llvm-mirror/lib/ExecutionEngine/Orc/Layer.cpp
Lang Hames 4f871b0886 [ORC] Add a constructor to create an IRMaterializationUnit from a module and
pre-existing SymbolFlags and SymbolToDefinition maps.

This constructor is useful when delegating work from an existing
IRMaterialiaztionUnit to a new one, as it avoids the cost of re-computing these
maps.

llvm-svn: 333852
2018-06-03 19:22:48 +00:00

121 lines
4.2 KiB
C++

//===-------------------- Layer.cpp - Layer interfaces --------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "llvm/ExecutionEngine/Orc/Layer.h"
#include "llvm/IR/Mangler.h"
#include "llvm/Object/ObjectFile.h"
#include "llvm/Support/MemoryBuffer.h"
namespace llvm {
namespace orc {
MangleAndInterner::MangleAndInterner(ExecutionSession &ES, const DataLayout &DL)
: ES(ES), DL(DL) {}
SymbolStringPtr MangleAndInterner::operator()(StringRef Name) {
std::string MangledName;
{
raw_string_ostream MangledNameStream(MangledName);
Mangler::getNameWithPrefix(MangledNameStream, Name, DL);
}
return ES.getSymbolStringPool().intern(MangledName);
}
IRLayer::IRLayer(ExecutionSession &ES) : ES(ES) {}
IRLayer::~IRLayer() {}
Error IRLayer::add(VSO &V, VModuleKey K, std::unique_ptr<Module> M) {
return V.define(llvm::make_unique<BasicIRLayerMaterializationUnit>(
*this, std::move(K), std::move(M)));
}
IRMaterializationUnit::IRMaterializationUnit(ExecutionSession &ES,
std::unique_ptr<Module> M)
: MaterializationUnit(SymbolFlagsMap()), M(std::move(M)) {
MangleAndInterner Mangle(ES, this->M->getDataLayout());
for (auto &G : this->M->global_values()) {
if (G.hasName() && !G.isDeclaration() &&
!G.hasLocalLinkage() &&
!G.hasAvailableExternallyLinkage()) {
auto MangledName = Mangle(G.getName());
SymbolFlags[MangledName] = JITSymbolFlags::fromGlobalValue(G);
SymbolToDefinition[MangledName] = &G;
}
}
}
IRMaterializationUnit::IRMaterializationUnit(
std::unique_ptr<Module> M, SymbolFlagsMap SymbolFlags,
SymbolNameToDefinitionMap SymbolToDefinition)
: MaterializationUnit(std::move(SymbolFlags)), M(std::move(M)),
SymbolToDefinition(std::move(SymbolToDefinition)) {}
void IRMaterializationUnit::discard(const VSO &V, SymbolStringPtr Name) {
auto I = SymbolToDefinition.find(Name);
assert(I != SymbolToDefinition.end() &&
"Symbol not provided by this MU, or previously discarded");
assert(!I->second->isDeclaration() &&
"Discard should only apply to definitions");
I->second->setLinkage(GlobalValue::AvailableExternallyLinkage);
SymbolToDefinition.erase(I);
}
BasicIRLayerMaterializationUnit::BasicIRLayerMaterializationUnit(
IRLayer &L, VModuleKey K, std::unique_ptr<Module> M)
: IRMaterializationUnit(L.getExecutionSession(), std::move(M)),
L(L), K(std::move(K)) {}
void BasicIRLayerMaterializationUnit::materialize(
MaterializationResponsibility R) {
L.emit(std::move(R), std::move(K), std::move(M));
}
ObjectLayer::ObjectLayer(ExecutionSession &ES) : ES(ES) {}
ObjectLayer::~ObjectLayer() {}
Error ObjectLayer::add(VSO &V, VModuleKey K, std::unique_ptr<MemoryBuffer> O) {
return V.define(llvm::make_unique<BasicObjectLayerMaterializationUnit>(
*this, std::move(K), std::move(O)));
}
BasicObjectLayerMaterializationUnit::BasicObjectLayerMaterializationUnit(
ObjectLayer &L, VModuleKey K, std::unique_ptr<MemoryBuffer> O)
: MaterializationUnit(SymbolFlagsMap()), L(L), K(std::move(K)),
O(std::move(O)) {
auto &ES = L.getExecutionSession();
auto Obj = cantFail(
object::ObjectFile::createObjectFile(this->O->getMemBufferRef()));
for (auto &Sym : Obj->symbols()) {
if (!(Sym.getFlags() & object::BasicSymbolRef::SF_Undefined) &&
(Sym.getFlags() & object::BasicSymbolRef::SF_Exported)) {
auto InternedName =
ES.getSymbolStringPool().intern(cantFail(Sym.getName()));
SymbolFlags[InternedName] = JITSymbolFlags::fromObjectSymbol(Sym);
}
}
}
void BasicObjectLayerMaterializationUnit::materialize(
MaterializationResponsibility R) {
L.emit(std::move(R), std::move(K), std::move(O));
}
void BasicObjectLayerMaterializationUnit::discard(const VSO &V,
SymbolStringPtr Name) {
// FIXME: Support object file level discard. This could be done by building a
// filter to pass to the object layer along with the object itself.
}
} // End namespace orc.
} // End namespace llvm.