glslang/StandAlone
LoopDawg b22c069f7a HLSL: add optional position.Y inversion
Adds command line options:

   --invert-y
   --iy

(synonyms) which invert position.Y on vertex shader output.  Handles these cases:

* Direct single variable return
* Member of direct returned struct
* Single variable output parameter
* Member of struct output parameter

API:

    // Enables position.Y output negation in vertex shader
    void TShader::setInvertY(bool invert);

Fixes #1173
2017-12-07 10:48:14 -07:00
..
CMakeLists.txt Merge pull request #969 from d3x0r/patch-1 2017-07-04 11:00:42 -06:00
DirStackFileIncluder.h Build: Fix build warnings. 2017-09-11 20:39:54 -06:00
ResourceLimits.cpp Use std::atoi instead of std::stoi 2016-10-31 17:02:45 -04:00
ResourceLimits.h Test compiling shaders with given resource limits using GTest. 2016-05-19 14:18:21 -04:00
spirv-remap.cpp Non-functional: White space after "//", mostly for copyrights. 2017-01-06 12:34:14 -07:00
StandAlone.cpp HLSL: add optional position.Y inversion 2017-12-07 10:48:14 -07:00
Worklist.h This refactor the StandAlone and WorkList files in order to use more 2017-04-04 22:29:59 +02:00