2016-04-01 04:30:16 +00:00
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//======- SHA1.h - Private copy of the SHA1 implementation ---*- C++ -* ======//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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// This code is taken from public domain
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// (http://oauth.googlecode.com/svn/code/c/liboauth/src/sha1.c)
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// and modified by wrapping it in a C++ interface for LLVM,
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// and removing unnecessary code.
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//
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//===----------------------------------------------------------------------===//
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2016-04-01 05:12:24 +00:00
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#include "llvm/Support/Host.h"
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2016-04-01 04:30:16 +00:00
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#include "llvm/Support/SHA1.h"
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using namespace llvm;
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#include <stdint.h>
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#include <string.h>
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2016-04-01 05:12:24 +00:00
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#if defined(BYTE_ORDER) && defined(BIG_ENDIAN) && BYTE_ORDER == BIG_ENDIAN
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2016-04-01 04:30:16 +00:00
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#define SHA_BIG_ENDIAN
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#endif
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/* code */
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#define SHA1_K0 0x5a827999
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#define SHA1_K20 0x6ed9eba1
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#define SHA1_K40 0x8f1bbcdc
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#define SHA1_K60 0xca62c1d6
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#define SEED_0 0x67452301
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#define SEED_1 0xefcdab89
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#define SEED_2 0x98badcfe
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#define SEED_3 0x10325476
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#define SEED_4 0xc3d2e1f0
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void SHA1::init() {
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InternalState.State[0] = SEED_0;
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InternalState.State[1] = SEED_1;
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InternalState.State[2] = SEED_2;
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InternalState.State[3] = SEED_3;
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InternalState.State[4] = SEED_4;
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InternalState.ByteCount = 0;
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InternalState.BufferOffset = 0;
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}
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static uint32_t rol32(uint32_t number, uint8_t bits) {
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return ((number << bits) | (number >> (32 - bits)));
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}
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void SHA1::hashBlock() {
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uint8_t i;
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uint32_t a, b, c, d, e, t;
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a = InternalState.State[0];
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b = InternalState.State[1];
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c = InternalState.State[2];
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d = InternalState.State[3];
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e = InternalState.State[4];
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for (i = 0; i < 80; i++) {
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if (i >= 16) {
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t = InternalState.Buffer[(i + 13) & 15] ^
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InternalState.Buffer[(i + 8) & 15] ^
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InternalState.Buffer[(i + 2) & 15] ^ InternalState.Buffer[i & 15];
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InternalState.Buffer[i & 15] = rol32(t, 1);
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}
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if (i < 20) {
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t = (d ^ (b & (c ^ d))) + SHA1_K0;
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} else if (i < 40) {
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t = (b ^ c ^ d) + SHA1_K20;
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} else if (i < 60) {
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t = ((b & c) | (d & (b | c))) + SHA1_K40;
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} else {
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t = (b ^ c ^ d) + SHA1_K60;
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}
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t += rol32(a, 5) + e + InternalState.Buffer[i & 15];
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e = d;
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d = c;
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c = rol32(b, 30);
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b = a;
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a = t;
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}
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InternalState.State[0] += a;
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InternalState.State[1] += b;
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InternalState.State[2] += c;
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InternalState.State[3] += d;
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InternalState.State[4] += e;
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}
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void SHA1::addUncounted(uint8_t data) {
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uint8_t *const b = (uint8_t *)InternalState.Buffer;
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#ifdef SHA_BIG_ENDIAN
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b[InternalState.BufferOffset] = data;
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#else
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b[InternalState.BufferOffset ^ 3] = data;
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#endif
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InternalState.BufferOffset++;
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if (InternalState.BufferOffset == BLOCK_LENGTH) {
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hashBlock();
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InternalState.BufferOffset = 0;
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}
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}
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void SHA1::writebyte(uint8_t data) {
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++InternalState.ByteCount;
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addUncounted(data);
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}
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void SHA1::update(ArrayRef<uint8_t> Data) {
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for (auto &C : Data)
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writebyte(C);
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}
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void SHA1::pad() {
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2016-04-01 05:12:24 +00:00
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// Implement SHA-1 padding (fips180-2 5.1.1)
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2016-04-01 04:30:16 +00:00
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// Pad with 0x80 followed by 0x00 until the end of the block
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addUncounted(0x80);
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while (InternalState.BufferOffset != 56)
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addUncounted(0x00);
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// Append length in the last 8 bytes
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addUncounted(0); // We're only using 32 bit lengths
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addUncounted(0); // But SHA-1 supports 64 bit lengths
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addUncounted(0); // So zero pad the top bits
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addUncounted(InternalState.ByteCount >> 29); // Shifting to multiply by 8
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addUncounted(InternalState.ByteCount >>
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21); // as SHA-1 supports bitstreams as well as
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addUncounted(InternalState.ByteCount >> 13); // byte.
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addUncounted(InternalState.ByteCount >> 5);
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addUncounted(InternalState.ByteCount << 3);
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}
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StringRef SHA1::final() {
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// Pad to complete the last block
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pad();
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#ifdef SHA_BIG_ENDIAN
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// Just copy the current state
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for (int i = 0; i < 5; i++) {
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HashResult[i] = InternalState.State[i];
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}
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#else
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// Swap byte order back
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for (int i = 0; i < 5; i++) {
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HashResult[i] = (((InternalState.State[i]) << 24) & 0xff000000) |
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(((InternalState.State[i]) << 8) & 0x00ff0000) |
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(((InternalState.State[i]) >> 8) & 0x0000ff00) |
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(((InternalState.State[i]) >> 24) & 0x000000ff);
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}
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#endif
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// Return pointer to hash (20 characters)
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return StringRef((char *)HashResult, HASH_LENGTH);
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}
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StringRef SHA1::result() {
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auto StateToRestore = InternalState;
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auto Hash = final();
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// Restore the state
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InternalState = StateToRestore;
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// Return pointer to hash (20 characters)
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return Hash;
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}
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