Documentation refactoring and update

- separate readme for HIDAPI build;
- separate readme for HIDAPI build with Autotools;
- add (separate) readme for HIDAPI build with CMake;
This commit is contained in:
Ihor Dutchak 2021-06-21 03:18:02 +03:00
parent f5ada42915
commit b7053119ed
6 changed files with 485 additions and 240 deletions

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# Building HIDAPI using Autotools
To be able to use Autotools to build HIDAPI, it has to be [installed](#installing-autotools)/available in the system.
Make sure you've checked [prerequisites](BUILD.md#prerequisites) and installed all required dependencies.
## Installing Autotools
HIDAPI uses few specific tools/packages from Autotools: `autoconf`, `automake`, `libtool`.
On different platforms or package managers, those could be named a bit differently or packaged together.
You'll have to check the documentation/package list for your specific package manager.
### Linux
On Ubuntu the tools are available via APT:
```sh
sudo apt install autoconf automake libtool
```
### FreeBSD
FreeBSD Autotools can be installed as:
```sh
pkg_add -r autotools
```
Additionally, on FreeBSD you will need to install GNU make:
```sh
pkg_add -r gmake
```
## Building HIDAPI with Autotools
A simple command list, to build HIDAPI with Autotools as a _shared library_ and install in into your system:
```sh
./bootstrap # this prepares the configure script
./configure
make # build the library
make install # as root, or using sudo, this will install hidapi into your system
```
`./configure` can take several arguments which control the build. A few commonly used options:
```sh
--enable-testgui
# Enable the build of Foxit-based Test GUI. This requires Fox toolkit to
# be installed/available. See README.md#test-gui for remarks.
--prefix=/usr
# Specify where you want the output headers and libraries to
# be installed. The example above will put the headers in
# /usr/include and the binaries in /usr/lib. The default is to
# install into /usr/local which is fine on most systems.
--disable-shared
# By default, both shared and static libraries are going to be built/installed.
# This option disables shared library build, if only static library is required.
```
## Cross Compiling
This section talks about cross compiling HIDAPI for Linux using Autotools.
This is useful for using HIDAPI on embedded Linux targets. These
instructions assume the most raw kind of embedded Linux build, where all
prerequisites will need to be built first. This process will of course vary
based on your embedded Linux build system if you are using one, such as
OpenEmbedded or Buildroot.
For the purpose of this section, it will be assumed that the following
environment variables are exported.
```sh
$ export STAGING=$HOME/out
$ export HOST=arm-linux
```
`STAGING` and `HOST` can be modified to suit your setup.
### Prerequisites
Depending on what backend you want to cross-compile, you also need to prepare the dependencies:
`libusb` for libusb HIDAPI backend, or `libudev` for hidraw HIDAPI backend.
An example of cross-compiling `libusb`. From `libusb` source directory, run:
```sh
./configure --host=$HOST --prefix=$STAGING
make
make install
```
An example of cross-comping `libudev` is not covered by this section.
Check `libudev`'s documentation for details.
### Building HIDAPI
Build HIDAPI:
```sh
PKG_CONFIG_DIR= \
PKG_CONFIG_LIBDIR=$STAGING/lib/pkgconfig:$STAGING/share/pkgconfig \
PKG_CONFIG_SYSROOT_DIR=$STAGING \
./configure --host=$HOST --prefix=$STAGING
# make / make install - same as for a regular build
```

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# Building HIDAPI using CMake
To build HIDAPI with CMake, it has to be [installed](#installing-cmake)/available in the system.
Make sure you've checked [prerequisites](BUILD.md#prerequisites) and installed all required dependencies.
HIDAPI CMake build system allows you to build HIDAPI in two generally different ways:
1) As a [standalone package/library](#standalone-package-build);
2) As [part of a larger CMake project](#hidapi-as-a-subdirectory).
**TL;DR**: if you're experienced developer and have been working with CMake projects or have been written some of your own -
most of this document may not be of interest for you; just check variables names, its default values and the target names.
## Installing CMake
CMake can be installed either using your system's package manager,
or by downloading an installer/prebuilt version from the [official website](https://cmake.org/download/).
On most \*nix systems, the prefered way to install CMake is via package manager,
e.g. `sudo apt install cmake`.
On Windows CMake could be provided by your development environment (e.g. by Visual Studio Installer or MinGW installer),
or you may install it system-wise using the installer from the official website.
On macOS CMake may be installed by Homebrew/MacPorts or using the installer from the official website.
## Standalone package build
To build HIDAPI as a standalone package, you follow [general steps](https://cmake.org/runningcmake/) of building any CMake project.
An example of building HIDAPI with CMake:
```sh
# precondition: create a <build dir> somewhere on the filesystem (preferably outside of the HIDAPI source)
# this is the place where all intermediate/build files are going to be located
cd <build dir>
# configure the build
cmake <HIDAPI source dir>
# build it!
cmake --build .
# install library; by default installs into /usr/local/
cmake --build . --target install
# NOTE: you need to run install command as root, to be able to install into /usr/local/
```
Such invocation will use the default (as per CMake magic) compiler/build environment available in your system.
You may pass some additional CMake variables to control the build configuration as `-D<CMake Variable>=value`.
E.g.:
```sh
# install command now would install things into /usr
cmake <HIDAPI source dir> -DCMAKE_INSTALL_PREFIX=/usr
```
<details>
<summary>Using a specific CMake generator</summary>
An example of using `Ninja` as a CMake generator:
```sh
cd <build dir>
# configure the build
cmake -GNinja <HIDAPI source dir>
# we know, that CMake has generated build files for Ninja,
# so we can use `ninja` directly, instead of `cmake --build .`
ninja
# install library
ninja install
```
`-G` here specifies a native build system CMake would generate build files for.
Check [CMake Documentation](https://cmake.org/cmake/help/latest/manual/cmake-generators.7.html) for a list of available generators (system-specific).
</details><br>
Some of the [standard](https://cmake.org/cmake/help/latest/manual/cmake-variables.7.html) CMake variables you may want to use to configure a build:
- [`CMAKE_INSTALL_PREFIX`](https://cmake.org/cmake/help/latest/variable/CMAKE_INSTALL_PREFIX.html) - prefix where `install` target would install the library(ies);
- [`CMAKE_BUILD_TYPE`](https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html) - standard possible values: `Debug`, `Release`, `RelWithDebInfo`, `MinSizeRel`; Defaults to `Release` for HIDAPI, if not specified;
- [`BUILD_SHARED_LIBS`](https://cmake.org/cmake/help/latest/variable/BUILD_SHARED_LIBS.html) - when set to TRUE, HIDAPI is built as a shared library, otherwise build statically; Defaults to `TRUE` for HIDAPI, if not specified;
<details>
<summary>macOS-specific variables</summary>
- [`CMAKE_FRAMEWORK`](https://cmake.org/cmake/help/latest/variable/CMAKE_FRAMEWORK.html) - (since CMake 3.15) when set to TRUE, HIDAPI is built as a framework library, otherwise build as a regular static/shared library; Defaults to `FALSE` for HIDAPI, if not specified;
- [`CMAKE_OSX_DEPLOYMENT_TARGET`](https://cmake.org/cmake/help/latest/variable/CMAKE_OSX_DEPLOYMENT_TARGET.html) - minimum version of the target platform (e.g. macOS or iOS) on which the target binaries are to be deployed; defaults to a maximum supported target platform by currently used XCode/Toolchain;
</details><br>
HIDAPI-specific CMake variables:
- `HIDAPI_BUILD_HIDTEST` - when set to TRUE, build a small test application `hidtest`;
<details>
<summary>Linux-specific variables</summary>
- `HIDAPI_WITH_HIDRAW` - when set to TRUE, build HIDRAW-based implementation of HIDAPI (`hidapi-hidraw`), otherwise don't build it; defaults to TRUE;
- `HIDAPI_WITH_LIBUSB` - when set to TRUE, build LIBUSB-based implementation of HIDAPI (`hidapi-libusb`), otherwise don't build it; defaults to TRUE;
**NOTE**: at least one of `HIDAPI_WITH_HIDRAW` or `HIDAPI_WITH_LIBUSB` has to be set to TRUE.
</details><br>
To see all most-useful CMake variables available for HIDAPI, one of the most convenient ways is too use [`cmake-gui`](https://cmake.org/cmake/help/latest/manual/cmake-gui.1.html) tool ([example](https://cmake.org/runningcmake/)).
_NOTE_: HIDAPI packages built by CMake can be used with `pkg-config`, as if built with [Autotools](BUILD.autotools.md).
### MSVC and Ninja
It is possible to build a CMake project (including HIDAPI) using MSVC compiler and Ninja (for medium and larger projects it is so much faster than msbuild).
For that:
1) Open cmd.exe;
2) Setup MSVC build environment variables, e.g.: `vcvarsall.bat x64`, where:
- `vcvarsall.bat` is an environment setup script of your MSVC toolchain installation;<br>For MSVC 2019 Community edition it is located at: `C:\Program Files (x86)\Microsoft Visual Studio\2019\Community\VC\Auxiliary\Build\`;
- `x64` -a target architecture to build;
3) Follow general build steps, and use `Ninja` as a generator.
### Using HIDAPI in a CMake project
When HIDAPI is used as a standalone package (either installed into the system or built manually and installed elsewhere), the simplest way to use it is as showed in the example:
```cmake
project(my_application)
add_executable(my_application main.c)
find_package(hidapi REQUIRED)
target_link_libraries(my_application PRIVATE hidapi::hidapi)
```
If HIDAPI isn't installed in your system, or `find_package` cannot find HIDAPI by default for any other reasons,
the recommended way manually specify which HIDAPI package to use is via `hidapi_ROOT` CMake variable, e.g.:
`-Dhidapi_ROOT=<path to HIDAPI installation prefix>`.
_NOTE_: usage of `hidapi_ROOT` is only possible (and recommended) with CMake 3.12 and higher. For older versions of CMake you'd need to specify [`CMAKE_PREFIX_PATH`](https://cmake.org/cmake/help/latest/variable/CMAKE_PREFIX_PATH.html#variable:CMAKE_PREFIX_PATH) instead.
Check with [`find_package`](https://cmake.org/cmake/help/latest/command/find_package.html) documentation if you need more details.
Available CMake targets after successful `find_package(hidapi)`:
- `hidapi::hidapi` - indented to be used in most cases;
- `hidapi::include` - if you need only to include `<hidapi.h>` but not link against the library;
- `hidapi::winapi` - same as `hidapi::hidapi` on Windows; available only on Windows;
- `hidapi::darwin` - same as `hidapi::hidapi` on macOS; available only on macOS;
- `hidapi::libusb` - available when libusb backend is used/available;
- `hidapi::hidraw` - available when hidraw backend is used/available on Linux;
**NOTE**: on Linux often both `hidapi::libusb` and `hidapi::hidraw` backends are available; in that case `hidapi::hidapi` is an alias for **`hidapi::hidraw`**. The motivation is that `hidraw` backend is a native Linux kernel implementation of HID protocol, and supports various HID devices (USB, Bluetooth, I2C, etc.). If `hidraw` backend isn't built at all (`hidapi::libusb` is the only target) - `hidapi::hidapi` is an alias for `hidapi::libusb`.
If you're developing a cross-platform application and you are sure you need to use `libusb` backend on Linux, the simple way to achieve this is:
```cmake
if(TARGET hidapi::libusb)
target_link_libraries(my_project PRIVATE hidapi::libusb)
else()
target_link_libraries(my_project PRIVATE hidapi::hidapi)
endif()
```
## HIDAPI as a subdirectory
HIDAPI can be easily used as a subdirectory of a larger CMake project:
```cmake
# root CMakeLists.txt
cmake_minimum_required(VERSION 3.4.3 FATAL_ERROR)
add_subdirectory(hidapi)
add_subdirectory(my_application)
# my_application/CMakeLists.txt
project(my_application)
add_executable(my_application main.c)
# NOTE: no `find_package` is required, since HIDAPI targets are already a part of the project tree
target_link_libraries(my_application PRIVATE hidapi::hidapi)
```
Lets call this "larger project" a "host project".
All of the variables described in [standalone build](#standalone-package-build) section can be used to control HIDAPI build in case of a subdirectory, e.g.:
```cmake
set(HIDAPI_WITH_LIBUSB FALSE) # surely will be used only on Linux
set(BUILD_SHARED_LIBS FALSE) # HIDAPI as static library on all platforms
add_subdirectory(hidapi)
```
There is two important differences in the behavior of HIDAPI CMake build system when CMake is built as standalone package vs subdirectory build:
1) In _standalone build_ a number of standard and HIDAPI-specific variables are marked as _cache variables_ or _options_.
This is done for convenience: when you're building HIDAPI as a standalone package and using tools like `cmake-gui` - those are highlighted as variables that can be changed and has some short description/documentation. E.g.:
![an example of highlighted variables in cmake-gui](documentation/cmake-gui-highlights.png "cmake-gui highlighted variables")<br>
E.g.2:<br>
![an example of drop-down menu in cmake-gui](documentation/cmake-gui-drop-down.png "cmake-gui drop-down menu")<br>
When HIDAPI is built as a _subdirectory_ - **_none of the variables are marked for cache or as options_** by HIDAPI.
This is done to let the host project's developer decide what is important (what needs to be highlighted) and what's not.
2) The default behavior/default value for some of the variables is a bit different:
- by default, none of HIDAPI targets are [installed](https://cmake.org/cmake/help/latest/command/install.html); if required, HIDAPI targets can be installed by host project _after_ including HIDAPI subdirectory (requires CMake 3.13 or later); **or**, the default installation can be enabled by setting `HIDAPI_INSTALL_TARGETS` variable _before_ including HIDAPI subdirectory.
HIDAPI uses [GNUInstallDirs](https://cmake.org/cmake/help/latest/module/GNUInstallDirs.html) to specify install locations. Variables like `CMAKE_INSTALL_LIBDIR` can be used to control HIDAPI's installation locations. E.g.:
```cmake
# enable the installation if you need it
set(HIDAPI_INSTALL_TARGETS ON)
# (optionally) change default installation locations if it makes sense for your target platform, etc.
set(CMAKE_INSTALL_LIBDIR "lib64")
add_subdirectory(hidapi)
```
- HIDAPI prints its version during the configuration when built as a standalone package; to enable this for subdirectory builds - set `HIDAPI_PRINT_VERSION` to TRUE before including HIDAPI;
Available CMake targets after `add_subdirectory(hidapi)` _are the same as in case of [standalone build](#standalone-package-build)_, and a few additional ones:
- `hidapi_include` - the interface library; `hidapi::hidapi` is an alias of it;
- `hidapi_winapi` - library target on Windows; `hidapi::winapi` is an alias of it;
- `hidapi_darwin` - library target on macOS; `hidapi::darwin` is an alias of it;
- `hidapi_libusb` - library target for libusb backend; `hidapi::libusb` is an alias of it;
- `hidapi_hidraw` - library target for hidraw backend; `hidapi::hidraw` is an alias of it;
- `hidapi-libusb` - an alias of `hidapi_libusb` for compatibility with raw library name;
- `hidapi-hidraw` - an alias of `hidapi_hidraw` for compatibility with raw library name;
- `hidapi` - an alias of `hidapi_winapi` or `hidapi_darwin` on Windows or macOS respectfully.
Advanced:
- Why would I need additional targets described in this section above, if I already have alias targets compatible with `find_package`?
- an example:
```cmake
add_subdirectory(hidapi)
if(TARGET hidapi_libusb)
# see libusb/hid.c for usage of `NO_ICONV`
target_compile_definitions(hidapi_libusb PRIVATE NO_ICONV)
endif()
```

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# Building HIDAPI from Source
## Table of content
* [Intro](#intro)
* [Prerequisites](#prerequisites)
* [Linux](#linux)
* [FreeBSD](#freebsd)
* [Mac](#mac)
* [Windows](#windows)
* [Integrating hidapi directly into your source tree](#integrating-hidapi-directly-into-your-source-tree)
* [Building the manual way on Unix platforms](#building-the-manual-way-on-unix-platforms)
* [Building on Windows](#building-on-windows)
## Intro
For various reasons you may need to build HIDAPI on your own.
It can be done in several different ways:
- using [Autotools](BUILD.autotools.md);
- using [CMake](BUILD.cmake.md);
- using [manual makefiles](#building-the-manual-way-on-unix-platforms).
**Autotools** build system is historically first mature build system for
HIDAPI. Most common usage of it is in its separate README: [BUILD.autotools.md](BUILD.autotools.md).
**CMake** build system is de facto an industry standard for many open-source and proprietary projects and solutions.
HIDAPI is one of the projects which uses the power of CMake for its advantage.
More documentation is available in its separate README: [BUILD.cmake.md](BUILD.cmake.md).
If you don't know where to start to build HIDAPI, we recommend starting with [CMake](BUILD.cmake.md) build.
## Prerequisites:
Regardless of what build system system you choose to use, there are specific dependencies for each platform/backend.
### Linux:
Depending on which backend you're going to build, you'll need to install
additional development packages. For `linux/hidraw` backend you need
development package for `libudev`. For `libusb` backend, naturally, you need
`libusb` development package.
On Debian/Ubuntu systems these can be installed by running:
```sh
# required only by hidraw backend
sudo apt install libudev-dev
# required only by libusb backend
sudo apt install libusb-1.0-0-dev
```
### FreeBSD:
On FreeBSD you will need to install libiconv. This is done by running
the following:
```sh
pkg_add -r libiconv
```
### Mac:
On Mac make sure you have XCode installed and its Command Line Tools.
### Windows:
On Windows you just need a compiler. You may use Visual Studio or Cygwin/MinGW,
depending on which environment is best for your needs.
## Integrating HIDAPI directly into your source tree
Instead of using one of the provided build systems, you may want to integrate
HIDAPI directly into your source tree.
Generally it is not encouraged to do so, but if you must, all you need to do:
- add a single source file `hid.c` (for a specific backend);
- setup include directory to `<HIDAPI repo root>/hidapi`;
- add link libraries, that are specific for each backend.
Check the manual makefiles for a simple example/reference of what are the dependencies of each specific backend.
NOTE: if your have a CMake-based project, you're likely be able to use
HIDAPI directly as a subdirectory. Check [BUILD.cmake.md](BUILD.cmake.md) for details.
## Building the manual way on Unix platforms
Manual Makefiles are provided mostly to give the user an idea what it takes
to build a program which embeds HIDAPI directly inside of it. These should
really be used as examples only. If you want to build a system-wide shared
library, use one of the build systems mentioned above.
To build HIDAPI using the manual Makefiles, change to the directory
of your platform and run make. For example, on Linux run:
```sh
cd linux/
make -f Makefile-manual
```
## Building on Windows
To build the HIDAPI DLL on Windows using Visual Studio, build the `.sln` file
in the `windows/` directory.
To build HIDAPI using MinGW or Cygwin using Autotools, use a general Autotools
[instruction](BUILD.autotools.md).
Any windows builds (MSVC or MinGW/Cygwin) are also supported by [CMake](BUILD.cmake.md).
HIDAPI can also be built using the Windows DDK (now also called the Windows
Driver Kit or WDK). This method was originally required for the HIDAPI build
but not anymore. However, some users still prefer this method. It is not as
well supported anymore but should still work. Patches are welcome if it does
not. To build using the DDK:
1. Install the Windows Driver Kit (WDK) from Microsoft.
2. From the Start menu, in the Windows Driver Kits folder, select Build
Environments, then your operating system, then the x86 Free Build
Environment (or one that is appropriate for your system).
3. From the console, change directory to the `windows/ddk_build/` directory,
which is part of the HIDAPI distribution.
4. Type build.
5. You can find the output files (DLL and LIB) in a subdirectory created
by the build system which is appropriate for your environment. On
Windows XP, this directory is `objfre_wxp_x86/i386`.

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@ -19,30 +19,20 @@ It was moved to [libusb/hidapi](https://github.com/libusb/hidapi) on June 4th, 2
## Table of Contents
* [About](#about)
* [Test GUI](#test-gui)
* [What Does the API Look Like?](#what-does-the-api-look-like)
* [License](#license)
* [Download](#download)
* [Build Instructions](#build-instructions)
* [Prerequisites](#prerequisites)
* [Linux](#linux)
* [FreeBSD](#freebsd)
* [Mac](#mac)
* [Windows](#windows)
* [Building HIDAPI into a shared library on Unix Platforms](#building-hidapi-into-a-shared-library-on-unix-platforms)
* [Building the manual way on Unix platforms](#building-the-manual-way-on-unix-platforms)
* [Building on Windows](#building-on-windows)
* [Cross Compiling](#cross-compiling)
* [Prerequisites](#prerequisites-1)
* [Building HIDAPI](#building-hidapi)
* [Installing HIDAPI](#installing-hidapi)
* [Build from Source](#build-from-source)
## About
HIDAPI has five back-ends:
HIDAPI has four back-ends:
* Windows (using `hid.dll`)
* Linux/hidraw (using the Kernel's hidraw driver)
* Linux/libusb (using libusb-1.0)
* FreeBSD (using libusb-1.0)
* Mac (using IOHidManager)
* libusb (using libusb-1.0 - Linux/BSD/other UNIX-like systems)
* macOS (using IOHidManager)
On Linux, either the hidraw or the libusb back-end can be used. There are
tradeoffs, and the functionality supported is slightly different. Both are
@ -50,9 +40,9 @@ built by default. It is up to the application linking to hidapi to choose
the backend at link time by linking to either `libhidapi-libusb` or
`libhidapi-hidraw`.
Note that you will need to install a udev rule file with your application
Note that you will need to install an udev rule file with your application
for unprivileged users to be able to access HID devices with hidapi. Refer
to the [69-hid-udev.rules](udev/69-hid-udev.rules) file in the `udev` directory
to the [69-hid.rules](udev/69-hid.rules) file in the `udev` directory
for an example.
__Linux/hidraw__ (`linux/hid.c`):
@ -70,12 +60,22 @@ __Linux/FreeBSD/libusb__ (`libusb/hid.c`):
This back-end uses libusb-1.0 to communicate directly to a USB device. This
back-end will of course not work with Bluetooth devices.
### Test GUI
HIDAPI also comes with a Test GUI. The Test GUI is cross-platform and uses
Fox Toolkit <http://www.fox-toolkit.org>. It will build on every platform
which HIDAPI supports. Since it relies on a 3rd party library, building it
is optional but recommended because it is so useful when debugging hardware.
NOTE: Test GUI based on Fox Toolkit is not actively developed nor supported
by HIDAPI team. It is kept as a historical artifact. It may even work sometime
or on some platforms, but it is not going to get any new features or bugfixes.
Instructions for installing Fox-Toolkit on each platform is not provided.
Make sure to use Fox-Toolkit v1.6 if you choose to use it.
## What Does the API Look Like?
The API provides the most commonly used HID functions including sending
and receiving of input, output, and feature reports. The sample program,
which communicates with a heavily hacked up version of the Microchip USB
@ -158,231 +158,25 @@ as a starting point for your applications.
## License
HIDAPI may be used by one of three licenses as outlined in [LICENSE.txt](LICENSE.txt).
## Download
HIDAPI can be downloaded from GitHub
## Installing HIDAPI
If you want to build your own application that uses HID devices with HIDAPI,
you need to get HIDAPI development package.
Depending on what your development environment is, HIDAPI likely to be provided
by your package manager.
For instance on Ubuntu, HIDAPI is available via APT:
```sh
git clone git://github.com/libusb/hidapi.git
sudo apt install libhidapi-dev
```
## Build Instructions
HIDAPI package name for other systems/package managers may differ.
Check the documentation/package list of your package manager.
This section is long. Don't be put off by this. It's not long because it's
complicated to build HIDAPI; it's quite the opposite. This section is long
because of the flexibility of HIDAPI and the large number of ways in which
it can be built and used. You will likely pick a single build method.
## Build from Source
HIDAPI can be built in several different ways. If you elect to build a
shared library, you will need to build it from the HIDAPI source
distribution. If you choose instead to embed HIDAPI directly into your
application, you can skip the building and look at the provided platform
Makefiles for guidance. These platform Makefiles are located in `linux/`,
`libusb/`, `mac/` and `windows/` and are called `Makefile-manual`. In addition,
Visual Studio projects are provided. Even if you're going to embed HIDAPI
into your project, it is still beneficial to build the example programs.
### Prerequisites:
#### Linux:
On Linux, you will need to install development packages for libudev,
libusb and optionally Fox-toolkit (for the test GUI). On
Debian/Ubuntu systems these can be installed by running:
```sh
sudo apt-get install libudev-dev libusb-1.0-0-dev libfox-1.6-dev
```
If you downloaded the source directly from the git repository (using
git clone), you'll need Autotools:
```sh
sudo apt-get install autotools-dev autoconf automake libtool
```
#### FreeBSD:
On FreeBSD you will need to install GNU make, libiconv, and
optionally Fox-Toolkit (for the test GUI). This is done by running
the following:
```sh
pkg_add -r gmake libiconv fox16
```
If you downloaded the source directly from the git repository (using
git clone), you'll need Autotools:
```sh
pkg_add -r autotools
```
#### Mac:
On Mac, you will need to install Fox-Toolkit if you wish to build
the Test GUI. There are two ways to do this, and each has a slight
complication. Which method you use depends on your use case.
If you wish to build the Test GUI just for your own testing on your
own computer, then the easiest method is to install Fox-Toolkit
using ports:
```sh
sudo port install fox
```
If you wish to build the TestGUI app bundle to redistribute to
others, you will need to install Fox-toolkit from source. This is
because the version of fox that gets installed using ports uses the
ports X11 libraries which are not compatible with the Apple X11
libraries. If you install Fox with ports and then try to distribute
your built app bundle, it will simply fail to run on other systems.
To install Fox-Toolkit manually, download the source package from
<http://www.fox-toolkit.org>, extract it, and run the following from
within the extracted source:
```sh
./configure && make && make install
```
#### Windows:
On Windows, if you want to build the test GUI, you will need to get
the `hidapi-externals.zip` package from the download site. This
contains pre-built binaries for Fox-toolkit. Extract
`hidapi-externals.zip` just outside of hidapi, so that
hidapi-externals and hidapi are on the same level, as shown:
```
Parent_Folder
|
+hidapi
+hidapi-externals
```
Again, this step is not required if you do not wish to build the
test GUI.
### Building HIDAPI into a shared library on Unix Platforms:
On Unix-like systems such as Linux, FreeBSD, macOS, and even Windows, using
MinGW or Cygwin, the easiest way to build a standard system-installed shared
library is to use the GNU Autotools build system. If you checked out the
source from the git repository, run the following:
```sh
./bootstrap
./configure
make
make install # as root, or using sudo
```
If you downloaded a source package (i.e.: if you did not run git clone), you
can skip the `./bootstrap` step.
`./configure` can take several arguments which control the build. The two most
likely to be used are:
```sh
--enable-testgui
Enable build of the Test GUI. This requires Fox toolkit to
be installed. Instructions for installing Fox-Toolkit on
each platform are in the Prerequisites section above.
--prefix=/usr
Specify where you want the output headers and libraries to
be installed. The example above will put the headers in
/usr/include and the binaries in /usr/lib. The default is to
install into /usr/local which is fine on most systems.
```
### Building the manual way on Unix platforms:
Manual Makefiles are provided mostly to give the user and idea what it takes
to build a program which embeds HIDAPI directly inside of it. These should
really be used as examples only. If you want to build a system-wide shared
library, use the Autotools method described above.
To build HIDAPI using the manual Makefiles, change to the directory
of your platform and run make. For example, on Linux run:
```sh
cd linux/
make -f Makefile-manual
```
To build the Test GUI using the manual makefiles:
```sh
cd testgui/
make -f Makefile-manual
```
### Building on Windows:
To build the HIDAPI DLL on Windows using Visual Studio, build the `.sln` file
in the `windows/` directory.
To build the Test GUI on windows using Visual Studio, build the `.sln` file in
the `testgui/` directory.
To build HIDAPI using MinGW or Cygwin using Autotools, use the instructions
in the section [Building HIDAPI into a shared library on Unix Platforms](#building-hidapi-into-a-shared-library-on-unix-platforms)
above. Note that building the Test GUI with MinGW or Cygwin will
require the Windows procedure in the [Prerequisites](#prerequisites-1) section
above (i.e.: `hidapi-externals.zip`).
To build HIDAPI using MinGW using the Manual Makefiles, see the section
[Building the manual way on Unix platforms](#building-the-manual-way-on-unix-platforms)
above.
HIDAPI can also be built using the Windows DDK (now also called the Windows
Driver Kit or WDK). This method was originally required for the HIDAPI build
but not anymore. However, some users still prefer this method. It is not as
well supported anymore but should still work. Patches are welcome if it does
not. To build using the DDK:
1. Install the Windows Driver Kit (WDK) from Microsoft.
2. From the Start menu, in the Windows Driver Kits folder, select Build
Environments, then your operating system, then the x86 Free Build
Environment (or one that is appropriate for your system).
3. From the console, change directory to the `windows/ddk_build/` directory,
which is part of the HIDAPI distribution.
4. Type build.
5. You can find the output files (DLL and LIB) in a subdirectory created
by the build system which is appropriate for your environment. On
Windows XP, this directory is `objfre_wxp_x86/i386`.
## Cross Compiling
This section talks about cross compiling HIDAPI for Linux using Autotools.
This is useful for using HIDAPI on embedded Linux targets. These
instructions assume the most raw kind of embedded Linux build, where all
prerequisites will need to be built first. This process will of course vary
based on your embedded Linux build system if you are using one, such as
OpenEmbedded or Buildroot.
For the purpose of this section, it will be assumed that the following
environment variables are exported.
```sh
$ export STAGING=$HOME/out
$ export HOST=arm-linux
```
`STAGING` and `HOST` can be modified to suit your setup.
### Prerequisites
Note that the build of libudev is the very basic configuration.
Build libusb. From the libusb source directory, run:
```sh
./configure --host=$HOST --prefix=$STAGING
make
make install
```
Build libudev. From the libudev source directory, run:
```sh
./configure --disable-gudev --disable-introspection --disable-hwdb \
--host=$HOST --prefix=$STAGING
make
make install
```
### Building HIDAPI
Build HIDAPI:
```
PKG_CONFIG_DIR= \
PKG_CONFIG_LIBDIR=$STAGING/lib/pkgconfig:$STAGING/share/pkgconfig \
PKG_CONFIG_SYSROOT_DIR=$STAGING \
./configure --host=$HOST --prefix=$STAGING
```
Check [BUILD.md](BUILD.md) for details.

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