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726bf96a72
This implements mytex.mips[mip][coord] for texture types. There is some error testing, but not comprehensive. The constructs can be nested, e.g in this case the inner .mips is parsed before the completion of the outer [][] operator. tx.mips[tx.mips[a][b].x][c]
8 lines
185 B
Plaintext
8 lines
185 B
Plaintext
#version 450
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layout (local_size_x_id = 0, local_size_y_id = 1, local_size_z_id = 2) in;
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shared int foo[gl_WorkGroupSize.x + gl_WorkGroupSize.y * gl_WorkGroupSize.z];
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void main () {}
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