glslang/CHANGES.md
2023-12-11 20:03:16 +00:00

5.8 KiB

Revision history for glslang

All notable changes to this project will be documented in this file. This project adheres to Semantic Versioning.

12.3.1 2023-07-20

Other changes

  • Improve backward compatibility for glslangValidator rename on Windows

12.3.0 2023-07-19

Other changes

  • Rename glslangValidator to glslang and create glslangValidator symlink
  • Support HLSL binary literals
  • Add missing initialization members for web
  • Improve push_constant upgrading
  • Fix race condition in spirv remap
  • Support pre and post HLSL qualifier validation
  • Force generateDebugInfo when non-semantic debug info is enabled
  • Exit with error if output file cannot be written
  • Fix struct member buffer reference decorations

12.2.0 2023-05-17

Other changes

  • Support GLSL_EXT_shader_tile_image
  • Support GL_EXT_ray_tracing_position_fetch
  • Support custom include callbacks via the C API
  • Add preamble-text command-line option
  • Accept variables as parameters of spirv_decorate_id
  • Fix generation of conditionals with a struct result
  • Fix double expansion of macros
  • Fix DebugCompilationUnit scope
  • Improve line information

12.1.0 2023-03-21

Other changes

  • Reject non-float inputs/outputs for version less than 120
  • Fix invalid BufferBlock decoration for SPIR-V 1.3 and above
  • Add HLSL relaxed-precision float/int matrix expansions
  • Block decorate Vulkan structs with RuntimeArrays
  • Support InterlockedAdd on float types

12.0.0 2023-01-18

Breaking changes

  • An ABI was accidentally broken in #3014. Consequently, we have incremented the major revision number.

Other changes

  • Add support for ARB_bindless_texture.
  • Add support for GL_NV_shader_invocation_reorder.
  • Fix const parameter debug types when using NonSemantic.Shader.DebugInfo.100.
  • Fix NonSemantic.Shader.DebugInfo.100 disassembly.
  • Fix MaxDualSourceDrawBuffersEXT usage.
  • Fix structure member reference crash.

11.13.0 2022-12-06

Other changes

  • Make HelperInvocation accesses volatile for SPIR-V 1.6.
  • Improve forward compatibility of ResourceLimits interface
  • Remove GLSLANG_ANGLE

11.12.0 2022-10-12

Other changes

  • Update generator version
  • Add support for GL_EXT_mesh_shader
  • Add support for NonSemantic.Shader.DebugInfo.100
  • Make OpEmitMeshTasksEXT a terminal instruction
  • Make gl_SubGroupARB a flat in int in Vulkan
  • Add support for GL_EXT_opacity_micromap
  • Add preamble support to C interface

11.11.0 2022-08-11

Other changes

  • Add OpSource support to C interface
  • Deprecate samplerBuffer for spirv1.6 and later
  • Add support for SPV_AMD_shader_early_and_late_fragment_tests

11.10.0 2022-06-02

Other changes

  • Generate OpLine before OpFunction
  • Add support for VK_EXT_fragment_shader_barycentric
  • Add whitelist filtering for debug comments in SPIRV-Remap
  • Add support for GL_EXT_ray_cull_mask

11.9.0 2022-04-06

Other changes

  • Add GLSL version override functionality
  • Add eliminate-dead-input-components to -Os
  • Add enhanced-msgs option
  • Explicitly use Python 3 for builds

11.8.0 2022-01-27

Other changes

  • Add support for SPIR-V 1.6
  • Add support for Vulkan 1.3
  • Add --hlsl-dx-position-w option

11.7.0 2021-11-11

Other changes

  • Add support for targeting Vulkan 1.2 in the C API

11.6.0 2021-08-25

Other changes

  • Atomic memory function only for shader storage block member or shared variable
  • Add support for gl_MaxVaryingVectors for ogl
  • Fix loading bool arrays from interface blocks
  • Generate separate stores for partially swizzled memory stores
  • Allow layout(std430) uniform with GL_EXT_scalar_block_layout
  • Support for pragma STDGL invariant(all)
  • Support for GL_NV_ray_tracing_motion_blur

11.5.0 2021-06-23

Other changes

  • Implement GLSL_EXT_shader_atomic_float2
  • Implement GL_EXT_spirv_intrinsics
  • Fixed SPIR-V remapper not remapping OpExtInst instruction set IDs
  • only declare compatibility gl_ variables in compatibility mode
  • Add support for float spec const vector initialization
  • Implement GL_EXT_subgroup_uniform_control_flow.
  • Fix arrays dimensioned with spec constant sized gl_WorkGroupSize
  • Add support for 64bit integer scalar and vector types to bitCount() builtin

11.4.0 2021-04-22

Other changes

  • Fix to keep source compatible with CMake 3.10.2

11.3.0 2021-04-21

Other changes

  • Added --depfile
  • Added --auto-sampled-textures
  • Now supports InterpolateAt-based functions
  • Supports cross-stage automatic IO mapping
  • Supports GL_EXT_vulkan_glsl_relaxed (-R option)

11.2.0 2021-02-18

Other changes

  • Removed Python requirement when not building with spirv-tools
  • Add support for GL_EXT_shared_memory_block
  • Implement GL_EXT_null_initializer
  • Add CMake support for Fuschia

11.1.0 2020-12-07

Other changes

  • Added ray-tracing extension support

11.0.0 2020-07-20

Breaking changes

Visual Studio 2013 is no longer supported

As scheduled, Microsoft Visual Studio 2013 is no longer officially supported. Please upgrade to at least Visual Studio 2015.

10.15.3847 2020-07-20

Breaking changes

  • The following files have been removed:
    • glslang/include/revision.h
    • glslang/include/revision.template

The GLSLANG_MINOR_VERSION and GLSLANG_PATCH_LEVEL defines have been removed from the public headers.
Instead each build script now uses the new build_info.py script along with the build_info.h.tmpl and this CHANGES.md file to generate the glslang build-time generated header glslang/build_info.h.

The new public API to obtain the glslang version is glslang::GetVersion().

Other changes