glslang/Test/130.frag

19 lines
198 B
GLSL

#version 130
lowp vec3 a;
mediump float b;
highp int c;
precision highp float;
in vec4 i;
out vec4 o;
in flat float fflat;
in smooth float fsmooth;
in noperspective float fnop;
void main()
{
}