mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-23 19:55:05 +00:00
ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
192 lines
7.4 KiB
Plaintext
Executable File
192 lines
7.4 KiB
Plaintext
Executable File
hlsl.scope.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:4 'x' ( temp int)
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0:? Sequence
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0:7 'x' ( temp float)
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0:? Sequence
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0:10 'x' ( temp bool)
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0:? Sequence
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0:13 'x' ( temp 3-component vector of float)
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0:15 'x' ( temp bool)
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0:17 'x' ( temp float)
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0:19 'x' ( temp int)
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0:21 Test condition and select ( temp void)
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0:21 Condition
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0:21 Compare Greater Than ( temp bool)
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0:21 'x' ( temp int)
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0:21 Constant:
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0:21 0 (const int)
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0:21 true case is null
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0:24 Loop with condition tested first
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0:24 Loop Condition
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0:24 Compare Greater Than ( temp bool)
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0:24 'x' ( temp int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 No loop body
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0:27 Loop with condition not tested first
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0:27 Loop Condition
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0:29 Compare Greater Than ( temp bool)
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0:29 'x' ( temp int)
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0:29 Constant:
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0:29 0 (const int)
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0:27 No loop body
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout( location=0) in 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:2 Function Definition: @PixelShaderFunction(vf4; ( temp void)
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0:2 Function Parameters:
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0:2 'input' ( in 4-component vector of float)
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0:? Sequence
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0:4 'x' ( temp int)
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0:? Sequence
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0:7 'x' ( temp float)
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0:? Sequence
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0:10 'x' ( temp bool)
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0:? Sequence
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0:13 'x' ( temp 3-component vector of float)
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0:15 'x' ( temp bool)
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0:17 'x' ( temp float)
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0:19 'x' ( temp int)
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0:21 Test condition and select ( temp void)
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0:21 Condition
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0:21 Compare Greater Than ( temp bool)
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0:21 'x' ( temp int)
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0:21 Constant:
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0:21 0 (const int)
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0:21 true case is null
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0:24 Loop with condition tested first
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0:24 Loop Condition
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0:24 Compare Greater Than ( temp bool)
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0:24 'x' ( temp int)
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0:24 Constant:
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0:24 0 (const int)
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0:24 No loop body
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0:27 Loop with condition not tested first
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0:27 Loop Condition
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0:29 Compare Greater Than ( temp bool)
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0:29 'x' ( temp int)
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0:29 Constant:
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0:29 0 (const int)
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0:27 No loop body
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0:2 Function Definition: PixelShaderFunction( ( temp void)
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0:2 Function Parameters:
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0:? Sequence
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0:2 move second child to first child ( temp 4-component vector of float)
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0:? 'input' ( temp 4-component vector of float)
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0:? 'input' (layout( location=0) in 4-component vector of float)
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0:2 Function Call: @PixelShaderFunction(vf4; ( temp void)
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0:? 'input' ( temp 4-component vector of float)
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0:? Linker Objects
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0:? 'input' (layout( location=0) in 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 49
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "PixelShaderFunction" 44
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "PixelShaderFunction"
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Name 11 "@PixelShaderFunction(vf4;"
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Name 10 "input"
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Name 15 "x"
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Name 17 "x"
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Name 20 "x"
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Name 23 "x"
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Name 42 "input"
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Name 44 "input"
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Name 46 "param"
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Decorate 44(input) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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9: TypeFunction 2 8(ptr)
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13: TypeInt 32 1
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14: TypePointer Function 13(int)
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16: TypePointer Function 6(float)
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18: TypeBool
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19: TypePointer Function 18(bool)
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21: TypeVector 6(float) 3
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22: TypePointer Function 21(fvec3)
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25: 13(int) Constant 0
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43: TypePointer Input 7(fvec4)
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44(input): 43(ptr) Variable Input
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4(PixelShaderFunction): 2 Function None 3
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5: Label
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42(input): 8(ptr) Variable Function
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46(param): 8(ptr) Variable Function
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45: 7(fvec4) Load 44(input)
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Store 42(input) 45
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47: 7(fvec4) Load 42(input)
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Store 46(param) 47
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48: 2 FunctionCall 11(@PixelShaderFunction(vf4;) 46(param)
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Return
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FunctionEnd
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11(@PixelShaderFunction(vf4;): 2 Function None 9
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10(input): 8(ptr) FunctionParameter
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12: Label
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15(x): 14(ptr) Variable Function
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17(x): 16(ptr) Variable Function
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20(x): 19(ptr) Variable Function
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23(x): 22(ptr) Variable Function
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24: 13(int) Load 15(x)
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26: 18(bool) SGreaterThan 24 25
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SelectionMerge 28 None
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BranchConditional 26 27 28
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27: Label
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Branch 28
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28: Label
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Branch 29
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29: Label
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LoopMerge 31 32 None
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Branch 33
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33: Label
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34: 13(int) Load 15(x)
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35: 18(bool) SGreaterThan 34 25
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BranchConditional 35 30 31
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30: Label
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Branch 32
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32: Label
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Branch 29
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31: Label
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Branch 36
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36: Label
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LoopMerge 38 39 None
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Branch 37
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37: Label
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Branch 39
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39: Label
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40: 13(int) Load 15(x)
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41: 18(bool) SGreaterThan 40 25
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BranchConditional 41 36 38
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38: Label
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Return
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FunctionEnd
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