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18 lines
240 B
GLSL
18 lines
240 B
GLSL
#version 140
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uniform sampler2D texSampler2D;
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in vec3 inColor;
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in vec4 color[6];
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in float alpha[16];
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void main()
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{
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vec4 texColor = color[1] + color[1];
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texColor.xyz += inColor;
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texColor.a += alpha[12];
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gl_FragColor = texColor;
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}
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