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Check SSSE3 instead of SSE4.1
- All shuffle insns required, especially PSHUB, are added in SSSE3. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@166086 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -15477,11 +15477,11 @@ static SDValue PerformLOADCombine(SDNode *N, SelectionDAG &DAG,
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ISD::LoadExtType Ext = Ld->getExtensionType();
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// If this is a vector EXT Load then attempt to optimize it using a
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// shuffle. We need SSE4 for the shuffles.
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// shuffle. We need SSSE3 shuffles.
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// TODO: It is possible to support ZExt by zeroing the undef values
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// during the shuffle phase or after the shuffle.
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if (RegVT.isVector() && RegVT.isInteger() &&
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Ext == ISD::EXTLOAD && Subtarget->hasSSE41()) {
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Ext == ISD::EXTLOAD && Subtarget->hasSSSE3()) {
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assert(MemVT != RegVT && "Cannot extend to the same type");
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assert(MemVT.isVector() && "Must load a vector from memory");
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