mirror of
https://github.com/RPCS3/glslang.git
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120 lines
4.2 KiB
Plaintext
Executable File
120 lines
4.2 KiB
Plaintext
Executable File
hlsl.function.frag
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ERROR: 0:24: 'fun1' : unknown variable
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ERROR: 0:24: 'return' : type does not match, or is not convertible to, the function's return type
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ERROR: 2 compilation errors. No code generated.
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:2 Function Definition: fun0( ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 Constant:
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0:3 1.000000
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0:3 1.000000
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0:3 1.000000
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0:3 1.000000
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0:7 Function Definition: fun2(vf4; ( temp uint)
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0:7 Function Parameters:
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0:7 'col' ( in 4-component vector of float)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 Constant:
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0:8 7 (const uint)
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0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 'id1' ( in uint)
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0:12 'id2' ( in uint)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 Construct vec4 ( temp 4-component vector of float)
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0:13 Convert uint to float ( temp float)
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0:13 component-wise multiply ( temp uint)
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0:13 'id1' ( in uint)
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0:13 'id2' ( in uint)
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0:17 Function Definition: fun1(i1; ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:17 'index' ( in int)
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp uint)
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0:18 'entityId' ( temp uint)
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0:18 Function Call: fun2(vf4; ( temp uint)
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0:18 Function Call: fun0( ( temp 4-component vector of float)
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0:19 Branch: Return with expression
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0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float)
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0:19 'entityId' ( temp uint)
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0:19 'entityId' ( temp uint)
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0:23 Function Definition: @main( ( temp int)
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0:23 Function Parameters:
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0:23 Function Definition: main( ( temp void)
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0:23 Function Parameters:
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0:? Sequence
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0:23 move second child to first child ( temp int)
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0:? '@entryPointOutput' (layout( location=0) out int)
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0:23 Function Call: @main( ( temp int)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out int)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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ERROR: node is still EOpNull!
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0:2 Function Definition: fun0( ( temp 4-component vector of float)
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0:2 Function Parameters:
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0:? Sequence
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0:3 Branch: Return with expression
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0:3 Constant:
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0:3 1.000000
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0:3 1.000000
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0:3 1.000000
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0:3 1.000000
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0:7 Function Definition: fun2(vf4; ( temp uint)
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0:7 Function Parameters:
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0:7 'col' ( in 4-component vector of float)
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0:? Sequence
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0:8 Branch: Return with expression
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0:8 Constant:
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0:8 7 (const uint)
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0:12 Function Definition: fun4(u1;u1; ( temp 4-component vector of float)
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0:12 Function Parameters:
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0:12 'id1' ( in uint)
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0:12 'id2' ( in uint)
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0:? Sequence
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0:13 Branch: Return with expression
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0:13 Construct vec4 ( temp 4-component vector of float)
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0:13 Convert uint to float ( temp float)
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0:13 component-wise multiply ( temp uint)
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0:13 'id1' ( in uint)
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0:13 'id2' ( in uint)
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0:17 Function Definition: fun1(i1; ( temp 4-component vector of float)
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0:17 Function Parameters:
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0:17 'index' ( in int)
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0:? Sequence
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0:18 Sequence
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0:18 move second child to first child ( temp uint)
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0:18 'entityId' ( temp uint)
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0:18 Function Call: fun2(vf4; ( temp uint)
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0:18 Function Call: fun0( ( temp 4-component vector of float)
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0:19 Branch: Return with expression
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0:19 Function Call: fun4(u1;u1; ( temp 4-component vector of float)
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0:19 'entityId' ( temp uint)
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0:19 'entityId' ( temp uint)
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0:23 Function Definition: @main( ( temp int)
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0:23 Function Parameters:
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0:23 Function Definition: main( ( temp void)
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0:23 Function Parameters:
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0:? Sequence
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0:23 move second child to first child ( temp int)
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0:? '@entryPointOutput' (layout( location=0) out int)
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0:23 Function Call: @main( ( temp int)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out int)
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SPIR-V is not generated for failed compile or link
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