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Prevent folding of a node with multiple uses if the node already folds a load!
Here is an example where the load ended up being done twice: %A = global uint 0 uint %test(uint %B, ubyte %C) { %tmp = load uint *%A; %X = shl uint %tmp, ubyte %C %Cv = sub ubyte 32, %C %Y = shr uint %B, ubyte %Cv %Z = or uint %Y, %X store uint %Z, uint* %A ret uint %Z } ==> subl $4, %esp movl %ebx, (%esp) movl 8(%esp), %edx movl A, %eax movb 12(%esp), %bl movb %bl, %cl shldl %cl, %edx, %eax movb %bl, %cl shldl %cl, %edx, A movl (%esp), %ebx addl $4, %esp ret llvm-svn: 25471
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@ -1907,18 +1907,21 @@ public:
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// Emit code to load the child nodes and match their contents recursively.
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unsigned OpNo = 0;
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bool HasChain = NodeHasProperty(N, SDNodeInfo::SDNPHasChain, ISE);
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bool NodeHasChain = NodeHasProperty(N, SDNodeInfo::SDNPHasChain, ISE);
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bool HasChain = PatternHasProperty(N, SDNodeInfo::SDNPHasChain, ISE);
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if (HasChain) {
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if (NodeHasChain)
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OpNo = 1;
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if (!isRoot) {
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const SDNodeInfo &CInfo = ISE.getSDNodeInfo(N->getOperator());
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OS << " if (!" << RootName << ".hasOneUse()) goto P"
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<< PatternNo << "Fail; // Multiple uses of actual result?\n";
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if (NodeHasChain)
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OS << " if (CodeGenMap.count(" << RootName
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<< ".getValue(" << CInfo.getNumResults() << "))) goto P"
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<< PatternNo << "Fail; // Already selected for a chain use?\n";
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}
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if (!FoundChain) {
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if (NodeHasChain && !FoundChain) {
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OS << " SDOperand Chain = " << RootName << ".getOperand(0);\n";
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FoundChain = true;
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}
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