glslang/Test/baseResults/hlsl.sample.sub-vec4.dx10.frag.out
John Kessenich ac3707921e Revert the commits that change OpArrayLength type and bumped the version number.
Now, version 5.* is all connected to making the uint type, which doesn't quite work.
Generator versions 4 and 6 do not do this.
2018-03-07 11:48:25 -07:00

267 lines
13 KiB
Plaintext

hlsl.sample.sub-vec4.dx10.frag
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:14 Function Parameters:
0:? Sequence
0:17 Sequence
0:17 move second child to first child ( temp float)
0:17 'txval10' ( temp float)
0:17 Construct float ( temp float)
0:? texture ( temp 4-component vector of float)
0:17 Construct combined texture-sampler ( temp sampler1D)
0:17 'g_tTex1df1' ( uniform texture1D)
0:17 'g_sSamp' (layout( binding=0) uniform sampler)
0:17 Constant:
0:17 0.100000
0:18 Sequence
0:18 move second child to first child ( temp 2-component vector of float)
0:18 'txval11' ( temp 2-component vector of float)
0:18 Construct vec2 ( temp 2-component vector of float)
0:? texture ( temp 4-component vector of float)
0:18 Construct combined texture-sampler ( temp sampler1D)
0:18 'g_tTex1df2' ( uniform texture1D)
0:18 'g_sSamp' (layout( binding=0) uniform sampler)
0:18 Constant:
0:18 0.200000
0:19 Sequence
0:19 move second child to first child ( temp 3-component vector of float)
0:19 'txval12' ( temp 3-component vector of float)
0:19 Construct vec3 ( temp 3-component vector of float)
0:? texture ( temp 4-component vector of float)
0:19 Construct combined texture-sampler ( temp sampler1D)
0:19 'g_tTex1df3' ( uniform texture1D)
0:19 'g_sSamp' (layout( binding=0) uniform sampler)
0:19 Constant:
0:19 0.200000
0:20 Sequence
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'txval13' ( temp 4-component vector of float)
0:20 texture ( temp 4-component vector of float)
0:20 Construct combined texture-sampler ( temp sampler1D)
0:20 'g_tTex1df4' ( uniform texture1D)
0:20 'g_sSamp' (layout( binding=0) uniform sampler)
0:20 Constant:
0:20 0.200000
0:22 move second child to first child ( temp 4-component vector of float)
0:22 Color: direct index for structure ( temp 4-component vector of float)
0:22 'psout' ( temp structure{ temp 4-component vector of float Color})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 1.000000
0:22 1.000000
0:22 1.000000
0:22 1.000000
0:23 Branch: Return with expression
0:23 'psout' ( temp structure{ temp 4-component vector of float Color})
0:14 Function Definition: main( ( temp void)
0:14 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:14 Color: direct index for structure ( temp 4-component vector of float)
0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:14 Constant:
0:14 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df1' ( uniform texture1D)
0:? 'g_tTex1df2' ( uniform texture1D)
0:? 'g_tTex1df3' ( uniform texture1D)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
Linked fragment stage:
Shader version: 500
gl_FragCoord origin is upper left
0:? Sequence
0:14 Function Definition: @main( ( temp structure{ temp 4-component vector of float Color})
0:14 Function Parameters:
0:? Sequence
0:17 Sequence
0:17 move second child to first child ( temp float)
0:17 'txval10' ( temp float)
0:17 Construct float ( temp float)
0:? texture ( temp 4-component vector of float)
0:17 Construct combined texture-sampler ( temp sampler1D)
0:17 'g_tTex1df1' ( uniform texture1D)
0:17 'g_sSamp' (layout( binding=0) uniform sampler)
0:17 Constant:
0:17 0.100000
0:18 Sequence
0:18 move second child to first child ( temp 2-component vector of float)
0:18 'txval11' ( temp 2-component vector of float)
0:18 Construct vec2 ( temp 2-component vector of float)
0:? texture ( temp 4-component vector of float)
0:18 Construct combined texture-sampler ( temp sampler1D)
0:18 'g_tTex1df2' ( uniform texture1D)
0:18 'g_sSamp' (layout( binding=0) uniform sampler)
0:18 Constant:
0:18 0.200000
0:19 Sequence
0:19 move second child to first child ( temp 3-component vector of float)
0:19 'txval12' ( temp 3-component vector of float)
0:19 Construct vec3 ( temp 3-component vector of float)
0:? texture ( temp 4-component vector of float)
0:19 Construct combined texture-sampler ( temp sampler1D)
0:19 'g_tTex1df3' ( uniform texture1D)
0:19 'g_sSamp' (layout( binding=0) uniform sampler)
0:19 Constant:
0:19 0.200000
0:20 Sequence
0:20 move second child to first child ( temp 4-component vector of float)
0:20 'txval13' ( temp 4-component vector of float)
0:20 texture ( temp 4-component vector of float)
0:20 Construct combined texture-sampler ( temp sampler1D)
0:20 'g_tTex1df4' ( uniform texture1D)
0:20 'g_sSamp' (layout( binding=0) uniform sampler)
0:20 Constant:
0:20 0.200000
0:22 move second child to first child ( temp 4-component vector of float)
0:22 Color: direct index for structure ( temp 4-component vector of float)
0:22 'psout' ( temp structure{ temp 4-component vector of float Color})
0:22 Constant:
0:22 0 (const int)
0:22 Constant:
0:22 1.000000
0:22 1.000000
0:22 1.000000
0:22 1.000000
0:23 Branch: Return with expression
0:23 'psout' ( temp structure{ temp 4-component vector of float Color})
0:14 Function Definition: main( ( temp void)
0:14 Function Parameters:
0:? Sequence
0:14 Sequence
0:14 move second child to first child ( temp 4-component vector of float)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
0:14 Color: direct index for structure ( temp 4-component vector of float)
0:14 Function Call: @main( ( temp structure{ temp 4-component vector of float Color})
0:14 Constant:
0:14 0 (const int)
0:? Linker Objects
0:? 'g_sSamp' (layout( binding=0) uniform sampler)
0:? 'g_tTex1df1' ( uniform texture1D)
0:? 'g_tTex1df2' ( uniform texture1D)
0:? 'g_tTex1df3' ( uniform texture1D)
0:? 'g_tTex1df4' ( uniform texture1D)
0:? '@entryPointOutput.Color' (layout( location=0) out 4-component vector of float)
// Module Version 10000
// Generated by (magic number): 80006
// Id's are bound by 72
Capability Shader
Capability Sampled1D
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 69
ExecutionMode 4 OriginUpperLeft
Source HLSL 500
Name 4 "main"
Name 8 "PS_OUTPUT"
MemberName 8(PS_OUTPUT) 0 "Color"
Name 10 "@main("
Name 13 "txval10"
Name 16 "g_tTex1df1"
Name 20 "g_sSamp"
Name 29 "txval11"
Name 30 "g_tTex1df2"
Name 41 "txval12"
Name 42 "g_tTex1df3"
Name 52 "txval13"
Name 53 "g_tTex1df4"
Name 59 "psout"
Name 69 "@entryPointOutput.Color"
Decorate 16(g_tTex1df1) DescriptorSet 0
Decorate 20(g_sSamp) DescriptorSet 0
Decorate 20(g_sSamp) Binding 0
Decorate 30(g_tTex1df2) DescriptorSet 0
Decorate 42(g_tTex1df3) DescriptorSet 0
Decorate 53(g_tTex1df4) DescriptorSet 0
Decorate 69(@entryPointOutput.Color) Location 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypeVector 6(float) 4
8(PS_OUTPUT): TypeStruct 7(fvec4)
9: TypeFunction 8(PS_OUTPUT)
12: TypePointer Function 6(float)
14: TypeImage 6(float) 1D sampled format:Unknown
15: TypePointer UniformConstant 14
16(g_tTex1df1): 15(ptr) Variable UniformConstant
18: TypeSampler
19: TypePointer UniformConstant 18
20(g_sSamp): 19(ptr) Variable UniformConstant
22: TypeSampledImage 14
24: 6(float) Constant 1036831949
27: TypeVector 6(float) 2
28: TypePointer Function 27(fvec2)
30(g_tTex1df2): 15(ptr) Variable UniformConstant
34: 6(float) Constant 1045220557
39: TypeVector 6(float) 3
40: TypePointer Function 39(fvec3)
42(g_tTex1df3): 15(ptr) Variable UniformConstant
51: TypePointer Function 7(fvec4)
53(g_tTex1df4): 15(ptr) Variable UniformConstant
58: TypePointer Function 8(PS_OUTPUT)
60: TypeInt 32 1
61: 60(int) Constant 0
62: 6(float) Constant 1065353216
63: 7(fvec4) ConstantComposite 62 62 62 62
68: TypePointer Output 7(fvec4)
69(@entryPointOutput.Color): 68(ptr) Variable Output
4(main): 2 Function None 3
5: Label
70:8(PS_OUTPUT) FunctionCall 10(@main()
71: 7(fvec4) CompositeExtract 70 0
Store 69(@entryPointOutput.Color) 71
Return
FunctionEnd
10(@main():8(PS_OUTPUT) Function None 9
11: Label
13(txval10): 12(ptr) Variable Function
29(txval11): 28(ptr) Variable Function
41(txval12): 40(ptr) Variable Function
52(txval13): 51(ptr) Variable Function
59(psout): 58(ptr) Variable Function
17: 14 Load 16(g_tTex1df1)
21: 18 Load 20(g_sSamp)
23: 22 SampledImage 17 21
25: 7(fvec4) ImageSampleImplicitLod 23 24
26: 6(float) CompositeExtract 25 0
Store 13(txval10) 26
31: 14 Load 30(g_tTex1df2)
32: 18 Load 20(g_sSamp)
33: 22 SampledImage 31 32
35: 7(fvec4) ImageSampleImplicitLod 33 34
36: 6(float) CompositeExtract 35 0
37: 6(float) CompositeExtract 35 1
38: 27(fvec2) CompositeConstruct 36 37
Store 29(txval11) 38
43: 14 Load 42(g_tTex1df3)
44: 18 Load 20(g_sSamp)
45: 22 SampledImage 43 44
46: 7(fvec4) ImageSampleImplicitLod 45 34
47: 6(float) CompositeExtract 46 0
48: 6(float) CompositeExtract 46 1
49: 6(float) CompositeExtract 46 2
50: 39(fvec3) CompositeConstruct 47 48 49
Store 41(txval12) 50
54: 14 Load 53(g_tTex1df4)
55: 18 Load 20(g_sSamp)
56: 22 SampledImage 54 55
57: 7(fvec4) ImageSampleImplicitLod 56 34
Store 52(txval13) 57
64: 51(ptr) AccessChain 59(psout) 61
Store 64 63
65:8(PS_OUTPUT) Load 59(psout)
ReturnValue 65
FunctionEnd