1) Improve comments.

2) Don't try to insert an i64 value into the low part of a 
   vector with movq on an x86-32 target.  This allows us to 
   compile:

__m128i doload64(short x) {return _mm_set_epi16(0,0,0,0,0,0,0,1);}

into:

_doload64:
	movaps	LCPI1_0, %xmm0
	ret

instead of:

_doload64:
	subl	$28, %esp
	movl	$0, 4(%esp)
	movl	$1, (%esp)
	movq	(%esp), %xmm0
	addl	$28, %esp
	ret


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@48057 91177308-0d34-0410-b5e6-96231b3b80d8
This commit is contained in:
Chris Lattner 2008-03-08 22:59:52 +00:00
parent c9517fb6eb
commit 19f7969f81

View File

@ -3055,7 +3055,15 @@ X86TargetLowering::LowerBUILD_VECTOR(SDOperand Op, SelectionDAG &DAG) {
if (NumNonZero == 1 && NumElems <= 4) {
unsigned Idx = CountTrailingZeros_32(NonZeros);
SDOperand Item = Op.getOperand(Idx);
if (Idx == 0) {
// If we have a constant or non-constant insertion into the low element of
// a vector, we can do this with SCALAR_TO_VECTOR + shuffle of zero into
// the rest of the elements. This will be matched as movd/movq/movss/movsd
// depending on what the source datatype is. Because we can only get here
// when NumElems <= 4, this only needs to handle i32/f32/i64/f64.
if (Idx == 0 &&
// Don't do this for i64 values on x86-32.
(EVT != MVT::i64 || Subtarget->is64Bit())) {
Item = DAG.getNode(ISD::SCALAR_TO_VECTOR, VT, Item);
// Turn it into a MOVL (i.e. movss, movsd, or movd) to a zero vector.
return getShuffleVectorZeroOrUndef(Item, VT, NumElems, Idx,
@ -3065,6 +3073,11 @@ X86TargetLowering::LowerBUILD_VECTOR(SDOperand Op, SelectionDAG &DAG) {
if (IsAllConstants) // Otherwise, it's better to do a constpool load.
return SDOperand();
// Otherwise, if this is a vector with i32 or f32 elements, and the element
// is a non-constant being inserted into an element other than the low one,
// we can't use a constant pool load. Instead, use SCALAR_TO_VECTOR (aka
// movd/movss) to move this into the low element, then shuffle it into
// place.
if (EVTBits == 32) {
Item = DAG.getNode(ISD::SCALAR_TO_VECTOR, VT, Item);