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Don't try to split weird critical edges that really aren't:
BB#1: derived from LLVM BB %bb.nph28 Live Ins: %AL Predecessors according to CFG: BB#0 TEST8rr %reg16384<kill>, %reg16384, %EFLAGS<imp-def>; GR8:%reg16384 JNE_4 <BB#2>, %EFLAGS<imp-use,kill> JMP_4 <BB#2> Successors according to CFG: BB#2 BB#2 These double CFG edges only ever occur in bugpoint-generated code, so there is no need to attempt something clever. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@117992 91177308-0d34-0410-b5e6-96231b3b80d8
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@ -450,14 +450,24 @@ MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P) {
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MachineFunction *MF = getParent();
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DebugLoc dl; // FIXME: this is nowhere
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// We may need to update this's terminator, but we can't do that if AnalyzeBranch
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// fails. If this uses a jump table, we won't touch it.
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// We may need to update this's terminator, but we can't do that if
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// AnalyzeBranch fails. If this uses a jump table, we won't touch it.
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const TargetInstrInfo *TII = MF->getTarget().getInstrInfo();
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MachineBasicBlock *TBB = 0, *FBB = 0;
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SmallVector<MachineOperand, 4> Cond;
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if (TII->AnalyzeBranch(*this, TBB, FBB, Cond))
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return NULL;
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// Avoid bugpoint weirdness: A block may end with a conditional branch but
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// jumps to the same MBB is either case. We have duplicate CFG edges in that
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// case that we can't handle. Since this never happens in properly optimized
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// code, just skip those edges.
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if (TBB && TBB == FBB) {
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DEBUG(dbgs() << "Won't split critical edge after degenerate BB#"
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<< getNumber() << '\n');
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return NULL;
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}
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MachineBasicBlock *NMBB = MF->CreateMachineBasicBlock();
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MF->insert(llvm::next(MachineFunction::iterator(this)), NMBB);
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DEBUG(dbgs() << "Splitting critical edge:"
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