mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 09:16:32 +00:00
ac3707921e
Now, version 5.* is all connected to making the uint type, which doesn't quite work. Generator versions 4 and 6 do not do this.
145 lines
6.3 KiB
Plaintext
Executable File
145 lines
6.3 KiB
Plaintext
Executable File
spv.prepost.frag
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// Module Version 10000
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// Generated by (magic number): 80006
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// Id's are bound by 94
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 90
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ExecutionMode 4 OriginUpperLeft
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Source GLSL 140
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Name 4 "main"
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Name 8 "index"
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Name 14 "s"
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MemberName 14(s) 0 "y"
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Name 16 "str"
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Name 22 "t"
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Name 50 "x"
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Name 61 "y"
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Name 66 "z"
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Name 73 "v"
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Name 90 "gl_FragColor"
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Decorate 90(gl_FragColor) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeInt 32 1
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7: TypePointer Function 6(int)
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9: 6(int) Constant 5
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10: TypeFloat 32
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11: TypeInt 32 0
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12: 11(int) Constant 5
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13: TypeArray 10(float) 12
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14(s): TypeStruct 13
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15: TypePointer Function 14(s)
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17: 6(int) Constant 0
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18: 6(int) Constant 4
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19: 10(float) Constant 1073741824
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20: TypePointer Function 10(float)
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24: 6(int) Constant 1
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28: 10(float) Constant 1065353216
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71: TypeVector 10(float) 4
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72: TypePointer Function 71(fvec4)
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74: 10(float) Constant 1077936128
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75: 10(float) Constant 1082130432
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76: 71(fvec4) ConstantComposite 28 19 74 75
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77: 11(int) Constant 2
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81: 11(int) Constant 1
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83: 11(int) Constant 3
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87: 11(int) Constant 0
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89: TypePointer Output 71(fvec4)
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90(gl_FragColor): 89(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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8(index): 7(ptr) Variable Function
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16(str): 15(ptr) Variable Function
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22(t): 20(ptr) Variable Function
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50(x): 20(ptr) Variable Function
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61(y): 20(ptr) Variable Function
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66(z): 20(ptr) Variable Function
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73(v): 72(ptr) Variable Function
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Store 8(index) 9
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21: 20(ptr) AccessChain 16(str) 17 18
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Store 21 19
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23: 6(int) Load 8(index)
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25: 6(int) ISub 23 24
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Store 8(index) 25
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26: 20(ptr) AccessChain 16(str) 17 25
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27: 10(float) Load 26
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29: 10(float) FAdd 27 28
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Store 26 29
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Store 22(t) 29
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30: 10(float) Load 22(t)
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31: 20(ptr) AccessChain 16(str) 17 18
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32: 10(float) Load 31
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33: 10(float) FAdd 32 30
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34: 20(ptr) AccessChain 16(str) 17 18
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Store 34 33
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35: 20(ptr) AccessChain 16(str) 17 18
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36: 10(float) Load 35
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37: 10(float) FSub 36 28
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Store 35 37
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Store 22(t) 36
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38: 6(int) Load 8(index)
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39: 6(int) IAdd 38 24
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Store 8(index) 39
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40: 10(float) Load 22(t)
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41: 20(ptr) AccessChain 16(str) 17 38
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42: 10(float) Load 41
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43: 10(float) FAdd 42 40
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44: 20(ptr) AccessChain 16(str) 17 38
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Store 44 43
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45: 6(int) Load 8(index)
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46: 6(int) ISub 45 24
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Store 8(index) 46
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47: 20(ptr) AccessChain 16(str) 17 46
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48: 10(float) Load 47
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49: 10(float) FSub 48 28
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Store 47 49
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51: 20(ptr) AccessChain 16(str) 17 18
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52: 10(float) Load 51
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Store 50(x) 52
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53: 10(float) Load 50(x)
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54: 10(float) FAdd 53 28
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Store 50(x) 54
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55: 10(float) Load 50(x)
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56: 10(float) FSub 55 28
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Store 50(x) 56
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57: 10(float) Load 50(x)
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58: 10(float) FAdd 57 28
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Store 50(x) 58
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59: 10(float) Load 50(x)
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60: 10(float) FSub 59 28
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Store 50(x) 60
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62: 10(float) Load 50(x)
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63: 10(float) Load 50(x)
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64: 10(float) FAdd 63 28
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Store 50(x) 64
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65: 10(float) FMul 62 64
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Store 61(y) 65
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67: 10(float) Load 61(y)
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68: 10(float) Load 50(x)
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69: 10(float) FSub 68 28
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Store 50(x) 69
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70: 10(float) FMul 67 68
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Store 66(z) 70
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Store 73(v) 76
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78: 20(ptr) AccessChain 73(v) 77
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79: 10(float) Load 78
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80: 10(float) FSub 79 28
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Store 78 80
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82: 20(ptr) AccessChain 73(v) 81
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Store 82 79
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84: 20(ptr) AccessChain 73(v) 83
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85: 10(float) Load 84
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86: 10(float) FSub 85 28
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Store 84 86
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88: 20(ptr) AccessChain 73(v) 87
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Store 88 86
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91: 10(float) Load 66(z)
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92: 71(fvec4) Load 73(v)
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93: 71(fvec4) VectorTimesScalar 92 91
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Store 90(gl_FragColor) 93
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Return
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FunctionEnd
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