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78 lines
1.0 KiB
C++
78 lines
1.0 KiB
C++
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#include <cstdlib>
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bool on = false;
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int len = 42;
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double grid[10][10] = {0};
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const char * hello = "world";
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const char * world = "hello";
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struct A {
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virtual void B();
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};
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void A::B() {}
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void useless() {}
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double more_useless() {
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return 0;
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}
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int foo() {
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on = true;
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return 3;
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}
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int bar() {
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len--;
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return foo() + 45;
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}
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void assign(int ii, int jj) {
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grid[ii][jj] = (ii+1) * (jj+1);
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}
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void initialize_grid() {
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for (int ii = 0; ii < 2; ii++)
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for (int jj = 0; jj < 2; jj++)
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assign(ii, jj);
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}
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int main() {
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initialize_grid();
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int a = 2;
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on = rand() % 2;
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if (on) {
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foo();
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++a;
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} else {
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bar();
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a += rand();
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}
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for (int ii = 0; ii < 10; ++ii) {
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switch (rand() % 5) {
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case 0:
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a += rand();
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break;
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case 1:
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case 2:
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a += rand() / rand();
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break;
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case 3:
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a -= rand();
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break;
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default:
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a = -1;
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}
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}
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A thing;
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for (uint64_t ii = 0; ii < 4294967296; ++ii)
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thing.B();
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return a + 8 + grid[2][3] + len;
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return more_useless();
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}
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