glslang/Test/baseResults/link1.vk.frag.out

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link1.vk.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'color' ( out highp 4-component vector of float)
0:9 Function Call: getColor( ( global highp 4-component vector of float)
0:? Linker Objects
0:? 'color' ( out highp 4-component vector of float)
link2.vk.frag
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:5 Function Definition: getColor( ( global highp 4-component vector of float)
0:5 Function Parameters:
0:7 Sequence
0:7 Branch: Return with expression
0:7 texture ( global highp 4-component vector of float)
0:7 's2D' ( uniform highp sampler2D)
0:7 Constant:
0:7 0.500000
0:7 0.500000
0:? Linker Objects
0:? 's2D' ( uniform highp sampler2D)
Linked fragment stage:
Shader version: 450
gl_FragCoord origin is upper left
0:? Sequence
0:7 Function Definition: main( ( global void)
0:7 Function Parameters:
0:9 Sequence
0:9 move second child to first child ( temp highp 4-component vector of float)
0:9 'color' ( out highp 4-component vector of float)
0:9 Function Call: getColor( ( global highp 4-component vector of float)
0:5 Function Definition: getColor( ( global highp 4-component vector of float)
0:5 Function Parameters:
0:7 Sequence
0:7 Branch: Return with expression
0:7 texture ( global highp 4-component vector of float)
0:7 's2D' ( uniform highp sampler2D)
0:7 Constant:
0:7 0.500000
0:7 0.500000
0:? Linker Objects
0:? 'color' ( out highp 4-component vector of float)
0:? 's2D' ( uniform highp sampler2D)
SPIR-V is not generated for failed compile or link