diff --git a/lib/Target/Target.td b/lib/Target/Target.td index 96e4e283754..6f8771d2902 100644 --- a/lib/Target/Target.td +++ b/lib/Target/Target.td @@ -39,7 +39,7 @@ class Register { int SpillAlignment = 0; // Aliases - A list of registers that this register overlaps with. A read or - // modification of this register can potentially read or modifie the aliased + // modification of this register can potentially read or modify the aliased // registers. // list Aliases = []; diff --git a/lib/Transforms/Utils/InlineFunction.cpp b/lib/Transforms/Utils/InlineFunction.cpp index 07194e38ad2..d57a8f58aba 100644 --- a/lib/Transforms/Utils/InlineFunction.cpp +++ b/lib/Transforms/Utils/InlineFunction.cpp @@ -263,7 +263,7 @@ bool llvm::InlineFunction(CallSite CS, CallGraph *CG, const TargetData *TD) { ++I; // Transfer all of the allocas over in a block. Using splice means - // that they instructions aren't removed from the symbol table, then + // that the instructions aren't removed from the symbol table, then // reinserted. Caller->front().getInstList().splice(InsertPoint, FirstNewBlock->getInstList(),