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4f871b0886
pre-existing SymbolFlags and SymbolToDefinition maps. This constructor is useful when delegating work from an existing IRMaterialiaztionUnit to a new one, as it avoids the cost of re-computing these maps. llvm-svn: 333852
121 lines
4.2 KiB
C++
121 lines
4.2 KiB
C++
//===-------------------- Layer.cpp - Layer interfaces --------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/ExecutionEngine/Orc/Layer.h"
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#include "llvm/IR/Mangler.h"
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#include "llvm/Object/ObjectFile.h"
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#include "llvm/Support/MemoryBuffer.h"
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namespace llvm {
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namespace orc {
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MangleAndInterner::MangleAndInterner(ExecutionSession &ES, const DataLayout &DL)
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: ES(ES), DL(DL) {}
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SymbolStringPtr MangleAndInterner::operator()(StringRef Name) {
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std::string MangledName;
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{
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raw_string_ostream MangledNameStream(MangledName);
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Mangler::getNameWithPrefix(MangledNameStream, Name, DL);
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}
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return ES.getSymbolStringPool().intern(MangledName);
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}
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IRLayer::IRLayer(ExecutionSession &ES) : ES(ES) {}
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IRLayer::~IRLayer() {}
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Error IRLayer::add(VSO &V, VModuleKey K, std::unique_ptr<Module> M) {
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return V.define(llvm::make_unique<BasicIRLayerMaterializationUnit>(
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*this, std::move(K), std::move(M)));
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}
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IRMaterializationUnit::IRMaterializationUnit(ExecutionSession &ES,
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std::unique_ptr<Module> M)
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: MaterializationUnit(SymbolFlagsMap()), M(std::move(M)) {
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MangleAndInterner Mangle(ES, this->M->getDataLayout());
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for (auto &G : this->M->global_values()) {
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if (G.hasName() && !G.isDeclaration() &&
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!G.hasLocalLinkage() &&
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!G.hasAvailableExternallyLinkage()) {
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auto MangledName = Mangle(G.getName());
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SymbolFlags[MangledName] = JITSymbolFlags::fromGlobalValue(G);
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SymbolToDefinition[MangledName] = &G;
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}
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}
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}
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IRMaterializationUnit::IRMaterializationUnit(
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std::unique_ptr<Module> M, SymbolFlagsMap SymbolFlags,
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SymbolNameToDefinitionMap SymbolToDefinition)
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: MaterializationUnit(std::move(SymbolFlags)), M(std::move(M)),
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SymbolToDefinition(std::move(SymbolToDefinition)) {}
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void IRMaterializationUnit::discard(const VSO &V, SymbolStringPtr Name) {
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auto I = SymbolToDefinition.find(Name);
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assert(I != SymbolToDefinition.end() &&
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"Symbol not provided by this MU, or previously discarded");
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assert(!I->second->isDeclaration() &&
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"Discard should only apply to definitions");
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I->second->setLinkage(GlobalValue::AvailableExternallyLinkage);
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SymbolToDefinition.erase(I);
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}
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BasicIRLayerMaterializationUnit::BasicIRLayerMaterializationUnit(
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IRLayer &L, VModuleKey K, std::unique_ptr<Module> M)
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: IRMaterializationUnit(L.getExecutionSession(), std::move(M)),
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L(L), K(std::move(K)) {}
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void BasicIRLayerMaterializationUnit::materialize(
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MaterializationResponsibility R) {
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L.emit(std::move(R), std::move(K), std::move(M));
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}
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ObjectLayer::ObjectLayer(ExecutionSession &ES) : ES(ES) {}
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ObjectLayer::~ObjectLayer() {}
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Error ObjectLayer::add(VSO &V, VModuleKey K, std::unique_ptr<MemoryBuffer> O) {
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return V.define(llvm::make_unique<BasicObjectLayerMaterializationUnit>(
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*this, std::move(K), std::move(O)));
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}
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BasicObjectLayerMaterializationUnit::BasicObjectLayerMaterializationUnit(
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ObjectLayer &L, VModuleKey K, std::unique_ptr<MemoryBuffer> O)
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: MaterializationUnit(SymbolFlagsMap()), L(L), K(std::move(K)),
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O(std::move(O)) {
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auto &ES = L.getExecutionSession();
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auto Obj = cantFail(
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object::ObjectFile::createObjectFile(this->O->getMemBufferRef()));
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for (auto &Sym : Obj->symbols()) {
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if (!(Sym.getFlags() & object::BasicSymbolRef::SF_Undefined) &&
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(Sym.getFlags() & object::BasicSymbolRef::SF_Exported)) {
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auto InternedName =
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ES.getSymbolStringPool().intern(cantFail(Sym.getName()));
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SymbolFlags[InternedName] = JITSymbolFlags::fromObjectSymbol(Sym);
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}
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}
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}
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void BasicObjectLayerMaterializationUnit::materialize(
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MaterializationResponsibility R) {
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L.emit(std::move(R), std::move(K), std::move(O));
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}
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void BasicObjectLayerMaterializationUnit::discard(const VSO &V,
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SymbolStringPtr Name) {
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// FIXME: Support object file level discard. This could be done by building a
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// filter to pass to the object layer along with the object itself.
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}
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} // End namespace orc.
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} // End namespace llvm.
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