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Revert "Random Number Generator (llvm)"
This reverts commit cccba093090d127e0b6d17473b14c264c14c5259. It causes build breakage. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@211146 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -29,7 +29,6 @@ namespace llvm {
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class FunctionType;
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class GVMaterializer;
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class LLVMContext;
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class RandomNumberGenerator;
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class StructType;
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template<typename T> struct DenseMapInfo;
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template<typename KeyT, typename ValueT, typename KeyInfoT> class DenseMap;
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@ -202,8 +201,6 @@ private:
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std::string ModuleID; ///< Human readable identifier for the module
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std::string TargetTriple; ///< Platform target triple Module compiled on
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void *NamedMDSymTab; ///< NamedMDNode names.
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// Allow lazy initialization in const method.
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mutable RandomNumberGenerator *RNG; ///< The random number generator for this module.
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// We need to keep the string because the C API expects us to own the string
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// representation.
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@ -252,11 +249,6 @@ public:
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/// @returns a string containing the module-scope inline assembly blocks.
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const std::string &getModuleInlineAsm() const { return GlobalScopeAsm; }
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/// Get the RandomNumberGenerator for this module. The RNG can be
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/// seeded via -rng-seed=<uint64> and is salted with the ModuleID.
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/// The returned RNG should not be shared across threads.
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RandomNumberGenerator &getRNG() const;
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/// @}
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/// @name Module Level Mutators
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/// @{
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@ -1,53 +0,0 @@
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//==- llvm/Support/RandomNumberGenerator.h - RNG for diversity ---*- C++ -*-==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines an abstraction for random number generation (RNG).
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// Note that the current implementation is not cryptographically secure
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// as it uses the C++11 <random> facilities.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_RANDOMNUMBERGENERATOR_H_
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#define LLVM_SUPPORT_RANDOMNUMBERGENERATOR_H_
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#include "llvm/ADT/StringRef.h"
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#include <random>
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namespace llvm {
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/// A random number generator.
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/// Instances of this class should not be shared across threads.
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class RandomNumberGenerator {
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public:
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/// Seeds and salts the underlying RNG engine. The salt of type StringRef
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/// is passed into the constructor. The seed can be set on the command
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/// line via -rng-seed=<uint64>.
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/// The reason for the salt is to ensure different random streams even if
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/// the same seed is used for multiple invocations of the compiler.
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/// A good salt value should add additional entropy and be constant across
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/// different machines (i.e., no paths) to allow for reproducible builds.
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/// An instance of this class can be retrieved from the current Module.
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/// \see Module::getRNG
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RandomNumberGenerator(StringRef Salt);
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/// Returns a random number in the range [0, Max).
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uint64_t next(uint64_t Max);
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private:
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// 64-bit Mersenne Twister by Matsumoto and Nishimura, 2000
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// http://en.cppreference.com/w/cpp/numeric/random/mersenne_twister_engine
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std::mt19937_64 Generator;
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// Noncopyable.
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RandomNumberGenerator(const RandomNumberGenerator &other) = delete;
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RandomNumberGenerator &operator=(const RandomNumberGenerator &other) = delete;
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};
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}
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#endif
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@ -24,8 +24,6 @@
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#include "llvm/IR/LLVMContext.h"
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#include "llvm/IR/LeakDetector.h"
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#include "llvm/Support/Dwarf.h"
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#include "llvm/Support/Path.h"
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#include "llvm/Support/RandomNumberGenerator.h"
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#include <algorithm>
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#include <cstdarg>
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#include <cstdlib>
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@ -46,7 +44,7 @@ template class llvm::SymbolTableListTraits<GlobalAlias, Module>;
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//
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Module::Module(StringRef MID, LLVMContext &C)
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: Context(C), Materializer(), ModuleID(MID), RNG(nullptr), DL("") {
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: Context(C), Materializer(), ModuleID(MID), DL("") {
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ValSymTab = new ValueSymbolTable();
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NamedMDSymTab = new StringMap<NamedMDNode *>();
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Context.addModule(this);
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@ -61,7 +59,6 @@ Module::~Module() {
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NamedMDList.clear();
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delete ValSymTab;
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delete static_cast<StringMap<NamedMDNode *> *>(NamedMDSymTab);
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delete RNG;
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}
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/// getNamedValue - Return the first global value in the module with
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@ -358,16 +355,6 @@ const DataLayout *Module::getDataLayout() const {
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return &DL;
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}
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// We want reproducible builds, but ModuleID may be a full path so we just use
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// the filename to salt the RNG (although it is not guaranteed to be unique).
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RandomNumberGenerator &Module::getRNG() const {
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if (RNG == nullptr) {
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StringRef Salt = sys::path::filename(ModuleID);
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RNG = new RandomNumberGenerator(Salt);
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}
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return *RNG;
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}
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//===----------------------------------------------------------------------===//
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// Methods to control the materialization of GlobalValues in the Module.
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//
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@ -41,7 +41,6 @@ add_llvm_library(LLVMSupport
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MD5.cpp
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PluginLoader.cpp
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PrettyStackTrace.cpp
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RandomNumberGenerator.cpp
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Regex.cpp
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SmallPtrSet.cpp
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SmallVector.cpp
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@ -1,52 +0,0 @@
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//===-- RandomNumberGenerator.cpp - Implement RNG class -------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements random number generation (RNG).
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// The current implementation is NOT cryptographically secure as it uses
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// the C++11 <random> facilities.
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//
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "rng"
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#include "llvm/Support/RandomNumberGenerator.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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using namespace llvm;
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// Tracking BUG: 19665
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// http://llvm.org/bugs/show_bug.cgi?id=19665
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//
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// Do not change to cl::opt<uint64_t> since this silently breaks argument parsing.
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static cl::opt<unsigned long long>
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Seed("rng-seed", cl::value_desc("seed"),
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cl::desc("Seed for the random number generator"), cl::init(0));
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RandomNumberGenerator::RandomNumberGenerator(StringRef Salt) {
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DEBUG(
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if (Seed == 0)
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errs() << "Warning! Using unseeded random number generator.\n"
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);
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// Combine seed and salt using std::seed_seq.
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// Entropy: Seed-low, Seed-high, Salt...
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size_t Size = Salt.size() + 2;
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uint32_t Data[Size];
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Data[0] = Seed;
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Data[1] = Seed >> 32;
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std::copy_n(Salt.begin(), Salt.size(), Data + 2);
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std::seed_seq SeedSeq(Data, Data + Size);
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Generator.seed(SeedSeq);
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}
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uint64_t RandomNumberGenerator::next(uint64_t Max) {
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std::uniform_int_distribution<uint64_t> distribution(0, Max - 1);
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return distribution(Generator);
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}
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