mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 17:26:39 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
96 lines
9.0 KiB
Plaintext
96 lines
9.0 KiB
Plaintext
150.vert
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ERROR: 0:26: 'a' : cannot redeclare a user-block member array
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ERROR: 0:3001: '#error' : line of this error should be 3001
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ERROR: 2 compilation errors. No code generated.
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Shader version: 150
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
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0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:15 Constant:
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0:15 0 (const uint)
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0:15 'iv4' ( in 4-component vector of float)
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0:16 move second child to first child ( temp float)
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0:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
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0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:16 Constant:
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0:16 1 (const uint)
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0:16 'ps' ( uniform float)
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float ClipDistance)
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0:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
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0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:17 Constant:
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0:17 2 (const uint)
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0:17 Constant:
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0:17 2 (const int)
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0:17 direct index ( temp float)
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0:17 'iv4' ( in 4-component vector of float)
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0:17 Constant:
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0:17 0 (const int)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
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0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out implicitly-sized array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:18 Constant:
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0:18 3 (const uint)
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0:18 'iv4' ( in 4-component vector of float)
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0:? Linker Objects
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0:? 'iv4' ( in 4-component vector of float)
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0:? 'ps' ( uniform float)
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0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform implicitly-sized array of int a})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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Linked vertex stage:
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ERROR: Linking vertex stage: Can only use one of gl_ClipDistance or gl_ClipVertex (gl_ClipDistance is preferred)
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Shader version: 150
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 move second child to first child ( temp 4-component vector of float)
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0:15 gl_Position: direct index for structure ( invariant gl_Position 4-component vector of float Position)
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0:15 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:15 Constant:
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0:15 0 (const uint)
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0:15 'iv4' ( in 4-component vector of float)
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0:16 move second child to first child ( temp float)
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0:16 gl_PointSize: direct index for structure ( gl_PointSize float PointSize)
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0:16 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:16 Constant:
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0:16 1 (const uint)
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0:16 'ps' ( uniform float)
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0:17 move second child to first child ( temp float)
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0:17 direct index ( temp float ClipDistance)
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0:17 gl_ClipDistance: direct index for structure ( out 4-element array of float ClipDistance)
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0:17 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:17 Constant:
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0:17 2 (const uint)
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0:17 Constant:
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0:17 2 (const int)
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0:17 direct index ( temp float)
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0:17 'iv4' ( in 4-component vector of float)
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0:17 Constant:
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0:17 0 (const int)
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0:18 move second child to first child ( temp 4-component vector of float)
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0:18 gl_ClipVertex: direct index for structure ( gl_ClipVertex 4-component vector of float ClipVertex)
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0:18 'anon@0' ( out block{ invariant gl_Position 4-component vector of float Position gl_Position, gl_PointSize float PointSize gl_PointSize, out 4-element array of float ClipDistance gl_ClipDistance, gl_ClipVertex 4-component vector of float ClipVertex gl_ClipVertex, out 4-component vector of float FrontColor gl_FrontColor, out 4-component vector of float BackColor gl_BackColor, out 4-component vector of float FrontSecondaryColor gl_FrontSecondaryColor, out 4-component vector of float BackSecondaryColor gl_BackSecondaryColor, out 1-element array of 4-component vector of float TexCoord gl_TexCoord, out float FogFragCoord gl_FogFragCoord})
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0:18 Constant:
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0:18 3 (const uint)
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0:18 'iv4' ( in 4-component vector of float)
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0:? Linker Objects
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0:? 'iv4' ( in 4-component vector of float)
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0:? 'ps' ( uniform float)
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0:? 'anon@1' (layout( column_major shared) uniform block{layout( column_major shared) uniform 1-element array of int a})
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0:? 'gl_VertexID' ( gl_VertexId int VertexId)
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0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
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