mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 17:26:39 +00:00
71c100d7c0
Makes some white-space differences in most output, plus a few cases where more could have been put out but was cut short by the previous fix-sized buffer.
286 lines
11 KiB
Plaintext
286 lines
11 KiB
Plaintext
deepRvalue.frag
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Shader version: 120
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'v1' ( global 4-component vector of float)
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0:5 Constant:
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0:5 2.000000
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0:5 3.000000
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0:5 5.000000
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0:5 7.000000
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0:6 Sequence
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0:6 move second child to first child ( temp 4-component vector of float)
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0:6 'v2' ( global 4-component vector of float)
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0:6 Constant:
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0:6 11.000000
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0:6 13.000000
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0:6 17.000000
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0:6 19.000000
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'v3' ( global 4-component vector of float)
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0:7 Constant:
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0:7 23.000000
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0:7 29.000000
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0:7 31.000000
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0:7 37.000000
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'v4' ( global 4-component vector of float)
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0:8 Constant:
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0:8 41.000000
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0:8 43.000000
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0:8 47.000000
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0:8 53.000000
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0:16 Function Definition: main( ( global void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp 4X4 matrix of float)
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0:18 'm' ( temp 4X4 matrix of float)
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0:18 Construct mat4 ( temp 4X4 matrix of float)
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0:18 'v1' ( global 4-component vector of float)
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0:18 'v2' ( global 4-component vector of float)
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0:18 'v3' ( global 4-component vector of float)
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0:18 'v4' ( global 4-component vector of float)
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0:20 Sequence
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0:20 move second child to first child ( temp 4X4 matrix of float)
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0:20 'mm' ( temp 4X4 matrix of float)
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0:20 component-wise multiply ( global 4X4 matrix of float)
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0:20 'm' ( temp 4X4 matrix of float)
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0:20 'm' ( temp 4X4 matrix of float)
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0:21 Sequence
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0:21 move second child to first child ( temp float)
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0:21 'f' ( temp float)
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0:21 direct index ( temp float)
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0:21 direct index ( temp 4-component vector of float)
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0:21 'mm' ( temp 4X4 matrix of float)
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 3 (const int)
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0:24 Sequence
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0:24 move second child to first child ( temp float)
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0:24 'g' ( temp float)
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0:24 direct index ( temp float)
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0:24 direct index ( temp 4-component vector of float)
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0:24 component-wise multiply ( global 4X4 matrix of float)
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0:24 'm' ( temp 4X4 matrix of float)
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0:24 'm' ( temp 4X4 matrix of float)
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0:24 Constant:
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0:24 2 (const int)
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0:24 Constant:
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0:24 1 (const int)
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0:26 Sequence
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0:26 move second child to first child ( temp float)
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0:26 'h' ( temp float)
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0:26 Constant:
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0:26 5.000000
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0:28 Sequence
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0:28 move second child to first child ( temp float)
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0:28 'i' ( temp float)
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0:28 direct index ( temp float)
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0:28 texture ( global 4-component vector of float)
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0:28 'sampler' ( uniform sampler2D)
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0:28 Constant:
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0:28 0.500000
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0:28 0.500000
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0:28 Constant:
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0:28 1 (const int)
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0:30 add second child into first child ( temp float)
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0:30 'i' ( temp float)
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0:30 direct index ( temp float)
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0:30 Test condition and select ( temp 4-component vector of float)
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0:30 Condition
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0:30 Compare Greater Than ( temp bool)
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0:30 'i' ( temp float)
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0:30 Constant:
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0:30 0.100000
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0:30 true case
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0:30 'v1' ( global 4-component vector of float)
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0:30 false case
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0:30 'v2' ( global 4-component vector of float)
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0:30 Constant:
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0:30 3 (const int)
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0:33 add second child into first child ( temp float)
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0:33 'i' ( temp float)
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0:33 direct index ( temp float)
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0:33 direct index ( temp 2-component vector of float)
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0:33 b: direct index for structure ( global 3-element array of 2-component vector of float)
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0:33 move second child to first child ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c})
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0:33 't' ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c})
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0:33 Constant:
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0:33 1 (const int)
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0:33 2.000000
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0:33 3.000000
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0:33 4.000000
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0:33 5.000000
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0:33 6.000000
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0:33 7.000000
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0:33 true (const bool)
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 2 (const int)
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0:33 Constant:
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0:33 1 (const int)
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:35 Construct vec4 ( temp 4-component vector of float)
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0:35 'f' ( temp float)
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0:35 'g' ( temp float)
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0:35 'h' ( temp float)
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0:35 'i' ( temp float)
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0:? Linker Objects
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0:? 'sampler' ( uniform sampler2D)
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0:? 'v1' ( global 4-component vector of float)
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0:? 'v2' ( global 4-component vector of float)
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0:? 'v3' ( global 4-component vector of float)
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0:? 'v4' ( global 4-component vector of float)
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Linked fragment stage:
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Shader version: 120
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0:? Sequence
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0:5 Sequence
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0:5 move second child to first child ( temp 4-component vector of float)
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0:5 'v1' ( global 4-component vector of float)
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0:5 Constant:
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0:5 2.000000
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0:5 3.000000
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0:5 5.000000
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0:5 7.000000
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0:6 Sequence
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0:6 move second child to first child ( temp 4-component vector of float)
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0:6 'v2' ( global 4-component vector of float)
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0:6 Constant:
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0:6 11.000000
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0:6 13.000000
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0:6 17.000000
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0:6 19.000000
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0:7 Sequence
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0:7 move second child to first child ( temp 4-component vector of float)
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0:7 'v3' ( global 4-component vector of float)
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0:7 Constant:
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0:7 23.000000
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0:7 29.000000
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0:7 31.000000
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0:7 37.000000
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0:8 Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:8 'v4' ( global 4-component vector of float)
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0:8 Constant:
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0:8 41.000000
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0:8 43.000000
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0:8 47.000000
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0:8 53.000000
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0:16 Function Definition: main( ( global void)
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0:16 Function Parameters:
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0:18 Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp 4X4 matrix of float)
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0:18 'm' ( temp 4X4 matrix of float)
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0:18 Construct mat4 ( temp 4X4 matrix of float)
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0:18 'v1' ( global 4-component vector of float)
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0:18 'v2' ( global 4-component vector of float)
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0:18 'v3' ( global 4-component vector of float)
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0:18 'v4' ( global 4-component vector of float)
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0:20 Sequence
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0:20 move second child to first child ( temp 4X4 matrix of float)
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0:20 'mm' ( temp 4X4 matrix of float)
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0:20 component-wise multiply ( global 4X4 matrix of float)
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0:20 'm' ( temp 4X4 matrix of float)
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0:20 'm' ( temp 4X4 matrix of float)
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0:21 Sequence
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0:21 move second child to first child ( temp float)
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0:21 'f' ( temp float)
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0:21 direct index ( temp float)
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0:21 direct index ( temp 4-component vector of float)
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0:21 'mm' ( temp 4X4 matrix of float)
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0:21 Constant:
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0:21 1 (const int)
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0:21 Constant:
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0:21 3 (const int)
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0:24 Sequence
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0:24 move second child to first child ( temp float)
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0:24 'g' ( temp float)
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0:24 direct index ( temp float)
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0:24 direct index ( temp 4-component vector of float)
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0:24 component-wise multiply ( global 4X4 matrix of float)
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0:24 'm' ( temp 4X4 matrix of float)
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0:24 'm' ( temp 4X4 matrix of float)
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0:24 Constant:
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0:24 2 (const int)
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0:24 Constant:
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0:24 1 (const int)
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0:26 Sequence
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0:26 move second child to first child ( temp float)
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0:26 'h' ( temp float)
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0:26 Constant:
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0:26 5.000000
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0:28 Sequence
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0:28 move second child to first child ( temp float)
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0:28 'i' ( temp float)
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0:28 direct index ( temp float)
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0:28 texture ( global 4-component vector of float)
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0:28 'sampler' ( uniform sampler2D)
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0:28 Constant:
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0:28 0.500000
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0:28 0.500000
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0:28 Constant:
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0:28 1 (const int)
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0:30 add second child into first child ( temp float)
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0:30 'i' ( temp float)
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0:30 direct index ( temp float)
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0:30 Test condition and select ( temp 4-component vector of float)
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0:30 Condition
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0:30 Compare Greater Than ( temp bool)
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0:30 'i' ( temp float)
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0:30 Constant:
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0:30 0.100000
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0:30 true case
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0:30 'v1' ( global 4-component vector of float)
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0:30 false case
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0:30 'v2' ( global 4-component vector of float)
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0:30 Constant:
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0:30 3 (const int)
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0:33 add second child into first child ( temp float)
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0:33 'i' ( temp float)
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0:33 direct index ( temp float)
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0:33 direct index ( temp 2-component vector of float)
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0:33 b: direct index for structure ( global 3-element array of 2-component vector of float)
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0:33 move second child to first child ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c})
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0:33 't' ( temp structure{ global int a, global 3-element array of 2-component vector of float b, global bool c})
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0:33 Constant:
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0:33 1 (const int)
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0:33 2.000000
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0:33 3.000000
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0:33 4.000000
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0:33 5.000000
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0:33 6.000000
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0:33 7.000000
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0:33 true (const bool)
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0:33 Constant:
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0:33 1 (const int)
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0:33 Constant:
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0:33 2 (const int)
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0:33 Constant:
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0:33 1 (const int)
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0:35 move second child to first child ( temp 4-component vector of float)
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0:35 'gl_FragColor' ( fragColor 4-component vector of float FragColor)
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0:35 Construct vec4 ( temp 4-component vector of float)
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0:35 'f' ( temp float)
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0:35 'g' ( temp float)
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0:35 'h' ( temp float)
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0:35 'i' ( temp float)
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0:? Linker Objects
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0:? 'sampler' ( uniform sampler2D)
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0:? 'v1' ( global 4-component vector of float)
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0:? 'v2' ( global 4-component vector of float)
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0:? 'v3' ( global 4-component vector of float)
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0:? 'v4' ( global 4-component vector of float)
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