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MachineDominators: Move applySplitCriticalEdges into the cpp file.
It's too big for inlining anyways. Also clean it up slightly. No functionality change intended. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@230806 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -45,9 +45,6 @@ class MachineDominatorTree : public MachineFunctionPass {
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MachineBasicBlock *FromBB;
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MachineBasicBlock *ToBB;
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MachineBasicBlock *NewBB;
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CriticalEdge(MachineBasicBlock *FromBB, MachineBasicBlock *ToBB,
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MachineBasicBlock *NewBB)
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: FromBB(FromBB), ToBB(ToBB), NewBB(NewBB) {}
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};
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/// \brief Pile up all the critical edges to be split.
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@ -67,74 +64,7 @@ class MachineDominatorTree : public MachineFunctionPass {
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/// the fast query path of DT as much as possible.
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///
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/// \post CriticalEdgesToSplit.empty().
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void applySplitCriticalEdges() const {
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// Bail out early if there is nothing to do.
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if (CriticalEdgesToSplit.empty())
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return;
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// For each element in CriticalEdgesToSplit, remember whether or
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// not element is the new immediate domminator of its successor.
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// The mapping is done by index, i.e., the information for the ith
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// element of CriticalEdgesToSplit is the ith element of IsNewIDom.
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SmallVector<bool, 32> IsNewIDom;
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IsNewIDom.resize(CriticalEdgesToSplit.size());
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size_t Idx = 0;
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// Collect all the dominance properties info, before invalidating
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// the underlying DT.
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for (CriticalEdge &Edge : CriticalEdgesToSplit) {
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// Update dominator information.
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MachineBasicBlock *Succ = Edge.ToBB;
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MachineDomTreeNode *SucccDTNode = DT->getNode(Succ);
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IsNewIDom[Idx] = true;
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for (MachineBasicBlock *PredBB : Succ->predecessors()) {
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if (PredBB == Edge.NewBB)
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continue;
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// If we are in this situation:
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// FromBB1 FromBB2
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// + +
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// + + + +
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// + + + +
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// ... Split1 Split2 ...
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// + +
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// + +
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// +
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// Succ
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// Instead of checking the domiance property with Split2, we
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// check it with FromBB2 since Split2 is still unknown of the
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// underlying DT structure.
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if (NewBBs.count(PredBB)) {
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assert(PredBB->pred_size() == 1 && "A basic block resulting from a "
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"critical edge split has more "
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"than one predecessor!");
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PredBB = *PredBB->pred_begin();
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}
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if (!DT->dominates(SucccDTNode, DT->getNode(PredBB))) {
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IsNewIDom[Idx] = false;
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break;
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}
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}
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++Idx;
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}
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// Now, update DT with the collected dominance properties info.
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Idx = 0;
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for (CriticalEdge &Edge : CriticalEdgesToSplit) {
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// We know FromBB dominates NewBB.
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MachineDomTreeNode *NewDTNode = DT->addNewBlock(Edge.NewBB, Edge.FromBB);
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MachineDomTreeNode *SucccDTNode = DT->getNode(Edge.ToBB);
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// If all the other predecessors of "Succ" are dominated by "Succ" itself
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// then the new block is the new immediate dominator of "Succ". Otherwise,
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// the new block doesn't dominate anything.
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if (IsNewIDom[Idx])
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DT->changeImmediateDominator(SucccDTNode, NewDTNode);
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++Idx;
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}
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NewBBs.clear();
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CriticalEdgesToSplit.clear();
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}
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void applySplitCriticalEdges() const;
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public:
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static char ID; // Pass ID, replacement for typeid
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@ -307,7 +237,7 @@ public:
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(void)Inserted;
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assert(Inserted &&
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"A basic block inserted via edge splitting cannot appear twice");
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CriticalEdgesToSplit.push_back(CriticalEdge(FromBB, ToBB, NewBB));
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CriticalEdgesToSplit.push_back({FromBB, ToBB, NewBB});
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}
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};
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@ -14,6 +14,7 @@
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/ADT/SmallBitVector.h"
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using namespace llvm;
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@ -59,3 +60,68 @@ void MachineDominatorTree::releaseMemory() {
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void MachineDominatorTree::print(raw_ostream &OS, const Module*) const {
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DT->print(OS);
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}
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void MachineDominatorTree::applySplitCriticalEdges() const {
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// Bail out early if there is nothing to do.
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if (CriticalEdgesToSplit.empty())
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return;
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// For each element in CriticalEdgesToSplit, remember whether or not element
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// is the new immediate domminator of its successor. The mapping is done by
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// index, i.e., the information for the ith element of CriticalEdgesToSplit is
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// the ith element of IsNewIDom.
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SmallBitVector IsNewIDom(CriticalEdgesToSplit.size(), true);
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size_t Idx = 0;
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// Collect all the dominance properties info, before invalidating
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// the underlying DT.
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for (CriticalEdge &Edge : CriticalEdgesToSplit) {
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// Update dominator information.
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MachineBasicBlock *Succ = Edge.ToBB;
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MachineDomTreeNode *SuccDTNode = DT->getNode(Succ);
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for (MachineBasicBlock *PredBB : Succ->predecessors()) {
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if (PredBB == Edge.NewBB)
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continue;
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// If we are in this situation:
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// FromBB1 FromBB2
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// + +
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// + + + +
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// + + + +
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// ... Split1 Split2 ...
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// + +
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// + +
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// +
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// Succ
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// Instead of checking the domiance property with Split2, we check it with
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// FromBB2 since Split2 is still unknown of the underlying DT structure.
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if (NewBBs.count(PredBB)) {
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assert(PredBB->pred_size() == 1 && "A basic block resulting from a "
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"critical edge split has more "
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"than one predecessor!");
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PredBB = *PredBB->pred_begin();
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}
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if (!DT->dominates(SuccDTNode, DT->getNode(PredBB))) {
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IsNewIDom[Idx] = false;
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break;
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}
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}
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++Idx;
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}
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// Now, update DT with the collected dominance properties info.
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Idx = 0;
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for (CriticalEdge &Edge : CriticalEdgesToSplit) {
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// We know FromBB dominates NewBB.
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MachineDomTreeNode *NewDTNode = DT->addNewBlock(Edge.NewBB, Edge.FromBB);
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// If all the other predecessors of "Succ" are dominated by "Succ" itself
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// then the new block is the new immediate dominator of "Succ". Otherwise,
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// the new block doesn't dominate anything.
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if (IsNewIDom[Idx])
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DT->changeImmediateDominator(DT->getNode(Edge.ToBB), NewDTNode);
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++Idx;
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}
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NewBBs.clear();
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CriticalEdgesToSplit.clear();
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}
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