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complete the codegen chapter
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@43245 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -738,17 +738,17 @@ example, here is a sample interaction:</p>
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<div class="doc_code">
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<pre>
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$ ./a.out
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ready> def foo(x y) x+foo(y, 4.0);
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ready> Parsed an function definition.
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ready> def foo(x y) x+y y;
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ready> Parsed an function definition.
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ready> Parsed a top-level expr
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ready> def foo(x y) x+y );
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ready> Parsed an function definition.
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ready> Error: unknown token when expecting an expression
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ready> extern sin(a);
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ready> Parsed an extern
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ready> ^D
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ready> def foo(x y) x+foo(y, 4.0);
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ready> Parsed an function definition.
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ready> def foo(x y) x+y y;
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ready> Parsed an function definition.
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ready> Parsed a top-level expr
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ready> def foo(x y) x+y );
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ready> Parsed an function definition.
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ready> Error: unknown token when expecting an expression
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ready> extern sin(a);
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ready> Parsed an extern
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ready> ^D
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$
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</pre>
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</div>
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@ -256,17 +256,372 @@ basic framework.</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section"><a name="code">Conclusions and the Full Code</a></div>
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<div class="doc_section"><a name="funcs">Function Code Generation</a></div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p>Code generation for prototypes and functions has to handle a number of
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details, which make their code less beautiful and elegant than expression code
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generation, but they illustrate some important points. First, lets talk about
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code generation for prototypes: this is used both for function bodies as well
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as external function declarations. The code starts with:</p>
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<div class="doc_code">
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<pre>
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Function *PrototypeAST::Codegen() {
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// Make the function type: double(double,double) etc.
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std::vector<const Type*> Doubles(Args.size(), Type::DoubleTy);
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FunctionType *FT = FunctionType::get(Type::DoubleTy, Doubles, false);
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Function *F = new Function(FT, Function::ExternalLinkage, Name, TheModule);
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</pre>
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</div>
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<p>This code packs a lot of power into a few lines. The first step is to create
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the <tt>FunctionType</tt> that should be used for a given Prototype. Since all
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function arguments in Kaleidoscope are of type double, the first line creates
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a vector of "N" LLVM Double types. It then uses the <tt>FunctionType::get</tt>
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method to create a function type that takes "N" doubles as arguments, returns
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one double as a result, and that is not vararg (the false parameter indicates
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this). Note that Types in LLVM are uniqued just like Constants are, so you
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don't "new" a type, you "get" it.</p>
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<p>The final line above actually creates the function that the prototype will
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correspond to. This indicates which type, linkage, and name to use, and which
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module to insert into. "<a href="LangRef.html#linkage">external linkage</a>"
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means that the function may be defined outside the current module and/or that it
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is callable by functions outside the module. The Name passed in is the name the
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user specified: since "<tt>TheModule</tt>" is specified, this name is registered
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in "<tt>TheModule</tt>"s symbol table, which is used by the function call code
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above.</p>
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<div class="doc_code">
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<pre>
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// If F conflicted, there was already something named 'Name'. If it has a
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// body, don't allow redefinition or reextern.
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if (F->getName() != Name) {
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// Delete the one we just made and get the existing one.
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F->eraseFromParent();
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F = TheModule->getFunction(Name);
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</pre>
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</div>
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<p>The Module symbol table works just like the Function symbol table when it
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comes to name conflicts: if a new function is created with a name was previously
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added to the symbol table, it will get implicitly renamed when added to the
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Module. The code above exploits this fact to tell if there was a previous
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definition of this function.</p>
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<p>In Kaleidoscope, I choose to allow redefinitions of functions in two cases:
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first, we want to allow 'extern'ing a function more than once, so long as the
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prototypes for the externs match (since all arguments have the same type, we
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just have to check that the number of arguments match). Second, we want to
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allow 'extern'ing a function and then definining a body for it. This is useful
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when defining mutually recursive functions.</p>
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<p>In order to implement this, the code above first checks to see if there is
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a collision on the name of the function. If so, it deletes the function we just
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created (by calling <tt>eraseFromParent</tt>) and then calling
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<tt>getFunction</tt> to get the existing function with the specified name. Note
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that many APIs in LLVM have "erase" forms and "remove" forms. The "remove" form
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unlinks the object from its parent (e.g. a Function from a Module) and returns
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it. The "erase" form unlinks the object and then deletes it.</p>
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<div class="doc_code">
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<pre>
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// If F already has a body, reject this.
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if (!F->empty()) {
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ErrorF("redefinition of function");
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return 0;
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}
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// If F took a different number of args, reject.
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if (F->arg_size() != Args.size()) {
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ErrorF("redefinition of function with different # args");
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return 0;
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}
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}
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</pre>
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</div>
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<p>In order to verify the logic above, we first check to see if the preexisting
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function is "empty". In this case, empty means that it has no basic blocks in
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it, which means it has no body. If it has no body, this means its a forward
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declaration. Since we don't allow anything after a full definition of the
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function, the code rejects this case. If the previous reference to a function
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was an 'extern', we simply verify that the number of arguments for that
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definition and this one match up. If not, we emit an error.</p>
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<div class="doc_code">
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<pre>
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// Set names for all arguments.
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unsigned Idx = 0;
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for (Function::arg_iterator AI = F->arg_begin(); Idx != Args.size();
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++AI, ++Idx) {
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AI->setName(Args[Idx]);
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// Add arguments to variable symbol table.
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NamedValues[Args[Idx]] = AI;
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}
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return F;
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}
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</pre>
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</div>
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<p>The last bit of code for prototypes loops over all of the arguments in the
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function, setting the name of the LLVM Argument objects to match and registering
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the arguments in the <tt>NamedValues</tt> map for future use by the
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<tt>VariableExprAST</tt> AST node. Once this is set up, it returns the Function
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object to the caller. Note that we don't check for conflicting
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argument names here (e.g. "extern foo(a b a)"). Doing so would be very
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straight-forward.</p>
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<div class="doc_code">
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<pre>
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Function *FunctionAST::Codegen() {
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NamedValues.clear();
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Function *TheFunction = Proto->Codegen();
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if (TheFunction == 0)
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return 0;
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</pre>
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</div>
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<p>Code generation for function definitions starts out simply enough: first we
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codegen the prototype and verify that it is ok. We also clear out the
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<tt>NamedValues</tt> map to make sure that there isn't anything in it from the
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last function we compiled.</p>
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<div class="doc_code">
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<pre>
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// Create a new basic block to start insertion into.
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BasicBlock *BB = new BasicBlock("entry", TheFunction);
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Builder.SetInsertPoint(BB);
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if (Value *RetVal = Body->Codegen()) {
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// Finish off the function.
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Builder.CreateRet(RetVal);
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return TheFunction;
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}
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</pre>
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</div>
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<p>Now we get to the point where the <tt>Builder</tt> is set up. The first
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line creates a new <a href="http://en.wikipedia.org/wiki/Basic_block">basic
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block</a> (named "entry"), which is inserted into <tt>TheFunction</tt>. The
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second line then tells the builder that new instructions should be inserted into
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the end of the new basic block. Basic blocks in LLVM are an important part
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of functions that define the <a
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href="http://en.wikipedia.org/wiki/Control_flow_graph">Control Flow Graph</a>.
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Since we don't have any control flow, our functions will only contain one
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block so far. We'll fix this in a future installment :).</p>
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<p>Once the insertion point is set up, we call the <tt>CodeGen()</tt> method for
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the root expression of the function. If no error happens, this emits code to
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compute the expression into the entry block and returns the value that was
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computed. Assuming no error, we then create an LLVM <a
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href="../LangRef.html#i_ret">ret instruction</a>. This completes the function,
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which is then returned.</p>
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<div class="doc_code">
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<pre>
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// Error reading body, remove function.
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TheFunction->eraseFromParent();
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return 0;
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}
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</pre>
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</div>
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<p>The only piece left here is handling of the error case. For simplicity, we
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simply handle this by deleting the function we produced with the
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<tt>eraseFromParent</tt> method. This allows the user to redefine a function
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that they incorrectly typed in before: if we didn't delete it, it would live in
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the symbol table, with a body, preventing future redefinition.</p>
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<p>This code does have a bug though. Since the <tt>PrototypeAST::Codegen</tt>
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can return a previously defined forward declaration, this can actually delete
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a forward declaration. There are a number of ways to fix this bug, see what you
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can come up with! Here is a testcase:</p>
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<div class="doc_code">
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<pre>
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extern foo(a b); # ok, defines foo.
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def foo(a b) c; # error, 'c' is invalid.
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def bar() foo(1, 2); # error, unknown function "foo"
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</pre>
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</div>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section"><a name="driver">Driver Changes and
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Closing Thoughts</a></div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p>
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For now, code generation to LLVM doesn't really get us much, except that we can
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look at the pretty IR calls. The sample code inserts calls to Codegen into the
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"<tt>HandleDefinition</tt>", "<tt>HandleExtern</tt>" etc functions, and then
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dumps out the LLVM IR. This gives a nice way to look at the LLVM IR for simple
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functions. For example:
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</p>
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<div class="doc_code">
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<pre>
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ready> <b>4+5</b>;
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ready> Read top-level expression:
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define double @""() {
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entry:
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%addtmp = add double 4.000000e+00, 5.000000e+00
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ret double %addtmp
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}
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</pre>
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</div>
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<p>Note how the parser turns the top-level expression into anonymous functions
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for us. This will be handy when we add JIT support in the next chapter. Also
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note that the code is very literally transcribed, no optimizations are being
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performed. We will add optimizations explicitly in the next chapter.</p>
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<div class="doc_code">
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<pre>
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ready> <b>def foo(a b) a*a + 2*a*b + b*b;</b>
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ready> Read function definition:
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define double @foo(double %a, double %b) {
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entry:
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%multmp = mul double %a, %a
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%multmp1 = mul double 2.000000e+00, %a
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%multmp2 = mul double %multmp1, %b
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%addtmp = add double %multmp, %multmp2
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%multmp3 = mul double %b, %b
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%addtmp4 = add double %addtmp, %multmp3
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ret double %addtmp4
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}
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</pre>
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</div>
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<p>This shows some simple arithmetic. Notice the striking similarity to the
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LLVM builder calls that we use to create the instructions.</p>
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<div class="doc_code">
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<pre>
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ready> <b>def bar(a) foo(a, 4.0) + bar(31337);</b>
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ready> Read function definition:
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define double @bar(double %a) {
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entry:
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%calltmp = call double @foo( double %a, double 4.000000e+00 )
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%calltmp1 = call double @bar( double 3.133700e+04 )
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%addtmp = add double %calltmp, %calltmp1
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ret double %addtmp
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}
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</pre>
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</div>
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<p>This shows some function calls. Note that the runtime of this function might
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be fairly high. In the future we'll add conditional control flow to make
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recursion actually be useful :).</p>
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<div class="doc_code">
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<pre>
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ready> <b>extern cos(x);</b>
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ready> Read extern:
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declare double @cos(double)
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ready> <b>cos(1.234);</b>
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ready> Read top-level expression:
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define double @""() {
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entry:
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%calltmp = call double @cos( double 1.234000e+00 ) ; <double> [#uses=1]
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ret double %calltmp
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}
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</pre>
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</div>
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<p>This shows an extern for the libm "cos" function, and a call to it.</p>
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<div class="doc_code">
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<pre>
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ready> <b>^D</b>
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; ModuleID = 'my cool jit'
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define double @""() {
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entry:
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%addtmp = add double 4.000000e+00, 5.000000e+00
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ret double %addtmp
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}
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define double @foo(double %a, double %b) {
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entry:
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%multmp = mul double %a, %a
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%multmp1 = mul double 2.000000e+00, %a
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%multmp2 = mul double %multmp1, %b
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%addtmp = add double %multmp, %multmp2
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%multmp3 = mul double %b, %b
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%addtmp4 = add double %addtmp, %multmp3
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ret double %addtmp4
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}
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define double @bar(double %a) {
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entry:
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%calltmp = call double @foo( double %a, double 4.000000e+00 )
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%calltmp1 = call double @bar( double 3.133700e+04 )
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%addtmp = add double %calltmp, %calltmp1
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ret double %addtmp
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}
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declare double @cos(double)
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define double @""() {
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entry:
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%calltmp = call double @cos( double 1.234000e+00 )
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ret double %calltmp
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}
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</pre>
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</div>
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<p>When you quit the current demo, it dumps out the IR for the entire module
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generated. Here you can see the big picture with all the functions referencing
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each other.</p>
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<p>This wraps up this chapter of the Kaleidoscope tutorial. Up next we'll
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describe how to <a href="LangImpl4.html">add JIT codegen and optimizer
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support</a> to this so we can actually start running code!</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section"><a name="code">Full Code Listing</a></div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p>
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Here is the complete code listing for our running example, enhanced with the
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LLVM code generator. Because this uses the LLVM libraries, we need to link
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them in. To do this, we use the <a
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href="http://llvm.org/cmds/llvm-config.html">llvm-config</a> tool to inform
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our makefile/command line about which options to use:</p>
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<div class="doc_code">
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<pre>
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# Compile
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g++ -g toy.cpp `llvm-config --cppflags` `llvm-config --ldflags` \
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`llvm-config --libs core` -I ~/llvm/include/ -o toy
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# Run
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./toy
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</pre>
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</div>
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<p>Here is the code:</p>
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<div class="doc_code">
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<pre>
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// To build this:
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// g++ -g toy.cpp `llvm-config --cppflags` `llvm-config --ldflags` \
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// `llvm-config --libs core` -I ~/llvm/include/
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// ./a.out
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// See example below.
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#include "llvm/DerivedTypes.h"
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@ -665,10 +1020,8 @@ Value *CallExprAST::Codegen() {
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Function *PrototypeAST::Codegen() {
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// Make the function type: double(double,double) etc.
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FunctionType *FT =
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FunctionType::get(Type::DoubleTy, std::vector<const Type*>(Args.size(),
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Type::DoubleTy),
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false);
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std::vector<const Type*> Doubles(Args.size(), Type::DoubleTy);
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FunctionType *FT = FunctionType::get(Type::DoubleTy, Doubles, false);
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Function *F = new Function(FT, Function::ExternalLinkage, Name, TheModule);
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@ -713,7 +1066,8 @@ Function *FunctionAST::Codegen() {
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return 0;
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// Create a new basic block to start insertion into.
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Builder.SetInsertPoint(new BasicBlock("entry", TheFunction));
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BasicBlock *BB = new BasicBlock("entry", TheFunction);
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Builder.SetInsertPoint(BB);
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if (Value *RetVal = Body->Codegen()) {
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// Finish off the function.
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@ -816,18 +1170,6 @@ int main() {
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TheModule->dump();
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return 0;
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}
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/* Examples:
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def fib(x)
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if (x < 3) then
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1
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else
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fib(x-1)+fib(x-2);
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fib(10);
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*/
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</pre>
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</div>
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</div>
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