glslang/Test/baseResults/100scope.vert.out
John Kessenich 71c100d7c0 GLSL output: Removed fixed-size buffer; fixes #769.
Makes some white-space differences in most output, plus a few cases
where more could have been put out but was cut short by the previous
fix-sized buffer.
2017-03-14 19:51:29 -06:00

229 lines
8.2 KiB
Plaintext

100scope.vert
ERROR: 0:5: 'a' : redefinition
ERROR: 0:17: 'b' : function name is redeclaration of existing name
ERROR: 0:20: 'c' : redefinition
ERROR: 0:22: 'f' : redefinition
ERROR: 0:24: 'redefinition of built-in function' : not supported with this profile: es
ERROR: 0:24: 'highp' : overloaded functions must have the same parameter precision qualifiers for argument 1
ERROR: 0:25: 'redefinition of built-in function' : not supported with this profile: es
ERROR: 0:25: 'highp' : overloaded functions must have the same parameter precision qualifiers for argument 1
ERROR: 0:38: 'local function declaration' : not supported with this profile: es
ERROR: 0:43: 'sin' : can't use function syntax on variable
ERROR: 0:57: 'z' : undeclared identifier
ERROR: 0:57: 'z' : redefinition
ERROR: 0:73: 'degrees' : can't use function syntax on variable
ERROR: 0:76: 'vertex-shader struct output' : not supported for this version or the enabled extensions
ERROR: 14 compilation errors. No code generated.
Shader version: 100
ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; ( global highp int)
0:3 Function Parameters:
0:3 'a' ( in highp int)
0:3 'b' ( in highp int)
0:3 'c' ( in highp int)
0:? Sequence
0:8 Sequence
0:8 Sequence
0:8 move second child to first child ( temp highp float)
0:8 'a' ( temp highp float)
0:8 add ( temp highp float)
0:8 Convert int to float ( temp highp float)
0:8 'a' ( in highp int)
0:8 Constant:
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' ( in highp int)
0:25 Function Definition: cos(f1; ( global highp float)
0:25 Function Parameters:
0:25 'x' ( in highp float)
0:27 Sequence
0:27 Branch: Return with expression
0:27 Constant:
0:27 1.000000
0:29 Function Definition: radians(b1; ( global bool)
0:29 Function Parameters:
0:29 'x' ( in bool)
0:31 Sequence
0:31 Branch: Return with expression
0:31 Constant:
0:31 true (const bool)
0:36 Function Definition: main( ( global void)
0:36 Function Parameters:
0:? Sequence
0:39 Function Call: g( ( temp highp int)
0:42 'sin' ( temp highp float)
0:43 Constant:
0:43 0.000000
0:44 Function Call: f(i1;i1;i1; ( global highp int)
0:44 Constant:
0:44 1 (const int)
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 3 (const int)
0:47 move second child to first child ( temp highp float)
0:47 'f' ( temp highp float)
0:47 Constant:
0:47 3.000000
0:49 move second child to first child ( temp highp 4-component vector of float)
0:49 'gl_Position' ( invariant gl_Position highp 4-component vector of float Position)
0:49 Construct vec4 ( temp highp 4-component vector of float)
0:49 'f' ( temp highp float)
0:51 Sequence
0:51 Sequence
0:51 move second child to first child ( temp highp int)
0:51 'f' ( temp highp int)
0:51 Constant:
0:51 0 (const int)
0:51 Loop with condition tested first
0:51 Loop Condition
0:51 Compare Less Than ( temp bool)
0:51 'f' ( temp highp int)
0:51 Constant:
0:51 10 (const int)
0:51 Loop Body
0:52 Pre-Increment ( temp highp int)
0:52 'f' ( temp highp int)
0:51 Loop Terminal Expression
0:51 Pre-Increment ( temp highp int)
0:51 'f' ( temp highp int)
0:54 Sequence
0:54 move second child to first child ( temp highp int)
0:54 'x' ( temp highp int)
0:54 Constant:
0:54 1 (const int)
0:56 Sequence
0:56 Sequence
0:56 move second child to first child ( temp highp float)
0:56 'x' ( temp highp float)
0:56 Constant:
0:56 2.000000
0:56 move second child to first child ( temp highp float)
0:56 'y' ( temp highp float)
0:56 'x' ( temp highp float)
0:60 Sequence
0:60 Sequence
0:60 move second child to first child ( temp highp int)
0:60 'x' ( temp highp int)
0:60 'x' ( temp highp int)
0:68 Sequence
0:68 Sequence
0:68 move second child to first child ( temp structure{ temp highp int x})
0:68 'S' ( temp structure{ temp highp int x})
0:68 Constant:
0:68 0 (const int)
0:69 x: direct index for structure ( temp highp int)
0:69 'S' ( temp structure{ temp highp int x})
0:69 Constant:
0:69 0 (const int)
0:73 Constant:
0:73 0.000000
0:? Linker Objects
0:? 'b' ( global bool)
0:? 'tan' ( global highp float)
0:? 's' ( smooth out structure{ global highp float f})
Linked vertex stage:
ERROR: Linking vertex stage: No function definition (body) found:
g(
Shader version: 100
ERROR: node is still EOpNull!
0:3 Function Definition: f(i1;i1;i1; ( global highp int)
0:3 Function Parameters:
0:3 'a' ( in highp int)
0:3 'b' ( in highp int)
0:3 'c' ( in highp int)
0:? Sequence
0:8 Sequence
0:8 Sequence
0:8 move second child to first child ( temp highp float)
0:8 'a' ( temp highp float)
0:8 add ( temp highp float)
0:8 Convert int to float ( temp highp float)
0:8 'a' ( in highp int)
0:8 Constant:
0:8 1.000000
0:11 Branch: Return with expression
0:11 'a' ( in highp int)
0:36 Function Definition: main( ( global void)
0:36 Function Parameters:
0:? Sequence
0:39 Function Call: g( ( temp highp int)
0:42 'sin' ( temp highp float)
0:43 Constant:
0:43 0.000000
0:44 Function Call: f(i1;i1;i1; ( global highp int)
0:44 Constant:
0:44 1 (const int)
0:44 Constant:
0:44 2 (const int)
0:44 Constant:
0:44 3 (const int)
0:47 move second child to first child ( temp highp float)
0:47 'f' ( temp highp float)
0:47 Constant:
0:47 3.000000
0:49 move second child to first child ( temp highp 4-component vector of float)
0:49 'gl_Position' ( invariant gl_Position highp 4-component vector of float Position)
0:49 Construct vec4 ( temp highp 4-component vector of float)
0:49 'f' ( temp highp float)
0:51 Sequence
0:51 Sequence
0:51 move second child to first child ( temp highp int)
0:51 'f' ( temp highp int)
0:51 Constant:
0:51 0 (const int)
0:51 Loop with condition tested first
0:51 Loop Condition
0:51 Compare Less Than ( temp bool)
0:51 'f' ( temp highp int)
0:51 Constant:
0:51 10 (const int)
0:51 Loop Body
0:52 Pre-Increment ( temp highp int)
0:52 'f' ( temp highp int)
0:51 Loop Terminal Expression
0:51 Pre-Increment ( temp highp int)
0:51 'f' ( temp highp int)
0:54 Sequence
0:54 move second child to first child ( temp highp int)
0:54 'x' ( temp highp int)
0:54 Constant:
0:54 1 (const int)
0:56 Sequence
0:56 Sequence
0:56 move second child to first child ( temp highp float)
0:56 'x' ( temp highp float)
0:56 Constant:
0:56 2.000000
0:56 move second child to first child ( temp highp float)
0:56 'y' ( temp highp float)
0:56 'x' ( temp highp float)
0:60 Sequence
0:60 Sequence
0:60 move second child to first child ( temp highp int)
0:60 'x' ( temp highp int)
0:60 'x' ( temp highp int)
0:68 Sequence
0:68 Sequence
0:68 move second child to first child ( temp structure{ temp highp int x})
0:68 'S' ( temp structure{ temp highp int x})
0:68 Constant:
0:68 0 (const int)
0:69 x: direct index for structure ( temp highp int)
0:69 'S' ( temp structure{ temp highp int x})
0:69 Constant:
0:69 0 (const int)
0:73 Constant:
0:73 0.000000
0:? Linker Objects
0:? 'b' ( global bool)
0:? 'tan' ( global highp float)
0:? 's' ( smooth out structure{ global highp float f})