glslang/Test/baseResults/spv.test.frag.out
Lei Zhang 414eb60482 Link in Google Test framework.
The existing test harness is a homemade shell script. All the tests
and the expected results are written in plain text files. The harness
just reads in a test, invoke the glslangValidator binary on it, and
compare the result with the golden file. All tests are kinda
integration tests.

This patch add Google Test as an external project, which provides a
new harness for reading shader source files, compile to SPIR-V, and
then compare with the expected output.
2016-03-31 10:31:30 -04:00

91 lines
4.2 KiB
Plaintext

spv.test.frag
Warning, version 400 is not yet complete; most version-specific features are present, but some are missing.
Linked fragment stage:
// Module Version 10000
// Generated by (magic number): 80001
// Id's are bound by 55
Capability Shader
1: ExtInstImport "GLSL.std.450"
MemoryModel Logical GLSL450
EntryPoint Fragment 4 "main" 20 22 37 43 46 49
ExecutionMode 4 OriginUpperLeft
Source GLSL 400
Name 4 "main"
Name 8 "blendscale"
Name 12 "v"
Name 16 "texSampler2D"
Name 20 "t"
Name 22 "scale"
Name 29 "w"
Name 33 "texSampler3D"
Name 37 "coords"
Name 43 "gl_FragColor"
Name 46 "u"
Name 49 "blend"
Decorate 16(texSampler2D) DescriptorSet 0
Decorate 33(texSampler3D) DescriptorSet 0
2: TypeVoid
3: TypeFunction 2
6: TypeFloat 32
7: TypePointer Function 6(float)
9: 6(float) Constant 1071971828
10: TypeVector 6(float) 4
11: TypePointer Function 10(fvec4)
13: TypeImage 6(float) 2D sampled format:Unknown
14: TypeSampledImage 13
15: TypePointer UniformConstant 14
16(texSampler2D): 15(ptr) Variable UniformConstant
18: TypeVector 6(float) 2
19: TypePointer Input 18(fvec2)
20(t): 19(ptr) Variable Input
22(scale): 19(ptr) Variable Input
30: TypeImage 6(float) 3D sampled format:Unknown
31: TypeSampledImage 30
32: TypePointer UniformConstant 31
33(texSampler3D): 32(ptr) Variable UniformConstant
35: TypeVector 6(float) 3
36: TypePointer Input 35(fvec3)
37(coords): 36(ptr) Variable Input
42: TypePointer Output 10(fvec4)
43(gl_FragColor): 42(ptr) Variable Output
45: TypePointer Input 10(fvec4)
46(u): 45(ptr) Variable Input
48: TypePointer Input 6(float)
49(blend): 48(ptr) Variable Input
4(main): 2 Function None 3
5: Label
8(blendscale): 7(ptr) Variable Function
12(v): 11(ptr) Variable Function
29(w): 11(ptr) Variable Function
Store 8(blendscale) 9
17: 14 Load 16(texSampler2D)
21: 18(fvec2) Load 20(t)
23: 18(fvec2) Load 22(scale)
24: 18(fvec2) FAdd 21 23
25: 18(fvec2) Load 22(scale)
26: 18(fvec2) FDiv 24 25
27: 10(fvec4) ImageSampleImplicitLod 17 26
28: 10(fvec4) VectorShuffle 27 27 3 2 1 0
Store 12(v) 28
34: 31 Load 33(texSampler3D)
38: 35(fvec3) Load 37(coords)
39: 10(fvec4) ImageSampleImplicitLod 34 38
40: 10(fvec4) Load 12(v)
41: 10(fvec4) FAdd 39 40
Store 29(w) 41
44: 10(fvec4) Load 29(w)
47: 10(fvec4) Load 46(u)
50: 6(float) Load 49(blend)
51: 6(float) Load 8(blendscale)
52: 6(float) FMul 50 51
53: 10(fvec4) CompositeConstruct 52 52 52 52
54: 10(fvec4) ExtInst 1(GLSL.std.450) 46(FMix) 44 47 53
Store 43(gl_FragColor) 54
Return
FunctionEnd