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ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
48 lines
2.1 KiB
Plaintext
Executable File
48 lines
2.1 KiB
Plaintext
Executable File
spv.dataOutIndirect.frag
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 26
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 12 22
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 140
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Name 4 "main"
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Name 12 "fcolor"
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Name 14 "b"
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MemberName 14(b) 0 "i"
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Name 16 "bName"
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Name 22 "Color"
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MemberDecorate 14(b) 0 Offset 0
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Decorate 14(b) Block
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Decorate 16(bName) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypeInt 32 0
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9: 8(int) Constant 4
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10: TypeArray 7(fvec4) 9
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11: TypePointer Output 10
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12(fcolor): 11(ptr) Variable Output
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13: TypeInt 32 1
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14(b): TypeStruct 13(int)
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15: TypePointer Uniform 14(b)
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16(bName): 15(ptr) Variable Uniform
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17: 13(int) Constant 0
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18: TypePointer Uniform 13(int)
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21: TypePointer Input 7(fvec4)
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22(Color): 21(ptr) Variable Input
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24: TypePointer Output 7(fvec4)
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4(main): 2 Function None 3
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5: Label
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19: 18(ptr) AccessChain 16(bName) 17
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20: 13(int) Load 19
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23: 7(fvec4) Load 22(Color)
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25: 24(ptr) AccessChain 12(fcolor) 20
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Store 25 23
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Return
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FunctionEnd
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