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https://github.com/RPCS3/glslang.git
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124 lines
4.6 KiB
Plaintext
124 lines
4.6 KiB
Plaintext
hlsl.clip.frag
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: GetEntitySelectClip( ( temp float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 Branch: Return with expression
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0:4 Constant:
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0:4 1.000000
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0:8 Function Definition: @main( ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:? Sequence
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0:9 Test condition and select ( temp void)
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0:9 Condition
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0:9 Compare Less Than ( temp bool)
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0:9 Function Call: GetEntitySelectClip( ( temp float)
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0:9 Constant:
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0:9 0.000000
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0:9 true case
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0:9 Branch: Kill
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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Linked fragment stage:
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Shader version: 500
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gl_FragCoord origin is upper left
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0:? Sequence
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0:3 Function Definition: GetEntitySelectClip( ( temp float)
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0:3 Function Parameters:
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0:? Sequence
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0:4 Branch: Return with expression
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0:4 Constant:
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0:4 1.000000
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0:8 Function Definition: @main( ( temp 4-component vector of float)
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0:8 Function Parameters:
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0:? Sequence
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0:9 Test condition and select ( temp void)
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0:9 Condition
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0:9 Compare Less Than ( temp bool)
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0:9 Function Call: GetEntitySelectClip( ( temp float)
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0:9 Constant:
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0:9 0.000000
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0:9 true case
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0:9 Branch: Kill
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0:11 Branch: Return with expression
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0:11 Constant:
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:11 0.000000
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0:8 Function Definition: main( ( temp void)
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0:8 Function Parameters:
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0:? Sequence
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0:8 move second child to first child ( temp 4-component vector of float)
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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0:8 Function Call: @main( ( temp 4-component vector of float)
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0:? Linker Objects
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0:? '@entryPointOutput' (layout( location=0) out 4-component vector of float)
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// Module Version 10000
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// Generated by (magic number): 80002
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// Id's are bound by 30
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Capability Shader
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main" 28
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 500
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Name 4 "main"
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Name 8 "GetEntitySelectClip("
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Name 12 "@main("
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Name 28 "@entryPointOutput"
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Decorate 28(@entryPointOutput) Location 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeFunction 6(float)
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10: TypeVector 6(float) 4
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11: TypeFunction 10(fvec4)
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14: 6(float) Constant 1065353216
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18: 6(float) Constant 0
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19: TypeBool
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24: 10(fvec4) ConstantComposite 18 18 18 18
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27: TypePointer Output 10(fvec4)
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28(@entryPointOutput): 27(ptr) Variable Output
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4(main): 2 Function None 3
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5: Label
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29: 10(fvec4) FunctionCall 12(@main()
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Store 28(@entryPointOutput) 29
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Return
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FunctionEnd
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8(GetEntitySelectClip(): 6(float) Function None 7
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9: Label
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ReturnValue 14
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FunctionEnd
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12(@main(): 10(fvec4) Function None 11
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13: Label
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17: 6(float) FunctionCall 8(GetEntitySelectClip()
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20: 19(bool) FOrdLessThan 17 18
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SelectionMerge 22 None
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BranchConditional 20 21 22
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21: Label
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Kill
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22: Label
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ReturnValue 24
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FunctionEnd
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