glslang/Test/baseResults/hlsl.entry-in.frag.out
John Kessenich ac3707921e Revert the commits that change OpArrayLength type and bumped the version number.
Now, version 5.* is all connected to making the uint type, which doesn't quite work.
Generator versions 4 and 6 do not do this.
2018-03-07 11:48:25 -07:00

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hlsl.entry-in.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:8 Function Parameters:
0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:9 Branch: Return with expression
0:9 add ( temp float)
0:9 direct index ( temp float)
0:9 v: direct index for structure ( temp 2-component vector of float)
0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
0:9 direct index ( temp float)
0:9 fragCoord: direct index for structure ( temp 4-component vector of float)
0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
0:13 Function Parameters:
0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:16 Sequence
0:16 move second child to first child ( temp float)
0:16 'ret1' ( temp float)
0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:17 Sequence
0:17 move second child to first child ( temp float)
0:17 'ret2' ( temp float)
0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:19 Branch: Return with expression
0:19 vector-scale ( temp 4-component vector of float)
0:19 vector-scale ( temp 4-component vector of float)
0:19 fragCoord: direct index for structure ( temp 4-component vector of float)
0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:19 Constant:
0:19 1 (const int)
0:19 'ret1' ( temp float)
0:19 'ret2' ( temp float)
0:13 Function Definition: PixelShaderFunction( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 2-component vector of float)
0:13 v: direct index for structure ( temp 2-component vector of float)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:13 Constant:
0:13 0 (const int)
0:? 'i.v' (layout( location=0) in 2-component vector of float)
0:13 move second child to first child ( temp 4-component vector of float)
0:13 fragCoord: direct index for structure ( temp 4-component vector of float)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:13 Constant:
0:13 1 (const int)
0:? 'i.fragCoord' ( in 4-component vector of float FragCoord)
0:13 move second child to first child ( temp 2-component vector of int)
0:13 i2: direct index for structure ( temp 2-component vector of int)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:13 Constant:
0:13 2 (const int)
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
0:13 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i.fragCoord' ( in 4-component vector of float FragCoord)
0:? 'i.v' (layout( location=0) in 2-component vector of float)
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:8 Function Definition: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:8 Function Parameters:
0:8 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:9 Branch: Return with expression
0:9 add ( temp float)
0:9 direct index ( temp float)
0:9 v: direct index for structure ( temp 2-component vector of float)
0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 0 (const int)
0:9 Constant:
0:9 1 (const int)
0:9 direct index ( temp float)
0:9 fragCoord: direct index for structure ( temp 4-component vector of float)
0:9 'p' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:9 Constant:
0:9 1 (const int)
0:9 Constant:
0:9 0 (const int)
0:13 Function Definition: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
0:13 Function Parameters:
0:13 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Sequence
0:15 move second child to first child ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:15 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:16 Sequence
0:16 move second child to first child ( temp float)
0:16 'ret1' ( temp float)
0:16 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:16 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:17 Sequence
0:17 move second child to first child ( temp float)
0:17 'ret2' ( temp float)
0:17 Function Call: fun(struct-InParam-vf2-vf4-vi21; ( temp float)
0:17 'i' ( in structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:19 Branch: Return with expression
0:19 vector-scale ( temp 4-component vector of float)
0:19 vector-scale ( temp 4-component vector of float)
0:19 fragCoord: direct index for structure ( temp 4-component vector of float)
0:19 'local' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:19 Constant:
0:19 1 (const int)
0:19 'ret1' ( temp float)
0:19 'ret2' ( temp float)
0:13 Function Definition: PixelShaderFunction( ( temp void)
0:13 Function Parameters:
0:? Sequence
0:13 Sequence
0:13 move second child to first child ( temp 2-component vector of float)
0:13 v: direct index for structure ( temp 2-component vector of float)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:13 Constant:
0:13 0 (const int)
0:? 'i.v' (layout( location=0) in 2-component vector of float)
0:13 move second child to first child ( temp 4-component vector of float)
0:13 fragCoord: direct index for structure ( temp 4-component vector of float)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:13 Constant:
0:13 1 (const int)
0:? 'i.fragCoord' ( in 4-component vector of float FragCoord)
0:13 move second child to first child ( temp 2-component vector of int)
0:13 i2: direct index for structure ( temp 2-component vector of int)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:13 Constant:
0:13 2 (const int)
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
0:13 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:13 Function Call: @PixelShaderFunction(struct-InParam-vf2-vf4-vi21; ( temp 4-component vector of float)
0:? 'i' ( temp structure{ temp 2-component vector of float v, temp 4-component vector of float fragCoord, temp 2-component vector of int i2})
0:? Linker Objects
0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
0:? 'i.fragCoord' ( in 4-component vector of float FragCoord)
0:? 'i.v' (layout( location=0) in 2-component vector of float)
0:? 'i.i2' (layout( location=1) flat in 2-component vector of int)
// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 74
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "PixelShaderFunction" 55 60 65 70
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "PixelShaderFunction"
Name 11 "InParam"
MemberName 11(InParam) 0 "v"
MemberName 11(InParam) 1 "fragCoord"
MemberName 11(InParam) 2 "i2"
Name 15 "fun(struct-InParam-vf2-vf4-vi21;"
Name 14 "p"
Name 19 "@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;"
Name 18 "i"
Name 34 "local"
Name 36 "ret1"
Name 37 "param"
Name 40 "ret2"
Name 41 "param"
Name 53 "i"
Name 55 "i.v"
Name 60 "i.fragCoord"
Name 65 "i.i2"
Name 70 "@entryPointOutput"
Name 71 "param"
Decorate 55(i.v) Location 0
Decorate 60(i.fragCoord) BuiltIn FragCoord
Decorate 65(i.i2) Flat
Decorate 65(i.i2) Location 1
Decorate 70(@entryPointOutput) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 2
8: TypeVector 6(float) 4
9: TypeInt 32 1
10: TypeVector 9(int) 2
11(InParam): TypeStruct 7(fvec2) 8(fvec4) 10(ivec2)
12: TypePointer Function 11(InParam)
13: TypeFunction 6(float) 12(ptr)
17: TypeFunction 8(fvec4) 12(ptr)
21: 9(int) Constant 0
22: TypeInt 32 0
23: 22(int) Constant 1
24: TypePointer Function 6(float)
27: 9(int) Constant 1
28: 22(int) Constant 0
44: TypePointer Function 8(fvec4)
54: TypePointer Input 7(fvec2)
55(i.v): 54(ptr) Variable Input
57: TypePointer Function 7(fvec2)
59: TypePointer Input 8(fvec4)
60(i.fragCoord): 59(ptr) Variable Input
63: 9(int) Constant 2
64: TypePointer Input 10(ivec2)
65(i.i2): 64(ptr) Variable Input
67: TypePointer Function 10(ivec2)
69: TypePointer Output 8(fvec4)
70(@entryPointOutput): 69(ptr) Variable Output
4(PixelShaderFunction): 2 Function None 3
5: Label
53(i): 12(ptr) Variable Function
71(param): 12(ptr) Variable Function
56: 7(fvec2) Load 55(i.v)
58: 57(ptr) AccessChain 53(i) 21
Store 58 56
61: 8(fvec4) Load 60(i.fragCoord)
62: 44(ptr) AccessChain 53(i) 27
Store 62 61
66: 10(ivec2) Load 65(i.i2)
68: 67(ptr) AccessChain 53(i) 63
Store 68 66
72: 11(InParam) Load 53(i)
Store 71(param) 72
73: 8(fvec4) FunctionCall 19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;) 71(param)
Store 70(@entryPointOutput) 73
Return
FunctionEnd
15(fun(struct-InParam-vf2-vf4-vi21;): 6(float) Function None 13
14(p): 12(ptr) FunctionParameter
16: Label
25: 24(ptr) AccessChain 14(p) 21 23
26: 6(float) Load 25
29: 24(ptr) AccessChain 14(p) 27 28
30: 6(float) Load 29
31: 6(float) FAdd 26 30
ReturnValue 31
FunctionEnd
19(@PixelShaderFunction(struct-InParam-vf2-vf4-vi21;): 8(fvec4) Function None 17
18(i): 12(ptr) FunctionParameter
20: Label
34(local): 12(ptr) Variable Function
36(ret1): 24(ptr) Variable Function
37(param): 12(ptr) Variable Function
40(ret2): 24(ptr) Variable Function
41(param): 12(ptr) Variable Function
35: 11(InParam) Load 18(i)
Store 34(local) 35
38: 11(InParam) Load 34(local)
Store 37(param) 38
39: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 37(param)
Store 36(ret1) 39
42: 11(InParam) Load 18(i)
Store 41(param) 42
43: 6(float) FunctionCall 15(fun(struct-InParam-vf2-vf4-vi21;) 41(param)
Store 40(ret2) 43
45: 44(ptr) AccessChain 34(local) 27
46: 8(fvec4) Load 45
47: 6(float) Load 36(ret1)
48: 8(fvec4) VectorTimesScalar 46 47
49: 6(float) Load 40(ret2)
50: 8(fvec4) VectorTimesScalar 48 49
ReturnValue 50
FunctionEnd