mirror of
https://github.com/RPCS3/glslang.git
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fea226ba43
Also, this allows turning on the error check for a failed assigment when parsing. This makes 39 HLSL tests have a working assignment that was previously silently dropped, due to lack of this functionality.
318 lines
15 KiB
Plaintext
318 lines
15 KiB
Plaintext
hlsl.gather.offset.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 'txval20' (temp 4-component vector of float)
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0:33 textureGatherOffset (global 4-component vector of float)
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0:33 Construct combined texture-sampler (temp sampler2D)
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0:33 'g_tTex2df4' (uniform texture2D)
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0:33 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of int)
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0:34 'txval21' (temp 4-component vector of int)
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0:34 textureGatherOffset (global 4-component vector of int)
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0:34 Construct combined texture-sampler (temp isampler2D)
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0:34 'g_tTex2di4' (uniform itexture2D)
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0:34 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of uint)
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0:35 'txval22' (temp 4-component vector of uint)
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0:35 textureGatherOffset (global 4-component vector of uint)
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0:35 Construct combined texture-sampler (temp usampler2D)
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0:35 'g_tTex2du4' (uniform utexture2D)
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0:35 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 Color: direct index for structure (temp 4-component vector of float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child (temp float)
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0:41 Depth: direct index for structure (temp float FragDepth)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Branch: Return with expression
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:45 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:28 Function Parameters:
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0:? Sequence
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0:33 Sequence
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0:33 move second child to first child (temp 4-component vector of float)
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0:33 'txval20' (temp 4-component vector of float)
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0:33 textureGatherOffset (global 4-component vector of float)
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0:33 Construct combined texture-sampler (temp sampler2D)
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0:33 'g_tTex2df4' (uniform texture2D)
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0:33 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? Constant:
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0:? 1 (const int)
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0:? 0 (const int)
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0:34 Sequence
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0:34 move second child to first child (temp 4-component vector of int)
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0:34 'txval21' (temp 4-component vector of int)
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0:34 textureGatherOffset (global 4-component vector of int)
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0:34 Construct combined texture-sampler (temp isampler2D)
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0:34 'g_tTex2di4' (uniform itexture2D)
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0:34 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.300000
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0:? 0.400000
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0:? Constant:
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0:? 1 (const int)
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0:? 1 (const int)
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0:35 Sequence
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0:35 move second child to first child (temp 4-component vector of uint)
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0:35 'txval22' (temp 4-component vector of uint)
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0:35 textureGatherOffset (global 4-component vector of uint)
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0:35 Construct combined texture-sampler (temp usampler2D)
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0:35 'g_tTex2du4' (uniform utexture2D)
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0:35 'g_sSamp' (uniform sampler)
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0:? Constant:
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0:? 0.500000
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0:? 0.600000
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0:? Constant:
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0:? 1 (const int)
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0:? -1 (const int)
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0:40 move second child to first child (temp 4-component vector of float)
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0:40 Color: direct index for structure (temp 4-component vector of float)
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0:40 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:40 Constant:
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0:40 0 (const int)
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0:40 Constant:
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:40 1.000000
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0:41 move second child to first child (temp float)
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0:41 Depth: direct index for structure (temp float FragDepth)
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0:41 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:41 Constant:
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0:41 1 (const int)
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0:41 Constant:
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0:41 1.000000
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0:43 Branch: Return with expression
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0:43 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4a' (uniform texture1D)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 100
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Capability Shader
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Capability Sampled1D
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 9 "txval20"
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Name 12 "g_tTex2df4"
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Name 16 "g_sSamp"
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Name 32 "txval21"
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Name 35 "g_tTex2di4"
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Name 48 "txval22"
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Name 51 "g_tTex2du4"
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Name 62 "PS_OUTPUT"
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MemberName 62(PS_OUTPUT) 0 "Color"
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MemberName 62(PS_OUTPUT) 1 "Depth"
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Name 64 "psout"
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Name 74 "g_tTex1df4a"
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Name 75 "g_tTex1df4"
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Name 78 "g_tTex1di4"
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Name 81 "g_tTex1du4"
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Name 84 "g_tTex3df4"
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Name 87 "g_tTex3di4"
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Name 90 "g_tTex3du4"
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Name 93 "g_tTexcdf4"
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Name 96 "g_tTexcdi4"
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Name 99 "g_tTexcdu4"
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Decorate 12(g_tTex2df4) DescriptorSet 0
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Decorate 16(g_sSamp) DescriptorSet 0
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Decorate 35(g_tTex2di4) DescriptorSet 0
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Decorate 51(g_tTex2du4) DescriptorSet 0
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MemberDecorate 62(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 74(g_tTex1df4a) DescriptorSet 0
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Decorate 75(g_tTex1df4) DescriptorSet 0
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Decorate 78(g_tTex1di4) DescriptorSet 0
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Decorate 81(g_tTex1du4) DescriptorSet 0
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Decorate 84(g_tTex3df4) DescriptorSet 0
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Decorate 87(g_tTex3di4) DescriptorSet 0
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Decorate 90(g_tTex3du4) DescriptorSet 0
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Decorate 93(g_tTexcdf4) DescriptorSet 0
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Decorate 96(g_tTexcdi4) DescriptorSet 0
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Decorate 99(g_tTexcdu4) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypeVector 6(float) 4
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8: TypePointer Function 7(fvec4)
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10: TypeImage 6(float) 2D sampled format:Unknown
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11: TypePointer UniformConstant 10
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12(g_tTex2df4): 11(ptr) Variable UniformConstant
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14: TypeSampler
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15: TypePointer UniformConstant 14
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16(g_sSamp): 15(ptr) Variable UniformConstant
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18: TypeSampledImage 10
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20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 20(fvec2) ConstantComposite 21 22
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24: TypeInt 32 1
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25: TypeVector 24(int) 2
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26: 24(int) Constant 1
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27: 24(int) Constant 0
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28: 25(ivec2) ConstantComposite 26 27
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30: TypeVector 24(int) 4
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31: TypePointer Function 30(ivec4)
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33: TypeImage 24(int) 2D sampled format:Unknown
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34: TypePointer UniformConstant 33
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35(g_tTex2di4): 34(ptr) Variable UniformConstant
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38: TypeSampledImage 33
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40: 6(float) Constant 1050253722
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41: 6(float) Constant 1053609165
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42: 20(fvec2) ConstantComposite 40 41
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43: 25(ivec2) ConstantComposite 26 26
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45: TypeInt 32 0
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46: TypeVector 45(int) 4
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47: TypePointer Function 46(ivec4)
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49: TypeImage 45(int) 2D sampled format:Unknown
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50: TypePointer UniformConstant 49
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51(g_tTex2du4): 50(ptr) Variable UniformConstant
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54: TypeSampledImage 49
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56: 6(float) Constant 1056964608
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57: 6(float) Constant 1058642330
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58: 20(fvec2) ConstantComposite 56 57
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59: 24(int) Constant 4294967295
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60: 25(ivec2) ConstantComposite 26 59
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62(PS_OUTPUT): TypeStruct 7(fvec4) 6(float)
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63: TypePointer Function 62(PS_OUTPUT)
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65: 6(float) Constant 1065353216
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66: 7(fvec4) ConstantComposite 65 65 65 65
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68: TypePointer Function 6(float)
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72: TypeImage 6(float) 1D sampled format:Unknown
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73: TypePointer UniformConstant 72
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74(g_tTex1df4a): 73(ptr) Variable UniformConstant
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75(g_tTex1df4): 73(ptr) Variable UniformConstant
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76: TypeImage 24(int) 1D sampled format:Unknown
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77: TypePointer UniformConstant 76
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78(g_tTex1di4): 77(ptr) Variable UniformConstant
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79: TypeImage 45(int) 1D sampled format:Unknown
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80: TypePointer UniformConstant 79
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81(g_tTex1du4): 80(ptr) Variable UniformConstant
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82: TypeImage 6(float) 3D sampled format:Unknown
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83: TypePointer UniformConstant 82
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84(g_tTex3df4): 83(ptr) Variable UniformConstant
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85: TypeImage 24(int) 3D sampled format:Unknown
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86: TypePointer UniformConstant 85
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87(g_tTex3di4): 86(ptr) Variable UniformConstant
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88: TypeImage 45(int) 3D sampled format:Unknown
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89: TypePointer UniformConstant 88
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90(g_tTex3du4): 89(ptr) Variable UniformConstant
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91: TypeImage 6(float) Cube sampled format:Unknown
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92: TypePointer UniformConstant 91
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93(g_tTexcdf4): 92(ptr) Variable UniformConstant
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94: TypeImage 24(int) Cube sampled format:Unknown
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95: TypePointer UniformConstant 94
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96(g_tTexcdi4): 95(ptr) Variable UniformConstant
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97: TypeImage 45(int) Cube sampled format:Unknown
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98: TypePointer UniformConstant 97
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99(g_tTexcdu4): 98(ptr) Variable UniformConstant
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4(main): 2 Function None 3
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5: Label
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9(txval20): 8(ptr) Variable Function
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32(txval21): 31(ptr) Variable Function
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48(txval22): 47(ptr) Variable Function
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64(psout): 63(ptr) Variable Function
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13: 10 Load 12(g_tTex2df4)
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17: 14 Load 16(g_sSamp)
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19: 18 SampledImage 13 17
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29: 7(fvec4) ImageGather 19 23 27 ConstOffset 28
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Store 9(txval20) 29
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36: 33 Load 35(g_tTex2di4)
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37: 14 Load 16(g_sSamp)
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39: 38 SampledImage 36 37
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44: 30(ivec4) ImageGather 39 42 27 ConstOffset 43
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Store 32(txval21) 44
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52: 49 Load 51(g_tTex2du4)
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53: 14 Load 16(g_sSamp)
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55: 54 SampledImage 52 53
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61: 46(ivec4) ImageGather 55 58 27 ConstOffset 60
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Store 48(txval22) 61
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67: 8(ptr) AccessChain 64(psout) 27
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Store 67 66
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69: 68(ptr) AccessChain 64(psout) 26
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Store 69 65
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70:62(PS_OUTPUT) Load 64(psout)
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ReturnValue 70
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FunctionEnd
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