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remove some harmful code that would turn an insertelement on an undef
into a shuffle even if it was used by another insertelement. If the visitation order of instcombine was wrong, this would turn a chain of insertelements into a chain of shufflevectors, which was quite painful. Since CollectShuffleElements handles these cases, the code can just be nuked. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@83810 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -12472,28 +12472,6 @@ Instruction *InstCombiner::visitInsertElementInst(InsertElementInst &IE) {
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if (EI->getOperand(0) == VecOp && ExtractedIdx == InsertedIdx)
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return ReplaceInstUsesWith(IE, VecOp);
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// We could theoretically do this for ANY input. However, doing so could
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// turn chains of insertelement instructions into a chain of shufflevector
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// instructions, and right now we do not merge shufflevectors. As such,
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// only do this in a situation where it is clear that there is benefit.
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if (isa<UndefValue>(VecOp) || isa<ConstantAggregateZero>(VecOp)) {
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// Turn this into shuffle(EIOp0, VecOp, Mask). The result has all of
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// the values of VecOp, except then one read from EIOp0.
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// Build a new shuffle mask.
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std::vector<Constant*> Mask;
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if (isa<UndefValue>(VecOp))
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Mask.assign(NumVectorElts, UndefValue::get(Type::getInt32Ty(*Context)));
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else {
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assert(isa<ConstantAggregateZero>(VecOp) && "Unknown thing");
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Mask.assign(NumVectorElts, ConstantInt::get(Type::getInt32Ty(*Context),
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NumVectorElts));
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}
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Mask[InsertedIdx] =
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ConstantInt::get(Type::getInt32Ty(*Context), ExtractedIdx);
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return new ShuffleVectorInst(EI->getOperand(0), VecOp,
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ConstantVector::get(Mask));
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}
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// If this insertelement isn't used by some other insertelement, turn it
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// (and any insertelements it points to), into one big shuffle.
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if (!IE.hasOneUse() || !isa<InsertElementInst>(IE.use_back())) {
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