mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 09:16:32 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
100 lines
4.2 KiB
Plaintext
100 lines
4.2 KiB
Plaintext
precision.vert
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ERROR: 0:7: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:8: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 0:14: 'sampler/image' : type requires declaration of default precision qualifier
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ERROR: 3 compilation errors. No code generated.
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Shader version: 300
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ERROR: node is still EOpNull!
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0:18 Function Definition: main( ( global void)
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0:18 Function Parameters:
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp highp 4-component vector of float)
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0:20 't' ( temp highp 4-component vector of float)
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0:20 texture ( global lowp 4-component vector of float)
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0:20 's2D' ( uniform lowp sampler2D)
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0:20 Constant:
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0:20 0.100000
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0:20 0.200000
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0:21 add second child into first child ( temp highp 4-component vector of float)
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0:21 't' ( temp highp 4-component vector of float)
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0:21 texture ( global highp 4-component vector of float)
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0:21 's2Dhigh' ( uniform highp sampler2D)
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0:21 Constant:
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0:21 0.100000
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0:21 0.200000
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0:22 add second child into first child ( temp highp 4-component vector of float)
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0:22 't' ( temp highp 4-component vector of float)
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0:22 texture ( global mediump float)
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0:22 's2dAS' ( uniform mediump sampler2DArrayShadow)
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0:22 Constant:
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:24 move second child to first child ( temp highp 4-component vector of float)
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0:24 'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:24 'pos' ( in highp 4-component vector of float)
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0:? Linker Objects
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0:? 'pos' ( in highp 4-component vector of float)
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0:? 's2D' ( uniform lowp sampler2D)
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0:? 'sCube' ( uniform lowp samplerCube)
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0:? 'is2DAbad' ( uniform mediump isampler2DArray)
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0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow)
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0:? 's2dAS' ( uniform mediump sampler2DArrayShadow)
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0:? 'is2DAbad2' ( uniform mediump isampler2DArray)
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0:? 's2Dhigh' ( uniform highp sampler2D)
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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Linked vertex stage:
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Shader version: 300
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ERROR: node is still EOpNull!
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0:18 Function Definition: main( ( global void)
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0:18 Function Parameters:
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0:20 Sequence
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0:20 Sequence
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0:20 move second child to first child ( temp highp 4-component vector of float)
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0:20 't' ( temp highp 4-component vector of float)
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0:20 texture ( global lowp 4-component vector of float)
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0:20 's2D' ( uniform lowp sampler2D)
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0:20 Constant:
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0:20 0.100000
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0:20 0.200000
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0:21 add second child into first child ( temp highp 4-component vector of float)
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0:21 't' ( temp highp 4-component vector of float)
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0:21 texture ( global highp 4-component vector of float)
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0:21 's2Dhigh' ( uniform highp sampler2D)
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0:21 Constant:
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0:21 0.100000
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0:21 0.200000
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0:22 add second child into first child ( temp highp 4-component vector of float)
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0:22 't' ( temp highp 4-component vector of float)
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0:22 texture ( global mediump float)
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0:22 's2dAS' ( uniform mediump sampler2DArrayShadow)
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0:22 Constant:
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:22 0.500000
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0:24 move second child to first child ( temp highp 4-component vector of float)
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0:24 'gl_Position' ( gl_Position highp 4-component vector of float Position)
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0:24 'pos' ( in highp 4-component vector of float)
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0:? Linker Objects
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0:? 'pos' ( in highp 4-component vector of float)
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0:? 's2D' ( uniform lowp sampler2D)
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0:? 'sCube' ( uniform lowp samplerCube)
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0:? 'is2DAbad' ( uniform mediump isampler2DArray)
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0:? 's2dASbad' ( uniform mediump sampler2DArrayShadow)
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0:? 's2dAS' ( uniform mediump sampler2DArrayShadow)
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0:? 'is2DAbad2' ( uniform mediump isampler2DArray)
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0:? 's2Dhigh' ( uniform highp sampler2D)
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0:? 'gl_VertexID' ( gl_VertexId highp int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId highp int InstanceId)
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