mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 09:16:32 +00:00
ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
578 lines
27 KiB
Plaintext
578 lines
27 KiB
Plaintext
hlsl.calculatelod.dx10.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp float)
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0:28 'txval10' ( temp float)
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0:28 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:28 Construct combined texture-sampler ( temp sampler1DArray)
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0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.100000
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0:28 Constant:
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0:28 0 (const int)
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0:29 Sequence
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0:29 move second child to first child ( temp float)
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0:29 'txval11' ( temp float)
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0:29 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:29 Construct combined texture-sampler ( temp isampler1DArray)
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0:29 'g_tTex1di4a' ( uniform itexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.200000
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0:29 Constant:
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0:29 0 (const int)
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0:30 Sequence
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0:30 move second child to first child ( temp float)
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0:30 'txval12' ( temp float)
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0:30 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:30 Construct combined texture-sampler ( temp usampler1DArray)
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0:30 'g_tTex1du4a' ( uniform utexture1DArray)
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0:30 'g_sSamp' (layout( binding=0) uniform sampler)
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0:30 Constant:
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0:30 0.300000
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0:30 Constant:
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0:30 0 (const int)
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0:32 Sequence
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0:32 move second child to first child ( temp float)
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0:32 'txval20' ( temp float)
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0:32 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:32 Construct combined texture-sampler ( temp sampler2DArray)
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0:32 'g_tTex2df4a' ( uniform texture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:32 Constant:
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0:32 0 (const int)
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0:33 Sequence
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0:33 move second child to first child ( temp float)
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0:33 'txval21' ( temp float)
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0:33 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:33 Construct combined texture-sampler ( temp isampler2DArray)
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0:33 'g_tTex2di4a' ( uniform itexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child ( temp float)
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0:34 'txval22' ( temp float)
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0:34 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:34 Construct combined texture-sampler ( temp usampler2DArray)
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0:34 'g_tTex2du4a' ( uniform utexture2DArray)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:34 Constant:
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0:34 0 (const int)
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0:36 Sequence
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0:36 move second child to first child ( temp float)
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0:36 'txval40' ( temp float)
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0:36 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:36 Construct combined texture-sampler ( temp samplerCubeArray)
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0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:36 Constant:
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0:36 0 (const int)
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0:37 Sequence
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0:37 move second child to first child ( temp float)
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0:37 'txval41' ( temp float)
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0:37 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0 (const int)
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0:38 Sequence
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0:38 move second child to first child ( temp float)
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0:38 'txval42' ( temp float)
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0:38 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:38 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:38 Constant:
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0:38 0 (const int)
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 Color: direct index for structure ( temp 4-component vector of float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child ( temp float)
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0:41 Depth: direct index for structure ( temp float)
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0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Branch: Return with expression
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0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:24 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Parameters:
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0:? Sequence
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0:28 Sequence
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0:28 move second child to first child ( temp float)
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0:28 'txval10' ( temp float)
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0:28 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:28 Construct combined texture-sampler ( temp sampler1DArray)
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0:28 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:28 'g_sSamp' (layout( binding=0) uniform sampler)
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0:28 Constant:
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0:28 0.100000
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0:28 Constant:
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0:28 0 (const int)
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0:29 Sequence
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0:29 move second child to first child ( temp float)
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0:29 'txval11' ( temp float)
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0:29 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:29 Construct combined texture-sampler ( temp isampler1DArray)
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0:29 'g_tTex1di4a' ( uniform itexture1DArray)
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0:29 'g_sSamp' (layout( binding=0) uniform sampler)
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0:29 Constant:
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0:29 0.200000
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0:29 Constant:
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0:29 0 (const int)
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0:30 Sequence
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0:30 move second child to first child ( temp float)
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0:30 'txval12' ( temp float)
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0:30 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:30 Construct combined texture-sampler ( temp usampler1DArray)
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0:30 'g_tTex1du4a' ( uniform utexture1DArray)
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0:30 'g_sSamp' (layout( binding=0) uniform sampler)
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0:30 Constant:
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0:30 0.300000
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0:30 Constant:
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0:30 0 (const int)
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0:32 Sequence
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0:32 move second child to first child ( temp float)
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0:32 'txval20' ( temp float)
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0:32 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:32 Construct combined texture-sampler ( temp sampler2DArray)
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0:32 'g_tTex2df4a' ( uniform texture2DArray)
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0:32 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:32 Constant:
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0:32 0 (const int)
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0:33 Sequence
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0:33 move second child to first child ( temp float)
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0:33 'txval21' ( temp float)
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0:33 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:33 Construct combined texture-sampler ( temp isampler2DArray)
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0:33 'g_tTex2di4a' ( uniform itexture2DArray)
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0:33 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:33 Constant:
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0:33 0 (const int)
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0:34 Sequence
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0:34 move second child to first child ( temp float)
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0:34 'txval22' ( temp float)
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0:34 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:34 Construct combined texture-sampler ( temp usampler2DArray)
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0:34 'g_tTex2du4a' ( uniform utexture2DArray)
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0:34 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:34 Constant:
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0:34 0 (const int)
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0:36 Sequence
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0:36 move second child to first child ( temp float)
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0:36 'txval40' ( temp float)
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0:36 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:36 Construct combined texture-sampler ( temp samplerCubeArray)
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0:36 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:36 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:36 Constant:
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0:36 0 (const int)
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0:37 Sequence
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0:37 move second child to first child ( temp float)
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0:37 'txval41' ( temp float)
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0:37 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:37 Construct combined texture-sampler ( temp isamplerCubeArray)
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0:37 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:37 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.400000
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0:? 0.500000
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0:? 0.600000
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0:37 Constant:
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0:37 0 (const int)
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0:38 Sequence
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0:38 move second child to first child ( temp float)
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0:38 'txval42' ( temp float)
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0:38 direct index ( temp float)
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0:? textureQueryLod ( temp float)
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0:38 Construct combined texture-sampler ( temp usamplerCubeArray)
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0:38 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:38 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? Constant:
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0:? 0.700000
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0:? 0.800000
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0:? 0.900000
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0:38 Constant:
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0:38 0 (const int)
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0:40 move second child to first child ( temp 4-component vector of float)
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0:40 Color: direct index for structure ( temp 4-component vector of float)
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0:40 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child ( temp float)
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0:41 Depth: direct index for structure ( temp float)
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0:41 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Branch: Return with expression
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0:43 'psout' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Definition: main( ( temp void)
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0:24 Function Parameters:
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0:? Sequence
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0:24 Sequence
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0:24 move second child to first child ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Function Call: @main( ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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0:24 Color: direct index for structure ( temp 4-component vector of float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 0 (const int)
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0:24 move second child to first child ( temp float)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:24 Depth: direct index for structure ( temp float)
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0:24 'flattenTemp' ( temp structure{ temp 4-component vector of float Color, temp float Depth})
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0:24 Constant:
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0:24 1 (const int)
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0:? Linker Objects
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0:? 'g_sSamp' (layout( binding=0) uniform sampler)
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0:? 'g_tTex1df4a' (layout( binding=1) uniform texture1DArray)
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0:? 'g_tTex1df4' (layout( binding=0) uniform texture1DArray)
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0:? 'g_tTex1di4a' ( uniform itexture1DArray)
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0:? 'g_tTex1du4a' ( uniform utexture1DArray)
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0:? 'g_tTex2df4a' ( uniform texture2DArray)
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0:? 'g_tTex2di4a' ( uniform itexture2DArray)
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0:? 'g_tTex2du4a' ( uniform utexture2DArray)
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0:? 'g_tTexcdf4a' ( uniform textureCubeArray)
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0:? 'g_tTexcdi4a' ( uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' ( uniform utextureCubeArray)
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0:? '@entryPointOutput.Depth' ( out float FragDepth)
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0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 148
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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Capability ImageQuery
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 140 144
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "PS_OUTPUT"
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MemberName 8(PS_OUTPUT) 0 "Color"
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MemberName 8(PS_OUTPUT) 1 "Depth"
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Name 10 "@main("
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Name 13 "txval10"
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Name 16 "g_tTex1df4a"
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Name 20 "g_sSamp"
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Name 30 "txval11"
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Name 33 "g_tTex1di4a"
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Name 41 "txval12"
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Name 45 "g_tTex1du4a"
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Name 53 "txval20"
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Name 56 "g_tTex2df4a"
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Name 64 "txval21"
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Name 67 "g_tTex2di4a"
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Name 76 "txval22"
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Name 79 "g_tTex2du4a"
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Name 89 "txval40"
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Name 92 "g_tTexcdf4a"
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Name 101 "txval41"
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Name 104 "g_tTexcdi4a"
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Name 112 "txval42"
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Name 115 "g_tTexcdu4a"
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Name 127 "psout"
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Name 137 "flattenTemp"
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Name 140 "@entryPointOutput.Color"
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Name 144 "@entryPointOutput.Depth"
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Name 147 "g_tTex1df4"
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Decorate 16(g_tTex1df4a) DescriptorSet 0
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Decorate 16(g_tTex1df4a) Binding 1
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Decorate 20(g_sSamp) DescriptorSet 0
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Decorate 20(g_sSamp) Binding 0
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Decorate 33(g_tTex1di4a) DescriptorSet 0
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Decorate 45(g_tTex1du4a) DescriptorSet 0
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Decorate 56(g_tTex2df4a) DescriptorSet 0
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Decorate 67(g_tTex2di4a) DescriptorSet 0
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Decorate 79(g_tTex2du4a) DescriptorSet 0
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Decorate 92(g_tTexcdf4a) DescriptorSet 0
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Decorate 104(g_tTexcdi4a) DescriptorSet 0
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Decorate 115(g_tTexcdu4a) DescriptorSet 0
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|
Decorate 140(@entryPointOutput.Color) Location 0
|
|
Decorate 144(@entryPointOutput.Depth) BuiltIn FragDepth
|
|
Decorate 147(g_tTex1df4) DescriptorSet 0
|
|
Decorate 147(g_tTex1df4) Binding 0
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
|
|
9: TypeFunction 8(PS_OUTPUT)
|
|
12: TypePointer Function 6(float)
|
|
14: TypeImage 6(float) 1D array sampled format:Unknown
|
|
15: TypePointer UniformConstant 14
|
|
16(g_tTex1df4a): 15(ptr) Variable UniformConstant
|
|
18: TypeSampler
|
|
19: TypePointer UniformConstant 18
|
|
20(g_sSamp): 19(ptr) Variable UniformConstant
|
|
22: TypeSampledImage 14
|
|
24: 6(float) Constant 1036831949
|
|
25: TypeVector 6(float) 2
|
|
27: TypeInt 32 1
|
|
28: 27(int) Constant 0
|
|
31: TypeImage 27(int) 1D array sampled format:Unknown
|
|
32: TypePointer UniformConstant 31
|
|
33(g_tTex1di4a): 32(ptr) Variable UniformConstant
|
|
36: TypeSampledImage 31
|
|
38: 6(float) Constant 1045220557
|
|
42: TypeInt 32 0
|
|
43: TypeImage 42(int) 1D array sampled format:Unknown
|
|
44: TypePointer UniformConstant 43
|
|
45(g_tTex1du4a): 44(ptr) Variable UniformConstant
|
|
48: TypeSampledImage 43
|
|
50: 6(float) Constant 1050253722
|
|
54: TypeImage 6(float) 2D array sampled format:Unknown
|
|
55: TypePointer UniformConstant 54
|
|
56(g_tTex2df4a): 55(ptr) Variable UniformConstant
|
|
59: TypeSampledImage 54
|
|
61: 25(fvec2) ConstantComposite 24 38
|
|
65: TypeImage 27(int) 2D array sampled format:Unknown
|
|
66: TypePointer UniformConstant 65
|
|
67(g_tTex2di4a): 66(ptr) Variable UniformConstant
|
|
70: TypeSampledImage 65
|
|
72: 6(float) Constant 1053609165
|
|
73: 25(fvec2) ConstantComposite 50 72
|
|
77: TypeImage 42(int) 2D array sampled format:Unknown
|
|
78: TypePointer UniformConstant 77
|
|
79(g_tTex2du4a): 78(ptr) Variable UniformConstant
|
|
82: TypeSampledImage 77
|
|
84: 6(float) Constant 1056964608
|
|
85: 6(float) Constant 1058642330
|
|
86: 25(fvec2) ConstantComposite 84 85
|
|
90: TypeImage 6(float) Cube array sampled format:Unknown
|
|
91: TypePointer UniformConstant 90
|
|
92(g_tTexcdf4a): 91(ptr) Variable UniformConstant
|
|
95: TypeSampledImage 90
|
|
97: TypeVector 6(float) 3
|
|
98: 97(fvec3) ConstantComposite 24 38 50
|
|
102: TypeImage 27(int) Cube array sampled format:Unknown
|
|
103: TypePointer UniformConstant 102
|
|
104(g_tTexcdi4a): 103(ptr) Variable UniformConstant
|
|
107: TypeSampledImage 102
|
|
109: 97(fvec3) ConstantComposite 72 84 85
|
|
113: TypeImage 42(int) Cube array sampled format:Unknown
|
|
114: TypePointer UniformConstant 113
|
|
115(g_tTexcdu4a): 114(ptr) Variable UniformConstant
|
|
118: TypeSampledImage 113
|
|
120: 6(float) Constant 1060320051
|
|
121: 6(float) Constant 1061997773
|
|
122: 6(float) Constant 1063675494
|
|
123: 97(fvec3) ConstantComposite 120 121 122
|
|
126: TypePointer Function 8(PS_OUTPUT)
|
|
128: 6(float) Constant 1065353216
|
|
129: 7(fvec4) ConstantComposite 128 128 128 128
|
|
130: TypePointer Function 7(fvec4)
|
|
132: 27(int) Constant 1
|
|
139: TypePointer Output 7(fvec4)
|
|
140(@entryPointOutput.Color): 139(ptr) Variable Output
|
|
143: TypePointer Output 6(float)
|
|
144(@entryPointOutput.Depth): 143(ptr) Variable Output
|
|
147(g_tTex1df4): 15(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
137(flattenTemp): 126(ptr) Variable Function
|
|
138:8(PS_OUTPUT) FunctionCall 10(@main()
|
|
Store 137(flattenTemp) 138
|
|
141: 130(ptr) AccessChain 137(flattenTemp) 28
|
|
142: 7(fvec4) Load 141
|
|
Store 140(@entryPointOutput.Color) 142
|
|
145: 12(ptr) AccessChain 137(flattenTemp) 132
|
|
146: 6(float) Load 145
|
|
Store 144(@entryPointOutput.Depth) 146
|
|
Return
|
|
FunctionEnd
|
|
10(@main():8(PS_OUTPUT) Function None 9
|
|
11: Label
|
|
13(txval10): 12(ptr) Variable Function
|
|
30(txval11): 12(ptr) Variable Function
|
|
41(txval12): 12(ptr) Variable Function
|
|
53(txval20): 12(ptr) Variable Function
|
|
64(txval21): 12(ptr) Variable Function
|
|
76(txval22): 12(ptr) Variable Function
|
|
89(txval40): 12(ptr) Variable Function
|
|
101(txval41): 12(ptr) Variable Function
|
|
112(txval42): 12(ptr) Variable Function
|
|
127(psout): 126(ptr) Variable Function
|
|
17: 14 Load 16(g_tTex1df4a)
|
|
21: 18 Load 20(g_sSamp)
|
|
23: 22 SampledImage 17 21
|
|
26: 25(fvec2) ImageQueryLod 23 24
|
|
29: 6(float) CompositeExtract 26 0
|
|
Store 13(txval10) 29
|
|
34: 31 Load 33(g_tTex1di4a)
|
|
35: 18 Load 20(g_sSamp)
|
|
37: 36 SampledImage 34 35
|
|
39: 25(fvec2) ImageQueryLod 37 38
|
|
40: 6(float) CompositeExtract 39 0
|
|
Store 30(txval11) 40
|
|
46: 43 Load 45(g_tTex1du4a)
|
|
47: 18 Load 20(g_sSamp)
|
|
49: 48 SampledImage 46 47
|
|
51: 25(fvec2) ImageQueryLod 49 50
|
|
52: 6(float) CompositeExtract 51 0
|
|
Store 41(txval12) 52
|
|
57: 54 Load 56(g_tTex2df4a)
|
|
58: 18 Load 20(g_sSamp)
|
|
60: 59 SampledImage 57 58
|
|
62: 25(fvec2) ImageQueryLod 60 61
|
|
63: 6(float) CompositeExtract 62 0
|
|
Store 53(txval20) 63
|
|
68: 65 Load 67(g_tTex2di4a)
|
|
69: 18 Load 20(g_sSamp)
|
|
71: 70 SampledImage 68 69
|
|
74: 25(fvec2) ImageQueryLod 71 73
|
|
75: 6(float) CompositeExtract 74 0
|
|
Store 64(txval21) 75
|
|
80: 77 Load 79(g_tTex2du4a)
|
|
81: 18 Load 20(g_sSamp)
|
|
83: 82 SampledImage 80 81
|
|
87: 25(fvec2) ImageQueryLod 83 86
|
|
88: 6(float) CompositeExtract 87 0
|
|
Store 76(txval22) 88
|
|
93: 90 Load 92(g_tTexcdf4a)
|
|
94: 18 Load 20(g_sSamp)
|
|
96: 95 SampledImage 93 94
|
|
99: 25(fvec2) ImageQueryLod 96 98
|
|
100: 6(float) CompositeExtract 99 0
|
|
Store 89(txval40) 100
|
|
105: 102 Load 104(g_tTexcdi4a)
|
|
106: 18 Load 20(g_sSamp)
|
|
108: 107 SampledImage 105 106
|
|
110: 25(fvec2) ImageQueryLod 108 109
|
|
111: 6(float) CompositeExtract 110 0
|
|
Store 101(txval41) 111
|
|
116: 113 Load 115(g_tTexcdu4a)
|
|
117: 18 Load 20(g_sSamp)
|
|
119: 118 SampledImage 116 117
|
|
124: 25(fvec2) ImageQueryLod 119 123
|
|
125: 6(float) CompositeExtract 124 0
|
|
Store 112(txval42) 125
|
|
131: 130(ptr) AccessChain 127(psout) 28
|
|
Store 131 129
|
|
133: 12(ptr) AccessChain 127(psout) 132
|
|
Store 133 128
|
|
134:8(PS_OUTPUT) Load 127(psout)
|
|
ReturnValue 134
|
|
FunctionEnd
|