mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-19 17:26:39 +00:00
173 lines
6.4 KiB
Plaintext
Executable File
173 lines
6.4 KiB
Plaintext
Executable File
hlsl.inf.vert
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:2 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:2 Function Parameters:
|
|
0:? Sequence
|
|
0:3 Sequence
|
|
0:3 move second child to first child ( temp float)
|
|
0:3 'f1' ( temp float)
|
|
0:3 Constant:
|
|
0:3 -1.#INF
|
|
0:4 Sequence
|
|
0:4 move second child to first child ( temp float)
|
|
0:4 'f2' ( temp float)
|
|
0:4 Constant:
|
|
0:4 +1.#INF
|
|
0:5 Sequence
|
|
0:5 move second child to first child ( temp float)
|
|
0:5 'f3' ( temp float)
|
|
0:5 Constant:
|
|
0:5 +1.#INF
|
|
0:6 Sequence
|
|
0:6 move second child to first child ( temp float)
|
|
0:6 'f4' ( temp float)
|
|
0:6 add ( temp float)
|
|
0:6 component-wise multiply ( temp float)
|
|
0:6 'f2' ( temp float)
|
|
0:6 Constant:
|
|
0:6 +1.#INF
|
|
0:6 Constant:
|
|
0:6 +1.#INF
|
|
0:10 Branch: Return with expression
|
|
0:10 Construct vec4 ( temp 4-component vector of float)
|
|
0:10 add ( temp float)
|
|
0:10 add ( temp float)
|
|
0:10 add ( temp float)
|
|
0:10 add ( temp float)
|
|
0:10 add ( temp float)
|
|
0:10 'f1' ( temp float)
|
|
0:10 'f2' ( temp float)
|
|
0:10 'f3' ( temp float)
|
|
0:10 'f4' ( temp float)
|
|
0:10 Constant:
|
|
0:10 -1.#INF
|
|
0:10 Constant:
|
|
0:10 1.#IND
|
|
0:2 Function Definition: main( ( temp void)
|
|
0:2 Function Parameters:
|
|
0:? Sequence
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
|
0:2 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
|
|
|
|
|
Linked vertex stage:
|
|
|
|
|
|
Shader version: 500
|
|
0:? Sequence
|
|
0:2 Function Definition: @main( ( temp 4-component vector of float)
|
|
0:2 Function Parameters:
|
|
0:? Sequence
|
|
0:3 Sequence
|
|
0:3 move second child to first child ( temp float)
|
|
0:3 'f1' ( temp float)
|
|
0:3 Constant:
|
|
0:3 -1.#INF
|
|
0:4 Sequence
|
|
0:4 move second child to first child ( temp float)
|
|
0:4 'f2' ( temp float)
|
|
0:4 Constant:
|
|
0:4 +1.#INF
|
|
0:5 Sequence
|
|
0:5 move second child to first child ( temp float)
|
|
0:5 'f3' ( temp float)
|
|
0:5 Constant:
|
|
0:5 +1.#INF
|
|
0:6 Sequence
|
|
0:6 move second child to first child ( temp float)
|
|
0:6 'f4' ( temp float)
|
|
0:6 add ( temp float)
|
|
0:6 component-wise multiply ( temp float)
|
|
0:6 'f2' ( temp float)
|
|
0:6 Constant:
|
|
0:6 +1.#INF
|
|
0:6 Constant:
|
|
0:6 +1.#INF
|
|
0:10 Branch: Return with expression
|
|
0:10 Construct vec4 ( temp 4-component vector of float)
|
|
0:10 add ( temp float)
|
|
0:10 add ( temp float)
|
|
0:10 add ( temp float)
|
|
0:10 add ( temp float)
|
|
0:10 add ( temp float)
|
|
0:10 'f1' ( temp float)
|
|
0:10 'f2' ( temp float)
|
|
0:10 'f3' ( temp float)
|
|
0:10 'f4' ( temp float)
|
|
0:10 Constant:
|
|
0:10 -1.#INF
|
|
0:10 Constant:
|
|
0:10 1.#IND
|
|
0:2 Function Definition: main( ( temp void)
|
|
0:2 Function Parameters:
|
|
0:? Sequence
|
|
0:2 move second child to first child ( temp 4-component vector of float)
|
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
|
0:2 Function Call: @main( ( temp 4-component vector of float)
|
|
0:? Linker Objects
|
|
0:? '@entryPointOutput' ( out 4-component vector of float Position)
|
|
|
|
// Module Version 10000
|
|
// Generated by (magic number): 80002
|
|
// Id's are bound by 37
|
|
|
|
Capability Shader
|
|
1: ExtInstImport "GLSL.std.450"
|
|
MemoryModel Logical GLSL450
|
|
EntryPoint Vertex 4 "main" 35
|
|
Source HLSL 500
|
|
Name 4 "main"
|
|
Name 9 "@main("
|
|
Name 12 "f1"
|
|
Name 14 "f2"
|
|
Name 16 "f3"
|
|
Name 17 "f4"
|
|
Name 35 "@entryPointOutput"
|
|
Decorate 35(@entryPointOutput) BuiltIn Position
|
|
2: TypeVoid
|
|
3: TypeFunction 2
|
|
6: TypeFloat 32
|
|
7: TypeVector 6(float) 4
|
|
8: TypeFunction 7(fvec4)
|
|
11: TypePointer Function 6(float)
|
|
13: 6(float) Constant 4286578688
|
|
15: 6(float) Constant 2139095040
|
|
29: 6(float) Constant 4290772992
|
|
34: TypePointer Output 7(fvec4)
|
|
35(@entryPointOutput): 34(ptr) Variable Output
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
36: 7(fvec4) FunctionCall 9(@main()
|
|
Store 35(@entryPointOutput) 36
|
|
Return
|
|
FunctionEnd
|
|
9(@main(): 7(fvec4) Function None 8
|
|
10: Label
|
|
12(f1): 11(ptr) Variable Function
|
|
14(f2): 11(ptr) Variable Function
|
|
16(f3): 11(ptr) Variable Function
|
|
17(f4): 11(ptr) Variable Function
|
|
Store 12(f1) 13
|
|
Store 14(f2) 15
|
|
Store 16(f3) 15
|
|
18: 6(float) Load 14(f2)
|
|
19: 6(float) FMul 18 15
|
|
20: 6(float) FAdd 19 15
|
|
Store 17(f4) 20
|
|
21: 6(float) Load 12(f1)
|
|
22: 6(float) Load 14(f2)
|
|
23: 6(float) FAdd 21 22
|
|
24: 6(float) Load 16(f3)
|
|
25: 6(float) FAdd 23 24
|
|
26: 6(float) Load 17(f4)
|
|
27: 6(float) FAdd 25 26
|
|
28: 6(float) FAdd 27 13
|
|
30: 6(float) FAdd 28 29
|
|
31: 7(fvec4) CompositeConstruct 30 30 30 30
|
|
ReturnValue 31
|
|
FunctionEnd
|