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ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
42 lines
1.9 KiB
Plaintext
42 lines
1.9 KiB
Plaintext
remap.if.everything.frag
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 22855
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 5663 "main" 3773 4539
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ExecutionMode 5663 OriginUpperLeft
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8: TypeVoid
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1282: TypeFunction 8
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13: TypeFloat 32
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650: TypePointer Input 13(float)
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3773: 650(ptr) Variable Input
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24: 13(float) Constant 1073741824
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9: TypeBool
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29: TypeVector 13(float) 4
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666: TypePointer Output 29(fvec4)
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4539: 666(ptr) Variable Output
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947: 13(float) Constant 3204448256
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5663: 8 Function None 1282
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7911: Label
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21734: 13(float) Load 3773
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13508: 9(bool) FOrdGreaterThan 21734 24
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SelectionMerge 19578 None
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BranchConditional 13508 13182 10142
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13182: Label
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9496: 13(float) Load 3773
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17615: 29(fvec4) CompositeConstruct 9496 9496 9496 9496
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Store 4539 17615
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Branch 19578
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10142: Label
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22854: 13(float) Load 3773
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9982: 13(float) FAdd 22854 947
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12421: 29(fvec4) CompositeConstruct 9982 9982 9982 9982
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Store 4539 12421
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Branch 19578
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19578: Label
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Return
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FunctionEnd
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