mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 09:16:32 +00:00
50 lines
2.2 KiB
Plaintext
50 lines
2.2 KiB
Plaintext
310implicitSizeArrayError.vert
|
|
ERROR: 0:3: '' : array size required
|
|
ERROR: 1 compilation errors. No code generated.
|
|
|
|
|
|
Shader version: 310
|
|
ERROR: node is still EOpNull!
|
|
0:6 Function Definition: main( ( global void)
|
|
0:6 Function Parameters:
|
|
0:7 Sequence
|
|
0:7 move second child to first child ( temp highp int)
|
|
0:7 'o' (layout( location=0) smooth out highp int)
|
|
0:7 direct index (layout( column_major shared) temp highp int)
|
|
0:7 a: direct index for structure (layout( column_major shared) uniform implicitly-sized array of highp int)
|
|
0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
|
|
0:7 Constant:
|
|
0:7 0 (const int)
|
|
0:7 Constant:
|
|
0:7 2 (const int)
|
|
0:? Linker Objects
|
|
0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of highp int a})
|
|
0:? 'o' (layout( location=0) smooth out highp int)
|
|
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
|
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
|
|
Shader version: 310
|
|
ERROR: node is still EOpNull!
|
|
0:6 Function Definition: main( ( global void)
|
|
0:6 Function Parameters:
|
|
0:7 Sequence
|
|
0:7 move second child to first child ( temp highp int)
|
|
0:7 'o' (layout( location=0) smooth out highp int)
|
|
0:7 direct index (layout( column_major shared) temp highp int)
|
|
0:7 a: direct index for structure (layout( column_major shared) uniform 1-element array of highp int)
|
|
0:7 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
|
|
0:7 Constant:
|
|
0:7 0 (const int)
|
|
0:7 Constant:
|
|
0:7 2 (const int)
|
|
0:? Linker Objects
|
|
0:? 'uni' (layout( binding=0 column_major shared) uniform block{layout( column_major shared) uniform 1-element array of highp int a})
|
|
0:? 'o' (layout( location=0) smooth out highp int)
|
|
0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
|
|
0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
|
|
|