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//===-- ConstantHandling.h - Stuff for manipulating constants ---*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// WARNING: These operators may return a null object if I don't know how to
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// perform the specified operation on the specified constant types.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CONSTANTHANDLING_H
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#define LLVM_CONSTANTHANDLING_H
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#include "llvm/Constants.h"
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#include "llvm/Type.h"
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namespace llvm {
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class PointerType;
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struct ConstRules {
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ConstRules() {}
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// Binary Operators...
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virtual Constant *add(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *sub(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *mul(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *div(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *rem(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *op_and(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *op_or (const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *op_xor(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *shl(const Constant *V1, const Constant *V2) const = 0;
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virtual Constant *shr(const Constant *V1, const Constant *V2) const = 0;
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virtual ConstantBool *lessthan(const Constant *V1,
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const Constant *V2) const = 0;
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virtual ConstantBool *equalto(const Constant *V1,
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const Constant *V2) const = 0;
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// Casting operators. ick
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virtual ConstantBool *castToBool (const Constant *V) const = 0;
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virtual ConstantSInt *castToSByte (const Constant *V) const = 0;
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virtual ConstantUInt *castToUByte (const Constant *V) const = 0;
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virtual ConstantSInt *castToShort (const Constant *V) const = 0;
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virtual ConstantUInt *castToUShort(const Constant *V) const = 0;
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virtual ConstantSInt *castToInt (const Constant *V) const = 0;
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virtual ConstantUInt *castToUInt (const Constant *V) const = 0;
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virtual ConstantSInt *castToLong (const Constant *V) const = 0;
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virtual ConstantUInt *castToULong (const Constant *V) const = 0;
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virtual ConstantFP *castToFloat (const Constant *V) const = 0;
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virtual ConstantFP *castToDouble(const Constant *V) const = 0;
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virtual Constant *castToPointer(const Constant *V,
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const PointerType *Ty) const = 0;
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inline Constant *castTo(const Constant *V, const Type *Ty) const {
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switch (Ty->getPrimitiveID()) {
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case Type::BoolTyID: return castToBool(V);
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case Type::UByteTyID: return castToUByte(V);
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case Type::SByteTyID: return castToSByte(V);
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case Type::UShortTyID: return castToUShort(V);
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case Type::ShortTyID: return castToShort(V);
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case Type::UIntTyID: return castToUInt(V);
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case Type::IntTyID: return castToInt(V);
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case Type::ULongTyID: return castToULong(V);
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case Type::LongTyID: return castToLong(V);
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case Type::FloatTyID: return castToFloat(V);
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case Type::DoubleTyID: return castToDouble(V);
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case Type::PointerTyID:
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return castToPointer(V, reinterpret_cast<const PointerType*>(Ty));
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default: return 0;
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}
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}
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// ConstRules::get - Return an instance of ConstRules for the specified
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// constant operands.
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//
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static ConstRules &get(const Constant *V1, const Constant *V2);
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private:
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ConstRules(const ConstRules &); // Do not implement
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ConstRules &operator=(const ConstRules &); // Do not implement
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};
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//===----------------------------------------------------------------------===//
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// Implement higher level instruction folding type instructions
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//===----------------------------------------------------------------------===//
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// Constant fold various types of instruction...
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Constant *ConstantFoldCastInstruction(const Constant *V, const Type *DestTy);
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Constant *ConstantFoldBinaryInstruction(unsigned Opcode, const Constant *V1,
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const Constant *V2);
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Constant *ConstantFoldGetElementPtr(const Constant *C,
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const std::vector<Constant*> &IdxList);
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} // End llvm namespace
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#endif
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