[SystemZ] Fix thinko in long branch pass

The original version of the pass could underestimate the length of a backward
branch in cases like:

    alignment to N bytes or more
    ...
    relaxable branch A
    ...
 foo: (aligned to M<N bytes)
    ...
 bar: (aligned to N bytes)
    ...
    relaxable branch B to foo

We don't add any misalignment gap for "bar" because N bytes of alignment
had already been reached earlier in the function.  In this case, assuming
that A is relaxed can push "foo" closer to "bar", and make B appear to be
in range.  Similar problems can occur for forward branches.

I don't think it's possible to create blocks with mixed alignments as
things stand, not least because we haven't yet defined getPrefLoopAlignment()
for SystemZ (that would need benchmarking).  So I don't think we can test
this yet.

Thanks to Rafael Espíndola for spotting the bug.

llvm-svn: 182460
This commit is contained in:
Richard Sandiford 2013-05-22 09:57:57 +00:00
parent 0c608d85e0
commit 1857afc186

View File

@ -37,12 +37,19 @@
// are actually relatively cheap. It therefore doesn't seem worth spending
// much compilation time on the problem. Instead, the approach we take is:
//
// (1) Check whether all branches can be short (the usual case). Exit the
// pass if so.
// (2) If one branch needs to be long, work out the address that each block
// would have if all branches need to be long, as for shortening above.
// (3) Relax any branch that is out of range according to this pessimistic
// assumption.
// (1) Work out the address that each block would have if no branches
// need relaxing. Exit the pass early if all branches are in range
// according to this assumption.
//
// (2) Work out the address that each block would have if all branches
// need relaxing.
//
// (3) Walk through the block calculating the final address of each instruction
// and relaxing those that need to be relaxed. For backward branches,
// this check uses the final address of the target block, as calculated
// earlier in the walk. For forward branches, this check uses the
// address of the target block that was calculated in (2). Both checks
// give a conservatively-correct range.
//
//===----------------------------------------------------------------------===//
@ -68,10 +75,7 @@ namespace {
// Represents positional information about a basic block.
struct MBBInfo {
// The address that we currently assume the block has, relative to
// the start of the function. This is designed so that taking the
// difference between two addresses gives a conservative upper bound
// on the distance between them.
// The address that we currently assume the block has.
uint64_t Address;
// The size of the block in bytes, excluding terminators.
@ -95,8 +99,7 @@ namespace {
// instruction, otherwise it is null.
MachineInstr *Branch;
// The current address of the terminator, in the same form as
// for BlockInfo.
// The address that we currently assume the terminator has.
uint64_t Address;
// The current size of the terminator in bytes.
@ -115,8 +118,7 @@ namespace {
// Used to keep track of the current position while iterating over the blocks.
struct BlockPosition {
// The offset from the start of the function, in the same form
// as BlockInfo.
// The address that we assume this position has.
uint64_t Address;
// The number of low bits in Address that are known to be the same
@ -146,7 +148,7 @@ namespace {
bool AssumeRelaxed);
TerminatorInfo describeTerminator(MachineInstr *MI);
uint64_t initMBBInfo();
bool mustRelaxBranch(const TerminatorInfo &Terminator);
bool mustRelaxBranch(const TerminatorInfo &Terminator, uint64_t Address);
bool mustRelaxABranch();
void setWorstCaseAddresses();
void relaxBranch(TerminatorInfo &Terminator);
@ -274,17 +276,19 @@ uint64_t SystemZLongBranch::initMBBInfo() {
return Position.Address;
}
// Return true if, under current assumptions, Terminator needs to be relaxed.
bool SystemZLongBranch::mustRelaxBranch(const TerminatorInfo &Terminator) {
// Return true if, under current assumptions, Terminator would need to be
// relaxed if it were placed at address Address.
bool SystemZLongBranch::mustRelaxBranch(const TerminatorInfo &Terminator,
uint64_t Address) {
if (!Terminator.Branch)
return false;
const MBBInfo &Target = MBBs[Terminator.TargetBlock];
if (Target.Address < Terminator.Address) {
if (Terminator.Address - Target.Address <= MaxBackwardRange)
if (Address >= Target.Address) {
if (Address - Target.Address <= MaxBackwardRange)
return false;
} else {
if (Target.Address - Terminator.Address <= MaxForwardRange)
if (Target.Address - Address <= MaxForwardRange)
return false;
}
@ -296,7 +300,7 @@ bool SystemZLongBranch::mustRelaxBranch(const TerminatorInfo &Terminator) {
bool SystemZLongBranch::mustRelaxABranch() {
for (SmallVector<TerminatorInfo, 16>::iterator TI = Terminators.begin(),
TE = Terminators.end(); TI != TE; ++TI)
if (mustRelaxBranch(*TI))
if (mustRelaxBranch(*TI, TI->Address))
return true;
return false;
}
@ -337,12 +341,22 @@ void SystemZLongBranch::relaxBranch(TerminatorInfo &Terminator) {
++LongBranches;
}
// Relax any branches that need to be relaxed, under current assumptions.
// Run a shortening pass and relax any branches that need to be relaxed.
void SystemZLongBranch::relaxBranches() {
for (SmallVector<TerminatorInfo, 16>::iterator TI = Terminators.begin(),
TE = Terminators.end(); TI != TE; ++TI)
if (mustRelaxBranch(*TI))
relaxBranch(*TI);
SmallVector<TerminatorInfo, 16>::iterator TI = Terminators.begin();
BlockPosition Position(MF->getAlignment());
for (SmallVector<MBBInfo, 16>::iterator BI = MBBs.begin(), BE = MBBs.end();
BI != BE; ++BI) {
skipNonTerminators(Position, *BI);
for (unsigned BTI = 0, BTE = BI->NumTerminators; BTI != BTE; ++BTI) {
assert(Position.Address <= TI->Address &&
"Addresses shouldn't go forwards");
if (mustRelaxBranch(*TI, Position.Address))
relaxBranch(*TI);
skipTerminator(Position, *TI, false);
++TI;
}
}
}
bool SystemZLongBranch::runOnMachineFunction(MachineFunction &F) {