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Add a limit to the number of instructions memdep will scan in a single block. This prevents (at least in some cases) O(N^2) runtime in passes like DSE.
The limit in this patch is probably too high, but it is enough to stop DSE from going completely insane on a testcase I have (which has a single block with around 50,000 non-aliasing stores in it). rdar://9471075 llvm-svn: 133111
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@ -47,6 +47,11 @@ STATISTIC(NumUncacheNonLocalPtr,
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STATISTIC(NumCacheCompleteNonLocalPtr,
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"Number of block queries that were completely cached");
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// Limit for the number of instructions to scan in a block.
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// FIXME: Figure out what a sane value is for this.
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// (500 is relatively insane.)
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static const int BlockScanLimit = 500;
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char MemoryDependenceAnalysis::ID = 0;
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// Register this pass...
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@ -180,8 +185,16 @@ AliasAnalysis::ModRefResult GetLocation(const Instruction *Inst,
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MemDepResult MemoryDependenceAnalysis::
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getCallSiteDependencyFrom(CallSite CS, bool isReadOnlyCall,
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BasicBlock::iterator ScanIt, BasicBlock *BB) {
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unsigned Limit = BlockScanLimit;
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// Walk backwards through the block, looking for dependencies
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while (ScanIt != BB->begin()) {
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// Limit the amount of scanning we do so we don't end up with quadratic
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// running time on extreme testcases.
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--Limit;
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if (!Limit)
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return MemDepResult::getUnknown();
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Instruction *Inst = --ScanIt;
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// If this inst is a memory op, get the pointer it accessed
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@ -322,9 +335,17 @@ getPointerDependencyFrom(const AliasAnalysis::Location &MemLoc, bool isLoad,
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const Value *MemLocBase = 0;
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int64_t MemLocOffset = 0;
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unsigned Limit = BlockScanLimit;
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// Walk backwards through the basic block, looking for dependencies.
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while (ScanIt != BB->begin()) {
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// Limit the amount of scanning we do so we don't end up with quadratic
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// running time on extreme testcases.
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--Limit;
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if (!Limit)
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return MemDepResult::getUnknown();
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Instruction *Inst = --ScanIt;
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if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(Inst)) {
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