glslang/Test/baseResults/450.vert.out
2017-07-31 03:00:04 -06:00

118 lines
4.9 KiB
Plaintext

450.vert
ERROR: 0:12: 'out' : cannot be bool
ERROR: 0:13: 'sampler2D' : sampler/image types can only be used in uniform variables or function parameters: outo
ERROR: 0:30: '::' : not supported
ERROR: 0:31: 'atomicCounterAdd' : no matching overloaded function found
ERROR: 0:32: 'atomicCounterSubtract' : no matching overloaded function found
ERROR: 0:33: 'atomicCounterMin' : no matching overloaded function found
ERROR: 0:34: 'atomicCounterMax' : no matching overloaded function found
ERROR: 0:35: 'atomicCounterAnd' : no matching overloaded function found
ERROR: 0:36: 'atomicCounterOr' : no matching overloaded function found
ERROR: 0:37: 'atomicCounterXor' : no matching overloaded function found
ERROR: 0:38: 'atomicCounterExchange' : no matching overloaded function found
ERROR: 0:39: 'atomicCounterCompSwap' : no matching overloaded function found
ERROR: 0:41: 'gl_BaseVertex' : undeclared identifier
ERROR: 0:41: 'gl_BaseInstance' : undeclared identifier
ERROR: 0:41: 'gl_DrawID' : undeclared identifier
ERROR: 0:41: '=' : cannot convert from ' temp float' to ' temp int'
ERROR: 0:44: 'anyInvocation' : no matching overloaded function found
ERROR: 0:45: 'allInvocations' : no matching overloaded function found
ERROR: 0:46: 'allInvocationsEqual' : no matching overloaded function found
ERROR: 0:48: 'extraneous semicolon' : not supported for this version or the enabled extensions
ERROR: 20 compilation errors. No code generated.
Shader version: 450
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp float)
0:9 direct index ( temp float CullDistance)
0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 4.500000
0:28 Function Definition: foo( ( global void)
0:28 Function Parameters:
0:? Sequence
0:31 Constant:
0:31 0.000000
0:32 Constant:
0:32 0.000000
0:33 Constant:
0:33 0.000000
0:34 Constant:
0:34 0.000000
0:35 Constant:
0:35 0.000000
0:36 Constant:
0:36 0.000000
0:37 Constant:
0:37 0.000000
0:38 Constant:
0:38 0.000000
0:39 Constant:
0:39 0.000000
0:44 Constant:
0:44 0.000000
0:45 Constant:
0:45 0.000000
0:46 Constant:
0:46 0.000000
0:? Linker Objects
0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:? 'outb' ( smooth out bool)
0:? 'outo' ( smooth out sampler2D)
0:? 'outa' ( smooth out 4-element array of float)
0:? 'outaa' ( smooth out 4-element array of 2-element array of float)
0:? 'outs' ( smooth out structure{ global float f})
0:? 'outasa' ( smooth out 4-element array of structure{ global float f})
0:? 'outsa' ( smooth out 4-element array of structure{ global float f})
0:? 'outSA' ( smooth out structure{ global 4-element array of float f})
0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
0:? 'aui' (layout( binding=0 offset=0) uniform atomic_uint)
0:? 'ui' ( global uint)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)
Linked vertex stage:
Shader version: 450
ERROR: node is still EOpNull!
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp float)
0:9 direct index ( temp float CullDistance)
0:9 gl_CullDistance: direct index for structure ( out 3-element array of float CullDistance)
0:9 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:9 Constant:
0:9 10 (const uint)
0:9 Constant:
0:9 2 (const int)
0:9 Constant:
0:9 4.500000
0:? Linker Objects
0:? 'anon@0' ( out block{ out 3-element array of float CullDistance gl_CullDistance})
0:? 'outb' ( smooth out bool)
0:? 'outo' ( smooth out sampler2D)
0:? 'outa' ( smooth out 4-element array of float)
0:? 'outaa' ( smooth out 4-element array of 2-element array of float)
0:? 'outs' ( smooth out structure{ global float f})
0:? 'outasa' ( smooth out 4-element array of structure{ global float f})
0:? 'outsa' ( smooth out 4-element array of structure{ global float f})
0:? 'outSA' ( smooth out structure{ global 4-element array of float f})
0:? 'outSS' ( smooth out structure{ global float f, global structure{ global float f} s})
0:? 'aui' (layout( binding=0 offset=0) uniform atomic_uint)
0:? 'ui' ( global uint)
0:? 'gl_VertexID' ( gl_VertexId int VertexId)
0:? 'gl_InstanceID' ( gl_InstanceId int InstanceId)