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19 lines
360 B
GLSL
19 lines
360 B
GLSL
struct PSInput {
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float interp;
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uint no_interp;
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};
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struct PSOutput {
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float4 o1 : SV_TARGET1;
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float4 o2 : SV_TARGET0;
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};
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PSOutput main(PSInput input : INPUT, out float4 po : SV_TARGET0) : SV_TARGET2
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{
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PSOutput pso;
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pso.o1 = float4(float(input.no_interp), input.interp, 0, 1);
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pso.o2 = 1;
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po = 0;
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return pso;
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} |