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Fix up 'adding an intrinsic' section a bit, first draft of 'adding a new
sdnode' section. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25354 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -16,6 +16,7 @@
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<li><a href="#introduction">Introduction and Warning</a></li>
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<li><a href="#intrinsic">Adding a new intrinsic function</a></li>
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<li><a href="#instruction">Adding a new instruction</a></li>
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<li><a href="#sdnode">Adding a new SelectionDAG node</a></li>
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<li><a href="#type">Adding a new type</a>
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<ol>
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<li><a href="#fund_type">Adding a new fundamental type</a></li>
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@ -105,9 +106,8 @@ function and then be turned into an instruction if warranted.</p>
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effects, add it to the list of intrinsics in the
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<tt>isInstructionTriviallyDead</tt> function.</li>
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<li>Test your intrinsic</li>
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<li><tt>llvm/test/Regression/*</tt>: add your test cases to the test suite</li>
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<li><tt>llvm/test/Regression/*</tt>: Add test cases for your test cases to the
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test suite</li>
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</ol>
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<p>Once the intrinsic has been added to the system, you must add code generator
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@ -116,48 +116,123 @@ support for it. Generally you must do the following steps:</p>
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<dl>
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<dt>Add support to the C backend in <tt>lib/Target/CBackend/</tt></dt>
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<dd>Depending on the intrinsic, there are a few ways to implement this. First,
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if it makes sense to lower the intrinsic to an expanded sequence of C code in
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all cases, just emit the expansion in <tt>visitCallInst</tt>. Second, if the
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intrinsic has some way to express it with GCC (or any other compiler)
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extensions, it can be conditionally supported based on the compiler compiling
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the CBE output (see llvm.prefetch for an example). Third, if the intrinsic
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really has no way to be lowered, just have the code generator emit code that
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prints an error message and calls abort if executed.
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<dd>Depending on the intrinsic, there are a few ways to implement this. For
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most intrinsics, it makes sense to add code to lower your intrinsic in
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<tt>LowerIntrinsicCall</tt> in <tt>lib/CodeGen/IntrinsicLowering.cpp</tt>.
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Second, if it makes sense to lower the intrinsic to an expanded sequence of C
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code in all cases, just emit the expansion in <tt>visitCallInst</tt> in
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<tt>Writer.cpp</tt>. If the intrinsic has some way to express it with GCC
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(or any other compiler) extensions, it can be conditionally supported based on
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the compiler compiling the CBE output (see llvm.prefetch for an example).
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Third, if the intrinsic really has no way to be lowered, just have the code
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generator emit code that prints an error message and calls abort if executed.
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</dd>
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<dt>Add a enum value for the SelectionDAG node in
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<tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt></dt>
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<dl>
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<dt>Add support to the SelectionDAG Instruction Selector in
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<tt>lib/CodeGen/SelectionDAG/</tt></dt>
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<dd>Also, add code to <tt>lib/CodeGen/SelectionDAG/SelectionDAG.cpp</tt> (and
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<tt>SelectionDAGPrinter.cpp</tt>) to print the node.</dd>
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<dd>Since most targets in LLVM use the SelectionDAG framework for generating
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code, you will likely need to add support for your intrinsic there as well.
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This is usually accomplished by adding a new node, and then teaching the
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SelectionDAG code how to handle that node. To do this, follow the steps in
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the next section, Adding a new SelectionDAG node.</dd>
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<dt>Add code to <tt>SelectionDAG/SelectionDAGISel.cpp</tt> to recognize the
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intrinsic.</dt>
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<dl>
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<dt>Once you have added the new node, add code to
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<tt>SelectionDAG/SelectionDAGISel.cpp</tt> to recognize the intrinsic. In most
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cases, the intrinsic will just be turned into the node you just added. For an
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example of this, see how <tt>visitIntrinsicCall</tt> handles Intrinsic::ctpop
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</dt>
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<dd>Presumably the intrinsic should be recognized and turned into the node you
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added above.</dd>
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</div>
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<dt>Add code to <tt>SelectionDAG/LegalizeDAG.cpp</tt> to <a
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href="CodeGenerator.html#selectiondag_legalize">legalize, promote, and
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expand</a> the node as necessary.</dt>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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<a name="sdnode">Adding a new SelectionDAG node</a>
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</div>
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<!-- *********************************************************************** -->
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<dd>If the intrinsic can be expanded to primitive operations, legalize can break
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the node down into other elementary operations that are be supported.</dd>
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<div class="doc_text">
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<dt>Add target-specific support to specific code generators.</dt>
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<p>As with intrinsics, adding a new SelectionDAG node to LLVM is much easier
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than adding a new instruction. New nodes are often added to help represent
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instructions common to many targets. These nodes often map to an LLVM
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instruction (add, sub) or intrinsic (byteswap, population count). In other
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cases, new nodes have been added to allow many targets to perform a common task
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(converting between floating point and integer representation) or capture more
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complicated behavior in a single node (rotate).</p>
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<dd>Extend the code generators you are interested in to recognize and support
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the node, emitting the code you want.</dd>
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</dl>
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<p>
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Unfortunately, the process of extending the code generator to support a new node
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is not extremely well documented. As such, it is often helpful to look at other
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intrinsics (e.g. <tt>llvm.ctpop</tt>) to see how they are recognized and turned
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into a node by <tt>SelectionDAGISel.cpp</tt>, legalized by
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<tt>LegalizeDAG.cpp</tt>, then finally emitted by the various code generators.
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</p>
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<ol>
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<li><tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt>:
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Add an enum value for the new SelectionDAG node.</li>
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<li><tt>lib/CodeGen/SelectionDAG/SelectionDAG.cpp</tt>:
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Add code to print the node to <tt>getOperationName</tt>. If your new node
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can be evaluated at compile time when given constant arguments (such as an
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add of a constant with another constant), find the <tt>getNode</tt> method
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that takes the appropriate number of arguments, and add a case for your node
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to the switch statement that performs constant folding for nodes that take
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the same number of arguments as your new node.</li>
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<li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>:
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Add code to <a href="CodeGenerator.html#selectiondag_legalize">legalize,
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promote, and expand</a> the node as necessary. At a minimum, you will need
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to add a case statement for your node in <tt>LegalizeOp</tt> which calls
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LegalizeOp on the node's operands, and returns a new node if any of the
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operands changed as a result of being legalized. It is likely that not all
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targets supported by the SelectionDAG framework will natively support the
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new node. In this case, you must also add code in your node's case
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statement in <tt>LegalizeOp</tt> to Expand your node into simpler, legal
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operations. The case for ISD::UREM for expanding a remainder into a
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multiply and a subtract is a good example.</li>
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<li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>:
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If targets may support the new node being added only at certain sizes, you
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will also need to add code to your node's case statement in
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<tt>LegalizeOp</tt> to Promote your node's operands to a larger size, and
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perform the correct operation. You will also need to add code to
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<tt>PromoteOp</tt> to do this as well. For a good example, see ISD::BSWAP,
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which promotes its operand to a wider size, performs the byteswap, and then
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shifts the correct bytes right to emulate the narrower byteswap in the
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wider type.</li>
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<li><tt>lib/CodeGen/SelectionDAG/LegalizeDAG.cpp</tt>:
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Add a case for your node in <tt>ExpandOp</tt> to teach the legalizer how to
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perform the action represented by the new node on a value that has been
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split into high and low halves. This case will be used to support your
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node with a 64 bit operand on a 32 bit target.</li>
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<li><tt>lib/CodeGen/SelectionDAG/DAGCombiner.cpp</tt>:
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If your node can be combined with itself, or other existing nodes in a
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peephole-like fashion, add a visit function for it, and call that function
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from <tt></tt>. There are several good examples for simple combines you
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can do; <tt>visitFABS</tt> and <tt>visitSRL</tt> are good starting places.
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</li>
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<li><tt>lib/Target/PowerPC/PPCISelLowering.cpp</tt>:
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Each target has an implementation of the <tt>TargetLowering</tt> class,
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usually in its own file (although some targets include it in the same
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file as the DAGToDAGISel). The default behavior for a target is to
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assume that your new node is legal for all types that are legal for
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that target. If this target does not natively support your node, then
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tell the target to either Promote it (if it is supported at a larger
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type) or Expand it. This will cause the code you wrote in
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<tt>LegalizeOp</tt> above to decompose your new node into other legal
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nodes for this target.</li>
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<li><tt>lib/Target/TargetSelectionDAG.td</tt>:
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Most current targets supported by LLVM generate code using the DAGToDAG
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method, where SelectionDAG nodes are pattern matched to target-specific
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nodes, which represent individual instructions. In order for the targets
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to match an instruction to your new node, you must add a def for that node
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to the list in this file, with the appropriate type constraints. Look at
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<tt>add</tt>, <tt>bswap</tt>, and <tt>fadd</tt> for examples.</li>
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<li><tt>lib/Target/PowerPC/PPCInstrInfo.td</tt>:
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Each target has a tablegen file that describes the target's instruction
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set. For targets that use the DAGToDAG instruction selection framework,
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add a pattern for your new node that uses one or more target nodes.
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Documentation for this is a bit sparse right now, but there are several
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decent examples. See the patterns for <tt>rotl</tt> in
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<tt>PPCInstrInfo.td</tt>.</li>
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<li>TODO: document complex patterns.</li>
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<li><tt>llvm/test/Regression/CodeGen/*</tt>: Add test cases for your new node
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to the test suite. <tt>llvm/test/Regression/CodeGen/X86/bswap.ll</tt> is
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a good example.</li>
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</ol>
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</div>
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