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Give a small negative bias to giant edge bundles.
This helps compile time when the greedy register allocator splits live ranges in giant functions. Without the bias, we would try to grow regions through the giant edge bundles, usually to find out that the region became too big and expensive. If a live range has many uses in blocks near the giant bundle, the small negative bias doesn't make a big difference, and we still consider regions including the giant edge bundle. Giant edge bundles are usually connected to landing pads or indirect branches. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@157174 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -46,7 +46,7 @@ public:
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unsigned getNumBundles() const { return EC.getNumClasses(); }
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/// getBlocks - Return an array of blocks that are connected to Bundle.
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ArrayRef<unsigned> getBlocks(unsigned Bundle) { return Blocks[Bundle]; }
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ArrayRef<unsigned> getBlocks(unsigned Bundle) const { return Blocks[Bundle]; }
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/// getMachineFunction - Return the last machine function computed.
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const MachineFunction *getMachineFunction() const { return MF; }
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@ -207,6 +207,17 @@ void SpillPlacement::activate(unsigned n) {
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return;
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ActiveNodes->set(n);
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nodes[n].clear();
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// Very large bundles usually come from big switches, indirect branches,
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// landing pads, or loops with many 'continue' statements. It is difficult to
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// allocate registers when so many different blocks are involved.
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//
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// Give a small negative bias to large bundles such that 1/32 of the
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// connected blocks need to be interested before we consider expanding the
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// region through the bundle. This helps compile time by limiting the number
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// of blocks visited and the number of links in the Hopfield network.
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if (bundles->getBlocks(n).size() > 100)
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nodes[n].Bias = -0.0625f;
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}
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