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https://github.com/RPCS3/glslang.git
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89400ea73e
Some layout qualifiers must not be on an object and had a TBD for testing them: early_fragment_tests, cw/ccw, points, point_mode, and fractional_even_spacing/fractional_odd_spacing/equal_spacing.
86 lines
4.0 KiB
Plaintext
86 lines
4.0 KiB
Plaintext
450.geom
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ERROR: 0:15: '[' : array index out of range '3'
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ERROR: 0:15: 'gl_Position' : no such field in structure
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ERROR: 0:19: 'points' : can only apply to a standalone qualifier
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ERROR: 3 compilation errors. No code generated.
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Shader version: 450
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invocations = -1
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max_vertices = -1
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input primitive = triangles
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output primitive = none
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
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0:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:15 Constant:
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0:15 3 (const int)
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0:16 move second child to first child ( temp float)
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0:16 direct index (layout( stream=0) temp float CullDistance)
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0:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
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0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
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0:16 Constant:
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0:16 3 (const uint)
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0:16 Constant:
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0:16 2 (const int)
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0:16 direct index ( temp float CullDistance)
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0:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
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0:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
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0:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
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0:? 'f' ( in 3-element array of float)
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Linked geometry stage:
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ERROR: Linking geometry stage: At least one shader must specify an output layout primitive
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ERROR: Linking geometry stage: At least one shader must specify a layout(max_vertices = value)
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Shader version: 450
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invocations = 1
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max_vertices = -1
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input primitive = triangles
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output primitive = none
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ERROR: node is still EOpNull!
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0:13 Function Definition: main( ( global void)
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0:13 Function Parameters:
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0:15 Sequence
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0:15 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
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0:15 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:15 Constant:
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0:15 3 (const int)
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0:16 move second child to first child ( temp float)
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0:16 direct index (layout( stream=0) temp float CullDistance)
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0:16 gl_CullDistance: direct index for structure (layout( stream=0) out 3-element array of float CullDistance)
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0:16 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
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0:16 Constant:
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0:16 3 (const uint)
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0:16 Constant:
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0:16 2 (const int)
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0:16 direct index ( temp float CullDistance)
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0:16 gl_CullDistance: direct index for structure ( in 3-element array of float CullDistance)
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0:16 direct index ( temp block{ in 3-element array of float CullDistance gl_CullDistance})
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0:16 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:16 Constant:
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0:16 1 (const int)
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0:16 Constant:
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0:16 0 (const int)
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0:16 Constant:
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0:16 2 (const int)
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0:? Linker Objects
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0:? 'gl_in' ( in 3-element array of block{ in 3-element array of float CullDistance gl_CullDistance})
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0:? 'anon@0' (layout( stream=0) out block{layout( stream=0) out 3-element array of float CullDistance gl_CullDistance})
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0:? 'f' ( in 3-element array of float)
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