diff --git a/include/llvm/ADT/FoldingSet.h b/include/llvm/ADT/FoldingSet.h index e8979bb076d..c03ee5e8d1b 100644 --- a/include/llvm/ADT/FoldingSet.h +++ b/include/llvm/ADT/FoldingSet.h @@ -196,6 +196,10 @@ protected: template struct FoldingSetTrait { static inline void Profile(const T& X, FoldingSetNodeID& ID) { X.Profile(ID);} static inline void Profile(T& X, FoldingSetNodeID& ID) { X.Profile(ID); } + template + static inline void Profile(T &X, FoldingSetNodeID &ID, Ctx Context) { + X.Profile(ID, Context); + } }; //===--------------------------------------------------------------------===// @@ -321,6 +325,77 @@ public: } }; +//===----------------------------------------------------------------------===// +/// ContextualFoldingSet - This template class is a further refinement +/// of FoldingSet which provides a context argument when calling +/// Profile on its nodes. Currently, that argument is fixed at +/// initialization time. +/// +/// T must be a subclass of FoldingSetNode and implement a Profile +/// function with signature +/// void Profile(llvm::FoldingSetNodeID &, Ctx); +template +class ContextualFoldingSet : public FoldingSetImpl { + // Unfortunately, this can't derive from FoldingSet because the + // construction vtable for FoldingSet requires + // FoldingSet::GetNodeProfile to be instantiated, which in turn + // requires a single-argument T::Profile(). + +private: + Ctx Context; + + /// GetNodeProfile - Each instantiatation of the FoldingSet needs to provide a + /// way to convert nodes into a unique specifier. + virtual void GetNodeProfile(FoldingSetNodeID &ID, + FoldingSetImpl::Node *N) const { + T *TN = static_cast(N); + + // We must use explicit template arguments in case Ctx is a + // reference type. + FoldingSetTrait::template Profile(*TN, ID, Context); + } + +public: + explicit ContextualFoldingSet(Ctx Context, unsigned Log2InitSize = 6) + : FoldingSetImpl(Log2InitSize), Context(Context) + {} + + Ctx getContext() const { return Context; } + + + typedef FoldingSetIterator iterator; + iterator begin() { return iterator(Buckets); } + iterator end() { return iterator(Buckets+NumBuckets); } + + typedef FoldingSetIterator const_iterator; + const_iterator begin() const { return const_iterator(Buckets); } + const_iterator end() const { return const_iterator(Buckets+NumBuckets); } + + typedef FoldingSetBucketIterator bucket_iterator; + + bucket_iterator bucket_begin(unsigned hash) { + return bucket_iterator(Buckets + (hash & (NumBuckets-1))); + } + + bucket_iterator bucket_end(unsigned hash) { + return bucket_iterator(Buckets + (hash & (NumBuckets-1)), true); + } + + /// GetOrInsertNode - If there is an existing simple Node exactly + /// equal to the specified node, return it. Otherwise, insert 'N' + /// and return it instead. + T *GetOrInsertNode(Node *N) { + return static_cast(FoldingSetImpl::GetOrInsertNode(N)); + } + + /// FindNodeOrInsertPos - Look up the node specified by ID. If it + /// exists, return it. If not, return the insertion token that will + /// make insertion faster. + T *FindNodeOrInsertPos(const FoldingSetNodeID &ID, void *&InsertPos) { + return static_cast(FoldingSetImpl::FindNodeOrInsertPos(ID, InsertPos)); + } +}; + //===----------------------------------------------------------------------===// /// FoldingSetIteratorImpl - This is the common iterator support shared by all /// folding sets, which knows how to walk the folding set hash table.