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https://github.com/RPCS3/glslang.git
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71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
36 lines
1.2 KiB
Plaintext
36 lines
1.2 KiB
Plaintext
dataOut.frag
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WARNING: 0:3: varying deprecated in version 130; may be removed in future release
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Shader version: 130
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0:? Sequence
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0:5 Function Definition: main( ( global void)
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0:5 Function Parameters:
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 direct index ( temp 4-component vector of float FragData)
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0:7 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
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0:7 Constant:
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0:7 1 (const int)
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0:7 'Color' ( smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'Color' ( smooth in 4-component vector of float)
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Linked fragment stage:
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Shader version: 130
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0:? Sequence
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0:5 Function Definition: main( ( global void)
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0:5 Function Parameters:
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 direct index ( temp 4-component vector of float FragData)
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0:7 'gl_FragData' ( fragColor 32-element array of 4-component vector of float FragData)
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0:7 Constant:
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0:7 1 (const int)
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0:7 'Color' ( smooth in 4-component vector of float)
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0:? Linker Objects
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0:? 'Color' ( smooth in 4-component vector of float)
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