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https://github.com/RPCS3/glslang.git
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71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
36 lines
997 B
Plaintext
36 lines
997 B
Plaintext
max_vertices_0.geom
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Shader version: 330
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invocations = -1
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max_vertices = 0
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input primitive = points
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output primitive = triangle_strip
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 EndPrimitive ( global void)
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0:11 EndPrimitive ( global void)
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0:? Linker Objects
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0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
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0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)
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Linked geometry stage:
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Shader version: 330
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invocations = 1
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max_vertices = 0
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input primitive = points
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output primitive = triangle_strip
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0:? Sequence
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0:8 Function Definition: main( ( global void)
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0:8 Function Parameters:
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0:10 Sequence
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0:10 EndPrimitive ( global void)
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0:11 EndPrimitive ( global void)
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0:? Linker Objects
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0:? 'v_geom_FragColor' ( in 1-element array of 4-component vector of float)
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0:? 'v_frag_FragColor' (layout( stream=0) out 4-component vector of float)
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