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2 more vdup.32 cases
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@78419 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -1769,6 +1769,20 @@ def VDUPLN16q : VDUPLNQ<0b00, 0b10, "vdup.16", v8i16, v4i16>;
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def VDUPLN32q : VDUPLNQ<0b01, 0b00, "vdup.32", v4i32, v2i32>;
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def VDUPLNfq : VDUPLNQ<0b01, 0b00, "vdup.32", v4f32, v2f32>;
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def VDUPfdf : N2V<0b11, 0b11, 0b01, 0b00, 0b11000, 0, 0,
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(outs DPR:$dst), (ins SPR:$src),
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"vdup.32\t$dst, ${src:lane}", "",
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[(set DPR:$dst, (v2f32 (splat_lo
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(scalar_to_vector SPR:$src),
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undef)))]>;
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def VDUPfqf : N2V<0b11, 0b11, 0b01, 0b00, 0b11000, 1, 0,
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(outs QPR:$dst), (ins SPR:$src),
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"vdup.32\t$dst, ${src:lane}", "",
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[(set QPR:$dst, (v4f32 (splat_lo
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(scalar_to_vector SPR:$src),
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undef)))]>;
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// VMOVN : Vector Narrowing Move
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defm VMOVN : N2VNInt_HSD<0b11,0b11,0b10,0b00100,0,0, "vmovn.i",
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int_arm_neon_vmovn>;
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@ -345,6 +345,11 @@ void ARMAsmPrinter::printOperand(const MachineInstr *MI, int OpNum,
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O << '{'
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<< TRI->getAsmName(DRegLo) << ',' << TRI->getAsmName(DRegHi)
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<< '}';
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} else if (Modifier && strcmp(Modifier, "lane") == 0) {
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unsigned RegNum = ARMRegisterInfo::getRegisterNumbering(Reg);
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unsigned DReg = TRI->getMatchingSuperReg(Reg, RegNum & 1 ? 0 : 1,
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&ARM::DPRRegClass);
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O << TRI->getAsmName(DReg) << '[' << (RegNum & 1) << ']';
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} else {
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O << TRI->getAsmName(Reg);
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}
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@ -1,7 +1,7 @@
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; RUN: llvm-as < %s | llc -march=arm -mattr=+neon > %t
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; RUN: grep vdup.8 %t | count 4
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; RUN: grep vdup.16 %t | count 4
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; RUN: grep vdup.32 %t | count 8
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; RUN: grep vdup.32 %t | count 10
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define <8 x i8> @v_dup8(i8 %A) nounwind {
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%tmp1 = insertelement <8 x i8> zeroinitializer, i8 %A, i32 0
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@ -132,3 +132,17 @@ define <4 x float> @v_shuffledupQfloat(float %A) nounwind {
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%tmp2 = shufflevector <4 x float> %tmp1, <4 x float> undef, <4 x i32> zeroinitializer
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ret <4 x float> %tmp2
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}
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define <2 x float> @v_shuffledupfloat2(float* %A) nounwind {
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%tmp0 = load float* %A
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%tmp1 = insertelement <2 x float> undef, float %tmp0, i32 0
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%tmp2 = shufflevector <2 x float> %tmp1, <2 x float> undef, <2 x i32> zeroinitializer
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ret <2 x float> %tmp2
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}
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define <4 x float> @v_shuffledupQfloat2(float* %A) nounwind {
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%tmp0 = load float* %A
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%tmp1 = insertelement <4 x float> undef, float %tmp0, i32 0
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%tmp2 = shufflevector <4 x float> %tmp1, <4 x float> undef, <4 x i32> zeroinitializer
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ret <4 x float> %tmp2
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}
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