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cdaf88ff9d
Take an incremental step towards type plane elimination. This change separates types from values in the symbol tables by finally making use of the TypeSymbolTable class. This yields more natural interfaces for dealing with types and unclutters the SymbolTable class. llvm-svn: 32956
255 lines
8.7 KiB
C++
255 lines
8.7 KiB
C++
//===-- Function.cpp - Implement the Global object classes ----------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Function & GlobalVariable classes for the VMCore
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// library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Module.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/IntrinsicInst.h"
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#include "llvm/Support/LeakDetector.h"
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#include "SymbolTableListTraitsImpl.h"
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#include "llvm/ADT/StringExtras.h"
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using namespace llvm;
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BasicBlock *ilist_traits<BasicBlock>::createSentinel() {
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BasicBlock *Ret = new BasicBlock();
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// This should not be garbage monitored.
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LeakDetector::removeGarbageObject(Ret);
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return Ret;
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}
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iplist<BasicBlock> &ilist_traits<BasicBlock>::getList(Function *F) {
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return F->getBasicBlockList();
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}
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Argument *ilist_traits<Argument>::createSentinel() {
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Argument *Ret = new Argument(Type::Int32Ty);
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// This should not be garbage monitored.
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LeakDetector::removeGarbageObject(Ret);
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return Ret;
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}
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iplist<Argument> &ilist_traits<Argument>::getList(Function *F) {
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return F->getArgumentList();
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}
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// Explicit instantiations of SymbolTableListTraits since some of the methods
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// are not in the public header file...
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template class SymbolTableListTraits<Argument, Function, Function>;
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template class SymbolTableListTraits<BasicBlock, Function, Function>;
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//===----------------------------------------------------------------------===//
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// Argument Implementation
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//===----------------------------------------------------------------------===//
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Argument::Argument(const Type *Ty, const std::string &Name, Function *Par)
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: Value(Ty, Value::ArgumentVal, Name) {
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Parent = 0;
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// Make sure that we get added to a function
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LeakDetector::addGarbageObject(this);
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if (Par)
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Par->getArgumentList().push_back(this);
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}
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void Argument::setParent(Function *parent) {
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if (getParent())
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LeakDetector::addGarbageObject(this);
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Parent = parent;
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if (getParent())
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LeakDetector::removeGarbageObject(this);
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}
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//===----------------------------------------------------------------------===//
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// Function Implementation
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//===----------------------------------------------------------------------===//
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Function::Function(const FunctionType *Ty, LinkageTypes Linkage,
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const std::string &name, Module *ParentModule)
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: GlobalValue(PointerType::get(Ty), Value::FunctionVal, 0, 0, Linkage, name) {
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CallingConvention = 0;
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BasicBlocks.setItemParent(this);
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BasicBlocks.setParent(this);
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ArgumentList.setItemParent(this);
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ArgumentList.setParent(this);
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SymTab = new SymbolTable();
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assert((getReturnType()->isFirstClassType() ||getReturnType() == Type::VoidTy)
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&& "LLVM functions cannot return aggregate values!");
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// Create the arguments vector, all arguments start out unnamed.
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for (unsigned i = 0, e = Ty->getNumParams(); i != e; ++i) {
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assert(Ty->getParamType(i) != Type::VoidTy &&
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"Cannot have void typed arguments!");
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ArgumentList.push_back(new Argument(Ty->getParamType(i)));
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}
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// Make sure that we get added to a function
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LeakDetector::addGarbageObject(this);
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if (ParentModule)
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ParentModule->getFunctionList().push_back(this);
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}
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Function::~Function() {
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dropAllReferences(); // After this it is safe to delete instructions.
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// Delete all of the method arguments and unlink from symbol table...
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ArgumentList.clear();
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ArgumentList.setParent(0);
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delete SymTab;
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}
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void Function::setParent(Module *parent) {
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if (getParent())
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LeakDetector::addGarbageObject(this);
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Parent = parent;
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if (getParent())
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LeakDetector::removeGarbageObject(this);
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}
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const FunctionType *Function::getFunctionType() const {
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return cast<FunctionType>(getType()->getElementType());
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}
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bool Function::isVarArg() const {
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return getFunctionType()->isVarArg();
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}
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const Type *Function::getReturnType() const {
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return getFunctionType()->getReturnType();
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}
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void Function::removeFromParent() {
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getParent()->getFunctionList().remove(this);
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}
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void Function::eraseFromParent() {
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getParent()->getFunctionList().erase(this);
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}
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/// renameLocalSymbols - This method goes through the Function's symbol table
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/// and renames any symbols that conflict with symbols at global scope. This is
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/// required before printing out to a textual form, to ensure that there is no
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/// ambiguity when parsing.
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void Function::renameLocalSymbols() {
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SymbolTable &LST = getValueSymbolTable(); // Local Symtab
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SymbolTable &GST = getParent()->getValueSymbolTable(); // Global Symtab
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for (SymbolTable::plane_iterator LPI = LST.plane_begin(), E = LST.plane_end();
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LPI != E; ++LPI)
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// All global symbols are of pointer type, ignore any non-pointer planes.
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if (isa<PointerType>(LPI->first)) {
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// Only check if the global plane has any symbols of this type.
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SymbolTable::plane_iterator GPI = GST.find(LPI->first);
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if (GPI != GST.plane_end()) {
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SymbolTable::ValueMap &LVM = LPI->second;
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const SymbolTable::ValueMap &GVM = GPI->second;
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// Loop over all local symbols, renaming those that are in the global
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// symbol table already.
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for (SymbolTable::value_iterator VI = LVM.begin(), E = LVM.end();
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VI != E;) {
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Value *V = VI->second;
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const std::string &Name = VI->first;
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++VI;
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if (GVM.count(Name)) {
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static unsigned UniqueNum = 0;
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// Find a name that does not conflict!
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while (GVM.count(Name + "_" + utostr(++UniqueNum)) ||
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LVM.count(Name + "_" + utostr(UniqueNum)))
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/* scan for UniqueNum that works */;
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V->setName(Name + "_" + utostr(UniqueNum));
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}
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}
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}
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}
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}
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// dropAllReferences() - This function causes all the subinstructions to "let
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// go" of all references that they are maintaining. This allows one to
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// 'delete' a whole class at a time, even though there may be circular
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// references... first all references are dropped, and all use counts go to
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// zero. Then everything is deleted for real. Note that no operations are
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// valid on an object that has "dropped all references", except operator
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// delete.
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//
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void Function::dropAllReferences() {
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for (iterator I = begin(), E = end(); I != E; ++I)
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I->dropAllReferences();
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BasicBlocks.clear(); // Delete all basic blocks...
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}
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/// getIntrinsicID - This method returns the ID number of the specified
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/// function, or Intrinsic::not_intrinsic if the function is not an
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/// intrinsic, or if the pointer is null. This value is always defined to be
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/// zero to allow easy checking for whether a function is intrinsic or not. The
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/// particular intrinsic functions which correspond to this value are defined in
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/// llvm/Intrinsics.h.
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///
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unsigned Function::getIntrinsicID() const {
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const std::string& Name = this->getName();
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if (Name.size() < 5 || Name[4] != '.' || Name[0] != 'l' || Name[1] != 'l'
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|| Name[2] != 'v' || Name[3] != 'm')
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return 0; // All intrinsics start with 'llvm.'
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assert(Name.size() != 5 && "'llvm.' is an invalid intrinsic name!");
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#define GET_FUNCTION_RECOGNIZER
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#include "llvm/Intrinsics.gen"
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#undef GET_FUNCTION_RECOGNIZER
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return 0;
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}
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const char *Intrinsic::getName(ID id) {
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assert(id < num_intrinsics && "Invalid intrinsic ID!");
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const char * const Table[] = {
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"not_intrinsic",
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#define GET_INTRINSIC_NAME_TABLE
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#include "llvm/Intrinsics.gen"
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#undef GET_INTRINSIC_NAME_TABLE
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};
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return Table[id];
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}
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Value *IntrinsicInst::StripPointerCasts(Value *Ptr) {
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if (ConstantExpr *CE = dyn_cast<ConstantExpr>(Ptr)) {
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if (CE->getOpcode() == Instruction::BitCast) {
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if (isa<PointerType>(CE->getOperand(0)->getType()))
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return StripPointerCasts(CE->getOperand(0));
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} else if (CE->getOpcode() == Instruction::GetElementPtr) {
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for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i)
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if (!CE->getOperand(i)->isNullValue())
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return Ptr;
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return StripPointerCasts(CE->getOperand(0));
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}
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return Ptr;
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}
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if (BitCastInst *CI = dyn_cast<BitCastInst>(Ptr)) {
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if (isa<PointerType>(CI->getOperand(0)->getType()))
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return StripPointerCasts(CI->getOperand(0));
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} else if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(Ptr)) {
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for (unsigned i = 1, e = GEP->getNumOperands(); i != e; ++i)
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if (!isa<Constant>(GEP->getOperand(i)) ||
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!cast<Constant>(GEP->getOperand(i))->isNullValue())
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return Ptr;
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return StripPointerCasts(GEP->getOperand(0));
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}
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return Ptr;
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}
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// vim: sw=2 ai
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