mirror of
https://github.com/RPCS3/glslang.git
synced 2024-12-26 05:04:44 +00:00
fea226ba43
Also, this allows turning on the error check for a failed assigment when parsing. This makes 39 HLSL tests have a working assignment that was previously silently dropped, due to lack of this functionality.
526 lines
24 KiB
Plaintext
526 lines
24 KiB
Plaintext
hlsl.samplecmp.offsetarray.dx10.frag
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r11' (temp float)
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0:42 textureOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r13' (temp float)
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0:43 textureOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r15' (temp float)
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0:44 textureOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r31' (temp float)
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0:47 textureOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r33' (temp float)
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0:48 textureOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r35' (temp float)
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0:49 textureOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 Color: direct index for structure (temp 4-component vector of float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child (temp float)
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0:64 Depth: direct index for structure (temp float FragDepth)
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0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Branch: Return with expression
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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Linked fragment stage:
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Shader version: 450
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gl_FragCoord origin is upper left
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0:? Sequence
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0:68 Function Definition: main( (global structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:38 Function Parameters:
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0:? Sequence
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0:42 Sequence
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0:42 move second child to first child (temp float)
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0:42 'r11' (temp float)
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0:42 textureOffset (global float)
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0:42 Construct combined texture-sampler (temp sampler1DArrayShadow)
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0:42 'g_tTex1df4a' (uniform texture1DArray)
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0:42 'g_sSamp' (uniform sampler)
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0:42 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:42 Constant:
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0:42 0.750000
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0:42 Constant:
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0:42 2 (const int)
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0:43 Sequence
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0:43 move second child to first child (temp float)
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0:43 'r13' (temp float)
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0:43 textureOffset (global float)
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0:43 Construct combined texture-sampler (temp isampler1DArrayShadow)
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0:43 'g_tTex1di4a' (uniform itexture1DArray)
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0:43 'g_sSamp' (uniform sampler)
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0:43 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:43 Constant:
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0:43 0.750000
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0:43 Constant:
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0:43 2 (const int)
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0:44 Sequence
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0:44 move second child to first child (temp float)
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0:44 'r15' (temp float)
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0:44 textureOffset (global float)
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0:44 Construct combined texture-sampler (temp usampler1DArrayShadow)
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0:44 'g_tTex1du4a' (uniform utexture1DArray)
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0:44 'g_sSamp' (uniform sampler)
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0:44 Construct vec3 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:44 Constant:
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0:44 0.750000
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0:44 Constant:
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0:44 2 (const int)
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0:47 Sequence
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0:47 move second child to first child (temp float)
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0:47 'r31' (temp float)
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0:47 textureOffset (global float)
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0:47 Construct combined texture-sampler (temp sampler2DArrayShadow)
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0:47 'g_tTex2df4a' (uniform texture2DArray)
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0:47 'g_sSamp' (uniform sampler)
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0:47 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:47 Constant:
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0:47 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:48 Sequence
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0:48 move second child to first child (temp float)
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0:48 'r33' (temp float)
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0:48 textureOffset (global float)
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0:48 Construct combined texture-sampler (temp isampler2DArrayShadow)
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0:48 'g_tTex2di4a' (uniform itexture2DArray)
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0:48 'g_sSamp' (uniform sampler)
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0:48 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:48 Constant:
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0:48 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:49 Sequence
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0:49 move second child to first child (temp float)
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0:49 'r35' (temp float)
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0:49 textureOffset (global float)
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0:49 Construct combined texture-sampler (temp usampler2DArrayShadow)
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0:49 'g_tTex2du4a' (uniform utexture2DArray)
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0:49 'g_sSamp' (uniform sampler)
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0:49 Construct vec4 (temp float)
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0:? Constant:
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0:? 0.100000
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0:? 0.200000
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0:? 0.300000
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0:49 Constant:
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0:49 0.750000
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0:? Constant:
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0:? 2 (const int)
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0:? 3 (const int)
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0:63 move second child to first child (temp 4-component vector of float)
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0:63 Color: direct index for structure (temp 4-component vector of float)
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0:63 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:63 Constant:
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0:63 0 (const int)
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0:63 Constant:
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:63 1.000000
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0:64 move second child to first child (temp float)
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0:64 Depth: direct index for structure (temp float FragDepth)
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0:64 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:64 Constant:
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0:64 1 (const int)
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0:64 Constant:
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0:64 1.000000
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0:66 Branch: Return with expression
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0:66 'psout' (temp structure{temp 4-component vector of float Color, temp float FragDepth Depth})
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0:? Linker Objects
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0:? 'g_sSamp' (uniform sampler)
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0:? 'g_tTex1df4' (uniform texture1D)
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0:? 'g_tTex1di4' (uniform itexture1D)
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0:? 'g_tTex1du4' (uniform utexture1D)
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0:? 'g_tTex2df4' (uniform texture2D)
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0:? 'g_tTex2di4' (uniform itexture2D)
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0:? 'g_tTex2du4' (uniform utexture2D)
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0:? 'g_tTex3df4' (uniform texture3D)
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0:? 'g_tTex3di4' (uniform itexture3D)
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0:? 'g_tTex3du4' (uniform utexture3D)
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0:? 'g_tTexcdf4' (uniform textureCube)
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0:? 'g_tTexcdi4' (uniform itextureCube)
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0:? 'g_tTexcdu4' (uniform utextureCube)
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0:? 'g_tTex1df4a' (uniform texture1DArray)
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0:? 'g_tTex1di4a' (uniform itexture1DArray)
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0:? 'g_tTex1du4a' (uniform utexture1DArray)
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0:? 'g_tTex2df4a' (uniform texture2DArray)
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0:? 'g_tTex2di4a' (uniform itexture2DArray)
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0:? 'g_tTex2du4a' (uniform utexture2DArray)
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0:? 'g_tTexcdf4a' (uniform textureCubeArray)
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0:? 'g_tTexcdi4a' (uniform itextureCubeArray)
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0:? 'g_tTexcdu4a' (uniform utextureCubeArray)
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// Module Version 10000
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// Generated by (magic number): 80001
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// Id's are bound by 155
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Capability Shader
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Capability Sampled1D
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Capability SampledCubeArray
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1: ExtInstImport "GLSL.std.450"
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MemoryModel Logical GLSL450
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EntryPoint Fragment 4 "main"
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ExecutionMode 4 OriginUpperLeft
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Source HLSL 450
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Name 4 "main"
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Name 8 "r11"
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Name 11 "g_tTex1df4a"
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Name 15 "g_sSamp"
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Name 30 "r13"
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Name 33 "g_tTex1di4a"
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Name 42 "r15"
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Name 46 "g_tTex1du4a"
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Name 55 "r31"
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Name 58 "g_tTex2df4a"
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Name 73 "r33"
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Name 76 "g_tTex2di4a"
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Name 85 "r35"
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Name 88 "g_tTex2du4a"
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Name 98 "PS_OUTPUT"
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MemberName 98(PS_OUTPUT) 0 "Color"
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MemberName 98(PS_OUTPUT) 1 "Depth"
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Name 100 "psout"
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Name 112 "g_tTex1df4"
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Name 115 "g_tTex1di4"
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Name 118 "g_tTex1du4"
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Name 121 "g_tTex2df4"
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Name 124 "g_tTex2di4"
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Name 127 "g_tTex2du4"
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Name 130 "g_tTex3df4"
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Name 133 "g_tTex3di4"
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Name 136 "g_tTex3du4"
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Name 139 "g_tTexcdf4"
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Name 142 "g_tTexcdi4"
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Name 145 "g_tTexcdu4"
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Name 148 "g_tTexcdf4a"
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Name 151 "g_tTexcdi4a"
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Name 154 "g_tTexcdu4a"
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Decorate 11(g_tTex1df4a) DescriptorSet 0
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Decorate 15(g_sSamp) DescriptorSet 0
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Decorate 33(g_tTex1di4a) DescriptorSet 0
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Decorate 46(g_tTex1du4a) DescriptorSet 0
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Decorate 58(g_tTex2df4a) DescriptorSet 0
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Decorate 76(g_tTex2di4a) DescriptorSet 0
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Decorate 88(g_tTex2du4a) DescriptorSet 0
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MemberDecorate 98(PS_OUTPUT) 1 BuiltIn FragDepth
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Decorate 112(g_tTex1df4) DescriptorSet 0
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Decorate 115(g_tTex1di4) DescriptorSet 0
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Decorate 118(g_tTex1du4) DescriptorSet 0
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Decorate 121(g_tTex2df4) DescriptorSet 0
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Decorate 124(g_tTex2di4) DescriptorSet 0
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Decorate 127(g_tTex2du4) DescriptorSet 0
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Decorate 130(g_tTex3df4) DescriptorSet 0
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Decorate 133(g_tTex3di4) DescriptorSet 0
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Decorate 136(g_tTex3du4) DescriptorSet 0
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Decorate 139(g_tTexcdf4) DescriptorSet 0
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Decorate 142(g_tTexcdi4) DescriptorSet 0
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Decorate 145(g_tTexcdu4) DescriptorSet 0
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Decorate 148(g_tTexcdf4a) DescriptorSet 0
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Decorate 151(g_tTexcdi4a) DescriptorSet 0
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Decorate 154(g_tTexcdu4a) DescriptorSet 0
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2: TypeVoid
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3: TypeFunction 2
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6: TypeFloat 32
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7: TypePointer Function 6(float)
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9: TypeImage 6(float) 1D array sampled format:Unknown
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10: TypePointer UniformConstant 9
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11(g_tTex1df4a): 10(ptr) Variable UniformConstant
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13: TypeSampler
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14: TypePointer UniformConstant 13
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15(g_sSamp): 14(ptr) Variable UniformConstant
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17: TypeImage 6(float) 1D depth array sampled format:Unknown
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18: TypeSampledImage 17
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20: TypeVector 6(float) 2
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21: 6(float) Constant 1036831949
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22: 6(float) Constant 1045220557
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23: 20(fvec2) ConstantComposite 21 22
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24: 6(float) Constant 1061158912
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26: TypeInt 32 1
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27: 26(int) Constant 2
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31: TypeImage 26(int) 1D array sampled format:Unknown
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32: TypePointer UniformConstant 31
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33(g_tTex1di4a): 32(ptr) Variable UniformConstant
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36: TypeImage 26(int) 1D depth array sampled format:Unknown
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37: TypeSampledImage 36
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43: TypeInt 32 0
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44: TypeImage 43(int) 1D array sampled format:Unknown
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45: TypePointer UniformConstant 44
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46(g_tTex1du4a): 45(ptr) Variable UniformConstant
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49: TypeImage 43(int) 1D depth array sampled format:Unknown
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50: TypeSampledImage 49
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56: TypeImage 6(float) 2D array sampled format:Unknown
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57: TypePointer UniformConstant 56
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58(g_tTex2df4a): 57(ptr) Variable UniformConstant
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61: TypeImage 6(float) 2D depth array sampled format:Unknown
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62: TypeSampledImage 61
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64: TypeVector 6(float) 3
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65: 6(float) Constant 1050253722
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66: 64(fvec3) ConstantComposite 21 22 65
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68: TypeVector 26(int) 2
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69: 26(int) Constant 3
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70: 68(ivec2) ConstantComposite 27 69
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74: TypeImage 26(int) 2D array sampled format:Unknown
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75: TypePointer UniformConstant 74
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76(g_tTex2di4a): 75(ptr) Variable UniformConstant
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79: TypeImage 26(int) 2D depth array sampled format:Unknown
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80: TypeSampledImage 79
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86: TypeImage 43(int) 2D array sampled format:Unknown
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87: TypePointer UniformConstant 86
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88(g_tTex2du4a): 87(ptr) Variable UniformConstant
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91: TypeImage 43(int) 2D depth array sampled format:Unknown
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92: TypeSampledImage 91
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97: TypeVector 6(float) 4
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98(PS_OUTPUT): TypeStruct 97(fvec4) 6(float)
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99: TypePointer Function 98(PS_OUTPUT)
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101: 26(int) Constant 0
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102: 6(float) Constant 1065353216
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103: 97(fvec4) ConstantComposite 102 102 102 102
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104: TypePointer Function 97(fvec4)
|
|
106: 26(int) Constant 1
|
|
110: TypeImage 6(float) 1D sampled format:Unknown
|
|
111: TypePointer UniformConstant 110
|
|
112(g_tTex1df4): 111(ptr) Variable UniformConstant
|
|
113: TypeImage 26(int) 1D sampled format:Unknown
|
|
114: TypePointer UniformConstant 113
|
|
115(g_tTex1di4): 114(ptr) Variable UniformConstant
|
|
116: TypeImage 43(int) 1D sampled format:Unknown
|
|
117: TypePointer UniformConstant 116
|
|
118(g_tTex1du4): 117(ptr) Variable UniformConstant
|
|
119: TypeImage 6(float) 2D sampled format:Unknown
|
|
120: TypePointer UniformConstant 119
|
|
121(g_tTex2df4): 120(ptr) Variable UniformConstant
|
|
122: TypeImage 26(int) 2D sampled format:Unknown
|
|
123: TypePointer UniformConstant 122
|
|
124(g_tTex2di4): 123(ptr) Variable UniformConstant
|
|
125: TypeImage 43(int) 2D sampled format:Unknown
|
|
126: TypePointer UniformConstant 125
|
|
127(g_tTex2du4): 126(ptr) Variable UniformConstant
|
|
128: TypeImage 6(float) 3D sampled format:Unknown
|
|
129: TypePointer UniformConstant 128
|
|
130(g_tTex3df4): 129(ptr) Variable UniformConstant
|
|
131: TypeImage 26(int) 3D sampled format:Unknown
|
|
132: TypePointer UniformConstant 131
|
|
133(g_tTex3di4): 132(ptr) Variable UniformConstant
|
|
134: TypeImage 43(int) 3D sampled format:Unknown
|
|
135: TypePointer UniformConstant 134
|
|
136(g_tTex3du4): 135(ptr) Variable UniformConstant
|
|
137: TypeImage 6(float) Cube sampled format:Unknown
|
|
138: TypePointer UniformConstant 137
|
|
139(g_tTexcdf4): 138(ptr) Variable UniformConstant
|
|
140: TypeImage 26(int) Cube sampled format:Unknown
|
|
141: TypePointer UniformConstant 140
|
|
142(g_tTexcdi4): 141(ptr) Variable UniformConstant
|
|
143: TypeImage 43(int) Cube sampled format:Unknown
|
|
144: TypePointer UniformConstant 143
|
|
145(g_tTexcdu4): 144(ptr) Variable UniformConstant
|
|
146: TypeImage 6(float) Cube array sampled format:Unknown
|
|
147: TypePointer UniformConstant 146
|
|
148(g_tTexcdf4a): 147(ptr) Variable UniformConstant
|
|
149: TypeImage 26(int) Cube array sampled format:Unknown
|
|
150: TypePointer UniformConstant 149
|
|
151(g_tTexcdi4a): 150(ptr) Variable UniformConstant
|
|
152: TypeImage 43(int) Cube array sampled format:Unknown
|
|
153: TypePointer UniformConstant 152
|
|
154(g_tTexcdu4a): 153(ptr) Variable UniformConstant
|
|
4(main): 2 Function None 3
|
|
5: Label
|
|
8(r11): 7(ptr) Variable Function
|
|
30(r13): 7(ptr) Variable Function
|
|
42(r15): 7(ptr) Variable Function
|
|
55(r31): 7(ptr) Variable Function
|
|
73(r33): 7(ptr) Variable Function
|
|
85(r35): 7(ptr) Variable Function
|
|
100(psout): 99(ptr) Variable Function
|
|
12: 9 Load 11(g_tTex1df4a)
|
|
16: 13 Load 15(g_sSamp)
|
|
19: 18 SampledImage 12 16
|
|
25: 6(float) CompositeExtract 23 0
|
|
28: 6(float) CompositeExtract 25 0
|
|
29: 6(float) ImageSampleDrefImplicitLod 19 25 28 ConstOffset 27
|
|
Store 8(r11) 29
|
|
34: 31 Load 33(g_tTex1di4a)
|
|
35: 13 Load 15(g_sSamp)
|
|
38: 37 SampledImage 34 35
|
|
39: 6(float) CompositeExtract 23 0
|
|
40: 6(float) CompositeExtract 39 0
|
|
41: 6(float) ImageSampleDrefImplicitLod 38 39 40 ConstOffset 27
|
|
Store 30(r13) 41
|
|
47: 44 Load 46(g_tTex1du4a)
|
|
48: 13 Load 15(g_sSamp)
|
|
51: 50 SampledImage 47 48
|
|
52: 6(float) CompositeExtract 23 0
|
|
53: 6(float) CompositeExtract 52 0
|
|
54: 6(float) ImageSampleDrefImplicitLod 51 52 53 ConstOffset 27
|
|
Store 42(r15) 54
|
|
59: 56 Load 58(g_tTex2df4a)
|
|
60: 13 Load 15(g_sSamp)
|
|
63: 62 SampledImage 59 60
|
|
67: 6(float) CompositeExtract 66 0
|
|
71: 6(float) CompositeExtract 67 0
|
|
72: 6(float) ImageSampleDrefImplicitLod 63 67 71 ConstOffset 70
|
|
Store 55(r31) 72
|
|
77: 74 Load 76(g_tTex2di4a)
|
|
78: 13 Load 15(g_sSamp)
|
|
81: 80 SampledImage 77 78
|
|
82: 6(float) CompositeExtract 66 0
|
|
83: 6(float) CompositeExtract 82 0
|
|
84: 6(float) ImageSampleDrefImplicitLod 81 82 83 ConstOffset 70
|
|
Store 73(r33) 84
|
|
89: 86 Load 88(g_tTex2du4a)
|
|
90: 13 Load 15(g_sSamp)
|
|
93: 92 SampledImage 89 90
|
|
94: 6(float) CompositeExtract 66 0
|
|
95: 6(float) CompositeExtract 94 0
|
|
96: 6(float) ImageSampleDrefImplicitLod 93 94 95 ConstOffset 70
|
|
Store 85(r35) 96
|
|
105: 104(ptr) AccessChain 100(psout) 101
|
|
Store 105 103
|
|
107: 7(ptr) AccessChain 100(psout) 106
|
|
Store 107 102
|
|
108:98(PS_OUTPUT) Load 100(psout)
|
|
ReturnValue 108
|
|
FunctionEnd
|